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Lissandra Pre-Season CDR breakpoint

As someone pointed out the other day, the CDR changes kind of blow for mages and force us to buy Cosmic Drive if you want any notable CDR. I took a few minutes to find the new Ability Haste breakpoint for Lissandras Q CD to drop to 2.5 seconds (To match stasis duration). We need to hit 60 AH to be able to chain Q's in stasis.
Theres a lot of different ways to hit that so im just going to highlight a few that I think are notable. All of them are with the 10AH of Transcendence added because I always play with it. You'll need to find a new 10 if you dont go Transcendence. I also personally prefer options that dont force you to buy Cosmic Drive because I dislike the item and how it keeps you away from Zhonyas or better damage items.
Liandrys, Zhonyas, Ionian Boots is a cheap 2-item option.
Liandrys, Zhonyas, Banshees lets you keep pen boots but delays your CDR until 3rd item. It seems good if you were going to buy banshees that game anyway.
Liandrys. Cosmic Drive jumps you up to 65 by themselves but delays Zhonyas or other key damage items like Deathcap or Demonic Embrace.
All Ludens builds NEED Cosmic Drive to hit 60. In theory you would want to go Ludens against squishier teams where the Mpen will help you one shot them. Cosmic Drive is pretty bad for that style so I personally would probably just accept that I wont hit my 60AH in games where I buy Ludens. Instead youre trying to just delete them with the initial combo and CDR be damned.
Ludens, Cosmic, Zhonya gets you your 60, but does almost the exact same damage in a Q-R-W burst as Liandry/Zhonya/Demonic at a cheaper cost with Ionia boots.
Ludens, Demonic, Void Staff. Costs the same as Ludens/Zhonya/Cosmic but does about 100 more damage with just a Q-R-W burst
Ludens, Rabadons, Void is obviously an extra 800g but the same burst does about 400 more than the Cosmic CDR option.
I didnt test with Night Harvester because I generally prefer having some mana but in the one game I played with it it did feel pretty good.
Last note, I realized after typing most of this that the practice dummies have 0 MR so all of the Mpen in Ludens builds are doing literally nothing. I dont think it really changes much though, if you want to go a high CDR route Liandrys/Zhonyas seems to be the thing to do, if you want to one rotate noobs Ludens ignoring Cosmic seems good.
submitted by MetalXMachine to LissandraMains

What to actually CATCH for Catch Cup?

And now for something completely different....
Howdy, travelers. Today I am trying something very different: trying to project what Catch Cup may end up looking like. Obviously fully covering such a diverse format is basically an impossible task, and to be perfectly honest, I had no intention even trying when the format was announced. But I'm in a rare lull between Silph Arena and GBL formats, and my writing hands don't like being idle for too long, so here we are!
This is not going to be like any of my regular articles. There is just SO much out there that you may encounter that posting a bunch of simulations and throwing numbers at you would be mostly a waste of time. So instead, I am going to guesstimate as best I can some of the things that players have likely encountered since the start of this GBL season and may use to cobble together Catch Cup teams. And hopefully inform you of some things to watch out for most as you wade through all those varied spawns and hatches and such. And as always, I will try to highlight the "thrifty" options so you can compete without having to break the bank; the vast majority of this article will be things with the cheapest possible second move unlocks (or don't need a second move at all!).
Some caveats up front:
  • I have tried very hard to weed out things that should be impossible to acquire since the start of GBL Season 5. This includes most all Legendaries/Mythicals and things which seem to spawn only during certain events (like Cofagrius and Delibird and such). Some things which are extremely rare spawns/hatches I may leave in, but obviously not everything below is a common spawn!
  • I am going to try to emphasize things that ARE commonly acquired during this period of time. Things like Seedot and Oddish and Hoothoot and Zigzagoon and many others are all over the place, and this week you have the event going on with its special spawns.
  • I am also going to leave out anything with Legacy/Community Day moves (that can only be Elite TMed) since the start of the season. Not to say you won't see any, or that YOU won't be using any, but I am going to assume the vast majority of players are not burning Elites on a one-week format.
  • I plan to skip many well-established top tier Great League options (though not all). Yes, there are people out there that will invest in a brand new Azumarill or Stunfisk or the like, but at this point you don't really need me telling you they're good, do you?
Basically, what this is probably going to be is me listing a bunch of 'mons with their best movesets, some familiar and some you have likely never considered before. But I believe, based on 200 articles and nearly two years of PvP analysis, that all of these can really give you a competitive edge.

