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How To Armor Stats: A Guide (and Excel template) for Curating Your Vault

Since Armor 2.0's introduction, Guardians have been flooded with armor that has random distributions of numbers across the six character stats of Mobility, Resilience, Recovery, Discipline, Intellect, and Strength. Opinions about Armor are like any other opinion: everyone has one. There are plenty of other guides on building loadouts in Destiny 2, and this guide is built upon the shoulders of many of these guides. I will give credit to those other guides as I go, but please feel free to provide links to other guides and write-ups below.
With so many great guides and so many different criteria for what is considered a "great loadout", I wanted to share my methods for 1) determining what to hold onto when you're Vault is full of armor that you kept because "the roll looks good" and 2) how to organize and utilize the gear you keep in building the basis of your "great loadout".

TL;DR

1) 20+/15+: Keep all armor that has one stat above 20 and another stat above 15 (regardless of the stat). Probably keep anything with just one stat above 20. 15+/15+ splits are situational but usually great, too. Everything else? Seriously consider sharding it.
2) Use DIM LO to help you start building goods loadouts from your overloaded Vault.
3) Scroll to the bottom for my excel template and guide that helps quickly add useful notes (based on common searches) to your armor in DIM.

Armor Stats and Tier Bonuses: A Primer

Totaled together, your armor's base stats influence your character's total base stat values, with possible values for each stat being 0-100. Every 10 points, each stat grants a "bonus" to your character in the form of an improvement to one or more of your in-game abilities.
These 10 point breaks are referred to as "Tiers". Tier 0 is total stat value of 0-9 (no bonus), Tier 1 is total stat value of 10-19 (first bonus), Tier 2 is total stat value of 20-29, and so on to Tier 10, which requires 100+ in the stat and provides the "best" bonus. (Note: any points above 100 is considered "wasted" and grants no further bonus.) You can view these in-game on your character screen by moving your cursor over each stat to the right of your character.
For example, every character in destiny has a base Super Ability Cooldown of 7:12. This means standing still, not slaying, not picking up orbs of light, it takes 7 minutes and 12 seconds for your super to recharge after use. Increasing your character's total Intellect stat value to 10-19 grants the Tier 1 bonus, which decreases your Super Ability Cooldown to 6:22. Here's some tables that shows the bonus provided for each stat at each tier by class (original template courtesy of doormango, I adjusted Resilience tier values since it appears Resilience Tiers 5-8 were changed, I did a full verification of Hunter (spotted a nerf in Hunter melee cooldown compared to other classes), spot checked Titan/Warlock values, and gathered numbers for class ability cooldown tiers for Hunter, Warlock and Titan):
Hunter
Tier 0 1 2 3 4 5 6 7 8 9 10
Stat 0-9 10-19 20-29 30-39 40-49 50-59 60-69 70-79 80-89 90-99 100+
Mobility (Base Speed Increase) 0% 4% 8% 12% 16% 20% 24% 28% 32% 36% 40%
Mobility (Class Ability Cooldown) 0:28 0:26 0:25 0:24 0:22 0:20 0:18 0:16 0:13 0:11 0:09
Resilience (Shield Capacity Increase) 0% 1% 2% 3% 4% 5% 6% 8% 10% 12% 13%
Recovery (Recovery Rate Increase) 0% 3% 6% 9% 11% 14% 17% 23% 29% 34% 43%
Discipline (Grenade Ability Cooldown) 1:43 1:33 1:25 1:22 1:08 0:59 0:51 0:45 0:41 0:37 0:32
Intellect (Super Ability Cooldown) 7:12 6:22 5:43 5:00 4:45 4:31 4:18 4:07 4:00 3:52 3:48
Strength (Melee Ability Cooldown)* 2:00 1:49 1:40 1:36 1:20 1:09 1:00 0:53 0:48 0:44 0:37
* It appears that Hunters have longer Melee ability cooldowns compared to Warlock/Titan. I couldn't find patch notes for this. It appears that this may have been introduced with Season of Dawn (unconfirmed). I suppose this is because Hunter Melee can be fully recharged with Gambler's Dodge and the weighted throwing knife is a ranged OHK.
Warlock
Tier 0 1 2 3 4 5 6 7 8 9 10
Stat 0-9 10-19 20-29 30-39 40-49 50-59 60-69 70-79 80-89 90-99 100+
Mobility (Base Speed Increase) 0% 4% 8% 12% 16% 20% 24% 28% 32% 36% 40%
Resilience (Shield Capacity Increase) 0% 1% 2% 3% 4% 5% 6% 8% 10% 12% 13%
Recovery (Recovery Rate Increase) 0% 3% 6% 9% 11% 14% 17% 23% 29% 34% 43%
Recovery (Class Ability Cooldown) (can't get my stat this low!) 1:43 1:31 1:22 1:15 1:08 1:03 0:59 0:51 0:46 0:41
Discipline (Grenade Ability Cooldown) 1:43 1:33 1:25 1:22 1:08 0:59 0:51 0:45 0:41 0:37 0:32
Intellect (Super Ability Cooldown) 7:12 6:22 5:43 5:00 4:45 4:31 4:18 4:07 4:00 3:52 3:48
Strength (Melee Ability Cooldown) 1:43 1:33 1:25 122 1:08 0:59 0:51 0:45 0:41 0:37 0:32
Titan
Tier 0 1 2 3 4 5 6 7 8 9 10
Stat 0-9 10-19 20-29 30-39 40-49 50-59 60-69 70-79 80-89 90-99 100+
Mobility (Base Speed Increase) 0% 4% 8% 12% 16% 20% 24% 28% 32% 36% 40%
Resilience (Shield Capacity Increase) 0% 1% 2% 3% 4% 5% 6% 8% 10% 12% 13%
Resilience (Class Ability Cooldown) 0:52 0:46 0:41 0:37 0:33 0:30 0:28 0:25 0:21 0:17 0:14
Recovery (Recovery Rate Increase) 0% 3% 6% 9% 11% 14% 17% 23% 29% 34% 43%
Discipline (Grenade Ability Cooldown) 1:43 1:33 1:25 1:22 1:08 0:59 0:51 0:45 0:41 0:37 0:32
Intellect (Super Ability Cooldown) 7:12 6:22 5:43 5:00 4:45 4:31 4:18 4:07 4:00 3:52 3:48
Strength (Melee Ability Cooldown) 1:43 1:33 1:25 122 1:08 0:59 0:51 0:45 0:41 0:37 0:32
Aztecross does a fantastic job of going over the built-in diminishing return points on these stats in this video. His video is from January, so there have been a few tweaks to the data since then. Regardless, the bottom line: there are 'break points' built into each bonus (apparently aside from Recovery) that give you markedly less bang for your 10 stat points. Go watch that video, I'll wait.