10,000 Dust/25 Candy (to unlock second move)

IVYSAUR
Vine Whip | Power Whip & Sludge Bomb
Here is your Frenzy Plant Venusaur replacement. Power Whip is obviously no Frenzy Plant, but it's still a fine move, and Ivysaur carries Venusaur's other potent moves as well. It's not QUITE as good as Venusaur, but it's close and performs the same role without having to dip into the Elite TM reserves. Bulbasaur was all over the place during the Animation Week event that ran into the first few days of GBL Season 5, so check and see if you have a good one.
CHARIZARD
Fire Spin | Dragon Claw & Overheat
I've written this about Zard several times before, but as a refresher: Overheat can perform right on the same level as Legacy Blast Burn, if not even better in spots. You DO have to play it a little differently, as Overheat comes with a significant self debuff to Attack and you don't want to just be throwing Overheats out there willy nilly. But it most certainly can still work.
BLAZIKEN
Counter | Blaze Kick & Brave Bird/Overheat/Focus Blast
Obviously Blaze typically runs with Blast Burn (or Stone Edge in the era of Elite TMs), but it has a large suite of other moves that work well too. I mean, the three I have listed there (Brave Bird, Overheat, Focus Blast) all have very different coverage that can fit your team needs and put the opponent on their heels. Torchic is easily acquired during Sunny weather or as a GBL reward.
GROTLE
Razor Leaf | Body Slam & Energy Ball
Turtwig is a very common spawn, and all you need is one with a level in the high 20s to make yourself a super cheap and potent Razor Leafer. Body Slam is what really sets Grotle apart as a nice option.
SCEPTILE
Bullet Seed | Leaf Blade & Earthquake
A rarity among starters in that it's actually better without its Community Day move. Sceptile works best with Leaf Blade rather than Frenzy Plant, and beyond its blazing speed, its claim to fame is Earthquake, which ALSO comes much faster than you (or the opponent!) may expect.
BEEDRILL
Poison Jab | X-Scisssor & Sludge Bomb
While it's true that the Bee is best with Legacy Drill Run, it can still sting Grasses, Darks, Fairies, and Fighters just fine with currently available moves. Weedles are everywhere, and as tempting as it may be to ignore them, don't. A good Beedrill could end up a key part of your team.
WIGGLYTUFF
Charm | Ice Beam and/or Play Rough
Hopefully you found some good ones during the Jigglypuff spotlight hour, because Wiggly remains the best Charmer in Great League. If that's your style of play, Wiggly is one you can build a team around. The same is true to a lesser degree with CLEFABLE and especially TOGEKISS acquired through the current research breakthrough encounter; they are certainly viable too, and you may see a lot of Togekiss in particular as some are just getting a Great League sized on for the first time now, but they're just not as good as Wiggly in Great League, frankly. And Togekiss is more expensive to build too!
SWAMPERT
Mud Shot | Surf & Earthquake/Sludge Bomb
No Hydro Cannon, no problem? Yes, Surf is a strictly inferior move, dealing 65 damage for 40 energy as compared to Cannon's 80 damage for the same cost. But that does NOT mean it's a bad move, because it very much isn't. Swampert still has play even without Cannon, and whether you plan to use one or not, you CAN surely expect to run into them, so plan accordingly.
WHISCASH
Mud Shot | Mud Bomb & Blizzard
With this Mud Boy, there ARE no Legacy concerns. Whiscash will likely be even more common than Swampy, as it's half of one of the best-known cores in Great League PvP alongside Skarmory (more on that steely bird later). A right-sized Whiscash is leveled in the mid-to-upper 20s, and Barboach tend to be everywhere, so for once you can actually celebrate that fact by perhaps acquiring a key piece of your own Catch
PRINPLUP
Bubble | Icy Wind & Hydro Pump/Bubble Beam
No Empoleon with Hydro Cannon either, but if you enjoyed Seel in Little Cup, Prinplup plays similarly as a pure Water that deals good fast move damage and dishes out Icy Wind like Oprah dishes out prizes to her studio audience. It's better than you think.
RAICHU & ALOLAN RAICHU
Volt Switch | Thunder Punch & Wild Charge/Grass Knot
Pikachu (ones you can evolve, anyway) is not a terribly common spawn, but it's out there. Alolan Chu, however, is in raids and easy to acquire. Both are slightly underrated in open Great League, and both could have a lot of play in Catch Cup. Got a raid pass to burn? Go get a surfer dude Raichu!
ALTARIA
Dragon Breath | Sky Attack & Dragon Pulse
The candy can be problematic, but finding a good Swablu to evolve usually is not. It's a very common spawn in Partly Cloudy and Windy weather, so depending on where you are, the area could be crawling with them. Altaria probably needs no introduction... it's well established in Great League already. So this is just a friendly reminder that--candy aside--it can extremely cheap to build a brand new one, perhaps one even better than the one you've been using to this point!
GOLBAT
Wing Attack | Poison Fang & Shadow Ball
Zubat spawns are boosted during this week's event, so it should be easy to build a Golbat from the ground up. But should you? Well, it's a great killer of Grasses and Fighters and Fairies in particular, and a nice versatile threat with moves that can keep opponents on their toes. If you find a good one this week, take it for a test drive.
NOCTOWL
Wing Attack | Sky Attack & Psychic
Mr. Owl is a flying TANK. It feels squishier with a lot of Electrics, Ices, or Rocks around, but since those are usually less common spawns in general, Noctowl may have some room to really soar in this sort of format. Hoothoot is boosted right now, so finding a good one shouldn't be difficult if you're interested.
LINOONE
Shadow Claw | Grass Knot & Thunder
One of the best counters to the common Whiscash/Skarmory core and a nice versatile mon in general with far more bulk than its skinny frame would suggest. Linoone is cheap, flexible, and Zigzagoon is one of the most common spawns out there.
GALARIAN LINOONE
Snarl | Body Slam & Gunk Shot
Not much to say on this one, but Galarian Zigzagoon is still a GBL reward, no? And it's in 7k eggs right now too, so building the KISS fan version of Linoone is also easy to do if you're so inclined.
OBSTAGOON
Counter | Night Slash & Gunk Shot
This is an even cheaper way to build up a G-Zigzagoon, as Obstagoon wants to be around Level 21 in Great League anyway, so you can build one from scratch from a hatch/GBL reward with barely any investment at all.
AGGRON
Smack Down | ...doesn't actually matter
I know Aron is common, but this is a PSA: don't. Aggron is just not good in PvP. You'll probably see a couple, but it just doesn't really work. It's a trap!
CRUSTLE
Smack Down/Fury Cutter | X-Scissor & Rock Slide
Has holes (keep far away from Fighters, Grounds, and others) but Crustle can put in serious work, as shown throughout Halloween Cup. Dwebble isn't a boosted spawn now but it is still pretty common in Partly Cloudy weather. It's a thought.