The Stat Point Pool: Optimal Efficiency and Double/Triple 100 Stat Builds

Strap in, we're going to talk theoretical perfect rolls and then come back to reality.
The general minimum base stat total for any given piece of armor (aside from class armor) is somewhere around 40 (the Armor 2.0 Solstice Armor dropped at 46, and it is hard to verify a minimum since no one seems to care to talk about this and they're often instantly sharded). The general maximum stat total is somewhere in the neighborhood of 70. So let's do a few experiments with these numbers.
Armor Slot Minimum Total (base) Maximum Total (base)
Helmet 40 70
Gauntlets 40 70
Chest Armor 40 70
Leg Armor 40 70
Class Item 0 0
Total Points 160 280
Theoretical Max Tiers 16 28
For the sake of a complete discussion, I am going to review Masterworking armor here. In short: masterworking any piece of armor will grant +2 to every stat on the armor, for a total gain of +12 points per armor piece. Here are those same theoretical pieces from above, masterworked. (...masterworking a 40 base stat piece *shudder*.)
Armor Slot Minimum Total (base) Maximum Total (base)
Helmet (Masterworked) 52 82
Gauntlets (Masterworked) 52 82
Chest Armor (Masterworked) 52 82
Leg Armor (Masterworked) 52 82
Class Item (Masterworked) 12 12
Total (Masterworked) 220 340
Theoretical Max Tiers 22 34
Let's convert these into total "Tiers". Let's assume that absolutely no points are wasted and we were able to build a loadout that had each stat ending in a 0. Let's also assume that we have exactly 100 in any stat per 100 points in the pool.
With a full loadout of 40 point armor, you could theoretically achieve a T10/T6 build. For example, a Hunter could have T10 Mobility / T6 Recovery WITHOUT MODS. If you added 4 general armor stat mods, you could bring the T6 stat up to T10. Every single other stat would be 0 and you would have the base values for all of those abilities driven by the other stats. These Theoretical Minimum Optimum Armor Pieces (TMOAPs?) would each have 25 Mobility/15 Recovery.
With a full loadout of masterworked 70 point armor, you can theoretically achieve a T10/T10/T10/T4 build. For example, a Hunter could have T10 Mobility / T10 Recover / T10 Intellect / T4 Resilience. These theoretical optimum armor pieces would each have (after masterwork) 24.5 Mobility / 24.5 Recovery / 24.5 Intellect / 9.5 Resilience (those half points would be divided between the pieces for whole numbers). However, masterworking provides +2 to all stats, which would mean that you would always have 10 points minimum in each stat, and theorycraft eats it's own head from this point forward.
Sounds great, right? Here's the rub: Armor 2.0 very, very rarely (almost never?) rolls with any given stat value at 0 (or 1). Additionally, ~50% of Armor 2.0 drops have any stat at 2. In short, your smallest stat on any given armor piece is most likely going to be greater than 2. You're basically always going to have points allocated to the "wrong" stats for your build. In fact, there's strong evidence to support a theory that the total points are almost always evenly split up between the "D1" stats of Mobility/Resilience/Recovery and the "D2" stats of Discipline/Intellect/Strength.
What about the other end of the spectrum? Realistically, what should you expect to see as the maximum value for a stat on an armor piece? I have curated my Vault for a while and done more than a few passes to clear out obvious junk. Of 377 current pieces (ugh, time for another pass (hat tip to Umbrals)), the breakdown of "highest single stat" on all of my armor are as follows:
Highest Base Stat Value # of Armor Pieces with a highest stat in range
<1 (class items) 32
1-10 (largely Armor 1.0 holdovers) 39
11-20 238
21-30 67
31+* 1
\ (I have a single blue) "War Mantis" Hunter Gauntlets that rolled a total of 50 points with the distribution Mob 32 / Resil 4 / Recov 14 / Disc 0 / Int 0 / Str 0. I keep it in formaldehyde as a specimen.)
So ~63% of the armor I have saved has a "highest single stat" of 11-20. Without getting any further into the weeds, I have 52 items with at least one stat = 20. This is the highest count for any specific value of the 'highest single stats' I have, and we'll get into exactly why that is shortly. In short, the maximum value that you're ever going to see on armor is somewhere between 20-30, with 20 being the most common value of significance.
What about base stat totals? Using my Vault of 377 pieces of armor (that Ramshackle Cryptarch is SO hungry), most of the armor I've held onto is somewhere between 50-67 total points (285 to be exact). No big surprises there.
Finally, let's quickly dip into triple-100 builds. Bungie is not a fan (search "Powerful Friends"). My gut tells me that anything that enables "easy" triple-100 builds is going to get hit with a nerf when they can figure out how to do it.
Where does this leave the theoretical discussion above? In short: in the dumpster. You may run across folks who have had monumentally fantastic luck and have managed to get four pieces of armor that come CLOSE to the theoretically optimal masterworked armor base stats T10/T10/T10/T4, but for the rest of us mortals, you're going to want to set your sights on somewhere in the neighborhood of 240-260 total base points, which gives you a total Tier 26 build, which can realistically approach T10/T6 (and some change) WITHOUT A SINGLE MOD.
But wait! There is one nugget that we can extract from all the theoretical stuff above. Remember TMOAPs? Remember how I said that the theoretically perfect roll for the minimum (40 point) armor is 25/15? And remember how I said that I've managed to accrue 285 pieces of armor with 10-27 more points than that? Now we're cooking with gas.

Kill Your Darlings: Embrace 20+/15+

You're in between rounds of crucible, you turn in some bounties, and your screen is completely taken over with Gambit and Crucible rank up notifications. With it comes a pile of purples. Or, you pop by the magic trashcan and crack some umbrals and have 10 new shiny pieces of armor in your inventory. Those totals are insane! Bungie has really made it easy to get high rolls on the Arrival armor. Oh man, high mobility AND high discipline? But this one is high mobility AND high intellect! How bad is my current resilience? What are you supposed to keep and what are you safe to throw away? My advice is simple: 20+/15+
20+/15+: Keep all armor that has one stat above 20 and another stat above 15 (regardless of the stat). Probably keep anything with just one stat above 20. 15+/15+ splits are situational but usually great, too. Everything else? Seriously consider sharding it.
Notice how I didn't say anything about the stat total? That's because it's nowhere near the most important thing to consider in your armor. Recall above how I explained that there are ALWAYS wasted points and that is built into the system as arbitrary limits by Bungie themselves. If theoretically perfect pieces dropped every time, the armor "grind" would stop for most players after a couple of hundred drops. With their 'invisible' guiding hand, there is almost ALWAYS going to be a better piece of armor out there waiting.
So what does 20+/15+ get you? First, it gets you a vault full of armor that can be combined into useful builds. This whole post precipitated out of a post from u/Tha_Hand yesterday. In that post, he sang the praises of Destiny Item Manager's (DIM) Loadout Optimizer tab. Here's Ace from the DIM team explaining the basics of how to use DIM LO. Once you're happy with the results, save the loadout in DIM and you're off to the races. You can add notes to your loadout pieces right inside of DIM (ex. "Part of T10 Mob/T6 Int Build")
The biggest benefit to 20+/15+ is that you're giving LO a cultivated list of armor that has TWO key stats that can be used to approach the desired tier as efficiently as possible. If you've gathered 4 pieces of armor that have 20+ in mobility and 15+ in intellect (or vice versa), you can use those to get your base stats to 80+ mobility and 60+ intellect WITHOUT MODS OR MASTERWORK. The obvious optimum value is 25, but getting a roll greater than 25 allows you to pick up slack in another slot (ex. 29 mobility on your helmet evens out 21 mobility on your leg armor.)
From a position of 80+/60+, investing the materials into masterworking this armor (and your class item) will give you 90+/70+, which leaves you with 4 tiers to make up with mods, though Tier 9 is often a great place to be. Or, if you're short on masterwork material like most players, forgo the MW and slot general mods as desired. One of the key things about 20+/15+ is that you're keeping armor that can be brought very close to the theoretical optimum with the single General armor mod slot you have to work with on that piece of armor (and a single Powerful Friends mod for +20 Mobility, or a single Radiant Light mod for +20 Strength).
Is 20+/15+ ironcald? Hell no. I quite often hold onto pieces that are high total with only one 15+, too. Don't forget about the theory that total points get split between the D1/D2 stats. In that theory, even a 60 point armor piece is going to try and divide ~30 points between, say, Mobility and Recovery, which is only going to get you something around 15 Mob/15 Recovery towards a Mob/Recov build. To that end, T6/T6 Mob/Recov is the best you're likely to pull off with base stats alone. In my case, DIM LO says I have 32 possible combinations that get me a T6/T6 build without mods or MW. I can use the little swap icon/"Choose another item" button to fine tune the load out for the seasonal mods I want and then hit Equip.
Also recall that there are certain points in certain stats where it isn't really worth adding more points than necessary (there's still a benefit, you just get less bonus for the same number of points(the delta between tiers decreases)). You can easily work out what Tiers you want to hit in your armor build and then work out what your cutoff is for a stat. Always want T6 in Resilience or Intellect? Then you don't need to keep anything higher than 15 Resilience EVER.

How to Manage Your Vault

(I'm going to cut a corner her and paste in a write-up I did on my method for using spreadsheets (Microsoft Excel) to manage my armor with DIM.)
I find myself doing the same searches a LOT in DIM. One thing that DIM doesn't do (yet?) is allow you to append notes to the results of your searches. Say you wanted to note armor that is 20+ in any stat. You can do this with the search 'basestat:any:>=20' and then go item by item, making notes. But this can be done really quickly by exporting your armor data to Excel and turning your common searches into formulas. I've done just that for many of the metrics that I discussed above (and a few more).
Examples:
There's a manual note field that I use for ad hoc notes (usually why I think I should keep a piece that would otherwise be junk).
Each stat has a column that figures out if the stat is 15-19 or 20+.
I do a lookup on the whole column to tag pieces that have the current max base value in each stat.
I do a check on each piece by class/slot to see if the total of the base stats is the max.
There's a "GODROLL" column that uses a column that is a textjoin of all of the stat note columns and checks for a 20+ AND a 15-19, and an "ULTRAROLL" column that checks for more than one 20+.
I end up with DIM notes that look like:
GODROLL!!!,(Exotic),Mob15-19,Max Disc,Disc20+,Total60+, 
These notes are sometimes much quicker than composing DIM searches, and they're displayed right on the items when you inspect them in DIM. (Why did I keep this? Oh yeah, it's got the highest Str of all of my Hunter arms.)
Here's the template file (hosted on Google Drive, no macros, just formulas)
(Edit: Updated the sheet with two versions of the Notes formula that should work on all version of Excel. Also, for some reason the old link was disabled so I've reuploaded it.)

Edit: The_hezy hastaken my template and converted it to a more polished Google Sheets product. The template is back! In Sheets form! You can ignore the rest of this section and just follow his instruction set instead.

Armor Spreadsheet (Google Sheets version)

There's a tab that's ready for you to paste in your data and a tab with some old data of mine in place so you can see how it all looks when set up. I took out the ID and Hash because, of anything, that's what's unique to my stuff and I don't think it's necessary for the example anyway.
It uses tables and formulas that are not compatible with Google Sheets, so you'll have to download the file and use it with Excel or an app that uses spreadsheet tables (not sure if OpenOffice Calc fits the bill or not).
Here's a quick-and-dirty guide on how to use it.
In DIM, click the 'gear' icon in the upper right to go to Settings, then scroll down to the 'Spreadsheets' heading. In the section labeled "Inventory spreadsheets", click the 'Armor' button and download the CSV.
Open my armor review template and the DIM CSV side by side in your spreadsheet app.
In the DIM CSV, delete the column header row (row 1) and then select the new cell A1 and press Ctrl+A to select the entire range, then press Ctrl+C to copy the data.
In my armor review template, make sure you're on the 'ArmorReviewBlank' tab, click into A2 and then press Ctrl+V. The DIM data should lay down into columns A through AU, and the formulas that are in AY through BO should auto-cascade and calculate.
The next step is to take the formula that is included in row 2 of AW (just the formula) and paste it into the DIM 'Notes' column (column AI). If you don't have any notes of your own, you can just paste it through the whole column. If you have preexisting notes that you want to preserve, I recommend copying those notes and pasting them into my ManualNote column (column AX). Once you've preserved your notes, wipe out column AI and then paste the formula from AW2 into AI from top to bottom. You should end up with a column that concatenates your manual notes and all of the stat notes into a comma separated string.
You can then sort the notes column Z-A to group all of the armor that got any sort of note to the top, then look through what's left. The world is your oyster at this point. I try to make sure that I hold onto at least one of each seasonal mod slot in each armor slot on each class. Most of the times, the well-rolled pieces cover me, but sometimes I have to hold onto something that doesn't fit my automated criteria. I'll also make notes on things that are special to me, like well-rolled Armor 1.0, Event armor, etc. Everything else I either leave blank or add a note like "Probably junk". You can overwrite the formula for any given row and it shouldn't impact the rest of the column, so you can--for example--mark all of the pieces that only have a note of 'Resil20+' as "Probably Junk".
To get your notes back into DIM, you have to convert the spreadsheet back down to static data as a CSV. According to Ace from the DIM Team, you really only need ID, Hash, Tags, and Notes. The easiest way to do this without blowing up your XLSX and losing the formulas is as follows:
Right click the 'ArmorReviewBlank' tab at the bottom, then choose "Move or Copy...". The Move or Copy interface window will come up.
In the "To Book" dropdown, select '(new book)'. Check the 'Create a copy' block at the bottom. Click OK.
A whole new spreadsheet will be created with just a copy of the sheet you have populated. To save as a CSV, click File -> Save As, browse to where you want to save the file, then use the filetype dropdown to select 'CSV (Comma delimited) (*.csv)'. Then, type a name, like 'dim-import' and click 'Save'. Your folder should now have 'dim-import.csv' in it.
Back in DIM, on the Settings->Spreadsheet section, you can click or drag and drop you CSV into the 'Import tags/notes from CSV' area. DIM will prompt you to ask if you really want to import the notes, hit OK. DIM should then tell you that it imported notes for X items.
Et voilĂ , your armor pieces should now have a bunch of useful notes that you can search and use to quickly spot pieces to transfer to your character. You can use whatever 'probably junk' note to highlight those items (DIM search 'notes:"probably junk") for a quick review and then a trip through the wood shard chipper. If you click the dropdown v arrow next to your current character you can even click 'Transfer search "notes:"probably junk""' and it'll move EVERYTHING that is highlighted to your current character for sharding.

Conclusion

This post is by far the most 'work' for a game I've done on a weekend in lieu of playing the game. Hope you enjoyed it and find it useful. PM me your insanely rolled blues.
submitted by Serena_Altschul to DestinyTheGame

A Critical Look at Android Email Apps & Clients [Poll][Discussion][Reviews]

Hello friends. I have had a dilemma for a year or so now regarding email clients on Android. They all seem to have issues and sacrifices. So I decided to test out the mainstream ones that I would trust with my email stuff.
Let me start off by acknowledging a couple things:
  • I know, I know "Why not just use the Gmail app"? The Gmail app has a couple of key sacrifices I will cover later in my review of it.
  • "My email client [X] works perfectly!" That's awesome! I want to hear from you, take the poll and tell me what you use and please share in the comments too. If your email client isn't on this list, I will add it! But you gotta fill in the poll for me to be able to do so.
  • I am not meaning to put down any developers, users, or anything with this. This is a critical and objective look at common email clients I have used and they have sacrifices for me. It might be perfect for you and I want to hear about your positive (and negative) experiences with different clients.
  • I AM NOT BEING PAID BY ANY DEVELOPER OR ANYTHING
  • I am not able to test the Samsung Email App or the LG Email Client at this moment because I lost my old s8 I was planning to test it on and I don't own an LG Phone. I will hopefully find the S8 in the coming days and update with my usage.
  • If you have pro's and con's of listed email clients here that I did not touch on, fill out the form at the end of this post! I will be adding to this post it is not meant to be stagnant.
  • I will be making the results available for anyone to view at the bottom as well
  • This post is formatted for Desktop, if you are having issues viewing it, pull it up on the desktop site.

________________________________________________________________________________________________________
Update Section
11/21/2020
  • Added Outlook and Spark to the Poll because Imma dumb.
11/24/2020
  • Cleaned up a lot of entries (Mainly Fair, K-9, Nine, and AquaMail) and corrected information I was wrong about.
  • Added link to the updated k-9 on F-Droid

________________________________________________________________________________________________________
Alright, lets get to the email clients I have used and tested.
  • Gmail
  • BlackBerry Hub/Inbox
  • Sony Email
  • Outlook
  • Samsung Email
  • LG Email
  • AOSP Email
  • Nine
  • k-9 Email
  • Fair Email
  • Aqua Mail
  • Spike Email
  • Spark Email
  • Inbox (RIP)
Below is a breakdown with Pros, Cons, Notes of each client, Screenshots of the Clients (Home page/Inbox, settings, and maybe and extra page or two), and a link to where to get the email client.
Testing Methodology(?)
  • Devices: Pixel 4 XL, Android 11 & Sony Xperia 5 II Android 10
  • I created a throwaway email to sign into these email clients with because I dont want yall to see goodies

Gmail
I have no screenshots, everyone has this app basically. Find it on the play store or already on your phone.
Pros:
  • Very Smooth integration
  • Comes with all android devices
  • Easy to set up
Cons
  • Notification actions are not customizable
  • Has been having notification issues for many users
  • Cannot add a Google/Gsuite account without adding it to your android device as a whole without some jank tweaking
  • " One major con of gmail, and I haven't seen this behaviour anywhere else, is that when you Reply All, it does not show all recipients in the mail chain body. It only shows it was replied to you. Please understand that I'm talking about the mail body. The to/cc fields show everyone. It's bad for traceability. " - @imakesawdust
Notes:
Gmail app works rather well. However, it is not exactly productivity focused or "ground breaking" like some other apps (Inbox, Spark, Outlook's Focused Inbox Default) A couple glaring issues I have with it were covered in cons but it does not let you change notification actions. I do not archive emails, I mark them as read or I delete them. Along with this, I cannot add an email account that has any Google integration without it adding that google or gsuite account to my device. For example, I cannot just add my school and work email without them being added to my Android device and thus removing access to some features on the device like assistant 2.0.

Blackberry Inbox (used to be Hub)
Screenshots| Link to BlackBerry Manager
Pros:
  • Very productivity focused
  • Includes a helpful calendaupcoming events section in the inbox
  • Has great customization options for creating custom "views" allowing you to curate different local inboxes to combine inboxes and folders from different email addresses.
  • Can integrate notifications from other apps such as Social Media and Group Messaging apps
Cons:
  • If you have numinous folders in your email account, syncing is weird and difficult.
  • Search function is broken at times
  • Sent folder syncing breaks occasionally
  • requires you to have Hub+ services from Blackberry which is paid after a certain usage time period
  • Otherwise requires Blackberry Manager to download both Hub+ services and Inbox
  • Doesn't look the best but is ugly by any means
  • Notifications have been weird recently; double notifications, grouping and not being able to ungroup.
Notes:
This is a great all around Hub for your notifications from both email and social media/group messaging apps. It has weird screen formatting issues and for those with cutouts and notches, it can look weird. It has serious issues with folder syncing becuase I have 10-20 custom folders in my personal gmail and I have to manually tell it to sync every single folder and it is not a single click but rather a couple click process. During testing, I have found that you can indeed sync all folders with just a click or two.

Sony Email
Screenshots| Link to ApkMirror
Pros:
  • Very clean layout
  • useful upcoming events footer
  • Simple enough to set up
  • syncs all folders without any issues.
  • Supports oAuth for gmail accounts for simple sign in
Cons:
  • Will be shut down within a year most likely
  • Having issues signing into some smtp settings, I got it working but it is a pita
Notes:
My internship gsuite email will not sync smtp, same with a test gsuite account I created however, other gsuite emails seam to work. I have gone through and tried the 2fa, app password, enabling less secure apps, changed admin policies on the admin side. I cannot get smtp to work on these accounts with this client.
I got this to work finally, I had to make it think it was a gmail based account first then finally sign in by changing information.
Outlook
Screenshots | Play Store Link
Pros:
  • Very secure
  • Has the backbone of Microsoft
  • Makes managing multiple emails pretty easy
  • Has a Focus inbox (pro for some, con for me)
Cons:
  • Requires you to sign into a google account and add the account to your android devices.
  • The focus inbox is crap imo
  • It auto defaults to calendar notifications that I find annoying.
Notes:
Outlook gets the job done. The UI is meh, I dont like some of their choices for features.

Samsung Email
No screenshots as of right now | Play Store Link
Pros:
  • Easy set up
  • Looks decent
  • syncs all folders
Cons
  • Samsung device specific
  • Does not offer a lot of customization options
Notes: I am not a fan of the design of this app but it is not bad by any means. It is Samsung device exclusive. I do not like the auto default to calendar syncing.

LG Email
No screenshots | ApkMirror Link
Pros: Pending
Cons: Pending
Notes: Peniding

AOSP/LineageOS Email Client
Screenshots | ApkMirror Link
Pros
  • Super Simple
  • Clean looking
  • Works with any account I have tried
  • Will always be free
Cons:
  • Not simple to find
  • Support will most likely be phased out
  • Very little customization
Notes:
This client is the simplest out of all of them. Not many customization options, straight forward setup. Unless you use a tweaked version, it doesn't natively support theme changing with device theme change.

Nine
Screenshots| Play Store Link
Pros:
  • Support offered
  • Syncing works very well
  • Offers calendar cynic and views
  • Tasks syncing and management
Cons:
  • Paid (Just a one time payment, I was wrong about that originally)
  • Doesn't offer much customization even though you're paying for it
  • Starting to look out of date
Notes:
I personally don't think we should have to pay for such a simple app. If the service was decoupled from usage of the app, I would be okay with it. But a lot of features are locked behind a paywall. The material design is starting feel out of date considering you are paying for this.

K-9 Email
Screenshots| Play Store Link | F-Droid link with Updated version
Pros:
  • Open Source
  • Free
  • Great control over settings
Cons:
  • Out of date (on android 10 I get the app targeting earlier API Version warning every time I open it) There is a beta version that is in development that has material design!
  • Setting can be confusing/not the easiest set up
Notes:
I love the fact this is open source! But the primary app is very out of date. I really do not like the look of it and it plays weirdly with notches and hole punches.**Updated Notes:**A couple people pointed out that there is a beta version out that has a material design, I haven't tried it but will and will report back with screengrabs!

Fair Email
Screenshots| Play Store Link
Pros:
  • Open Source
  • Very granular control over sync and email
  • Being updated often
  • Fair amount of customization
Cons:
  • Does not look the best
  • doesn't play well with stricture GSuite accounts.

Aqua
Screenshots | Play Store Link
Pros:
  • Clean UI
  • Easy Setup
Cons:
  • Shoves paid version down your throat
  • Apparently the version on the Play Store is purposefully a two week trial.
  • Pins paid banner to compose and sends them out as signatures (which I find really annoying if you want me to try a two week period, let me us the full features for a week or two then pin the banned back)
Notes:
The constant annoying for the paid version which is already at a high price is a complete deal breaker for me, even though this is a two week trial. The fact that it pins it to your signature is absurd when you are supposed to let me try it for two weeks and see if I like it.

Spike
Screenshots | Play Store Link
Pros:
  • Offers all in one solution for calendar, contacts
  • Decent UI
  • Has a ton of features
Cons:
  • The UI is IOS looking based
  • It can get overwhelming
  • Is bloated
  • Has a paid version that they hide good features behind
Notes:
I am impartial to this UI, but I wish it would have its own design following material instead of a Facebook and IOS mix. It doesn't look that good for me and is too busy. It does have a lot of features though.

Spark
Screenshots| Play Store Link
Pros:
  • Very clean UI
  • Easy to us
  • Offers just enough without being overwhelming
Cons:
  • Does not have a ton of features
Notes:
I really like Spark, I have hesitation of its security though. It looks really good and is pretty simple.

________________________________________________________________________________________________________
Additional Email Clients from you guys!
Email by Edison
Review pending

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Poll

This is a Google Forms poll just to get an idea of what you guys use, what you like about it, and what you wish would be improved about your chosen client. If you have not input for likes/dislikes, just write "n/a" I left options for people who use two email clients (if you use more, just write about your preferred ones I suppose) but they are not marked as required.
I am not doing anything with this form other than just showing you guys what others voted and using the data to update the pros and cons lists of the email clients. It will be anonymous.

Link to Poll


Link to Results

submitted by eqbirvin to Android

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