50,000 Dust/50 Candy

Well I highlighted all the REALLY cheap builds already, but I'll list a few of particular note for this category and then to 75k and 100ks.
ALOLAN SANDSLASH
Powder Snow | Ice Punch & Bulldoze/Blizzard
A-Slash is currently tearing it up for some teams in Kanto Cup, and Alolan Sandshrew is one of the current event's boosted spawns. There has never been a better time to build one, as you can get use out of it in back-to-back GBL Cups if you want to, and it should continue to have relevance in future formats as well. Powder Snow into Ice Punch is just nasty, and while A-Shrew will never be called "tanky", it has a typing combination with a LOT of relevant resistances.
ALOLAN NINETALES
Powder Snow/Charm | Psyshock & Ice Beam/Blizzard
Not quite as good as A-Slash, but in raids right now, and can operate as a classic Ice or as a Charmer with a unique resistance set. Voted most likely to catch your opponent completely offguard... at least for a few moments.
WHIMSICOTT
Razor Leaf/Charm | Grass Knot & Moonblast/Hurricane
Yup, Cottonee is boosted during this event too, which is good because any Cottonee you built for Little Cup are likely about two levels too big to evolve to a sub-1500 Whimsie. Like A-Tails, it can take the opponent a few precious moments to figure out how to respond to it as they figured out what fast move it's running, as it has a much different profile when using Razor Leaf than when it's being used as a Charmer instead. It's not the greatest thing out there in either role, but it gets the job done and DOES have that element of (at least initial) surprise going for it.
OTHER RAZOR LEAFERS
Razor Leaf | Sludge Bomb & Leaf Blade/Moonblast
NO surprises here, but that doesn't mean it's easy to stop. With VICTREEBEL and VILEPLUME/GLOOM and others, you know exactly what you're going to get... [pain](). Their pre-evolutions are both out there and I THINK still in GO Rocket stops? Honestly it's hard to keep track anymore....
CRADILY
Bullet Seed | Stone Edge & Grass Knot
The Grass that can take down Flyers and Fires and Ices with a well-placed Stone Edge. Or should I call it the Rock that can blow away Waters? Either way, Lileep is a current event spawn, so you know what to do. Dilly dily!
MAGNETON/MAGNEZONE
Thunder Shock/Spark | Magnet Bomb & Discharge / Mirror Shot & Wild Charge
They play differently, but both fill a similar role as Electrics that tangle better than most with Dragons, Fairies, Grasses, and others thanks to the Steel subtyping. Magnemite is a boosted spawn during the current event.

75,000 Dust/75 Candy

Moving right along, I am going to continue to focus on event spawns and current reward encounters....
SKARMORY
Air Slash | Sky Attack
That's right, just one move. Because let's be honest... nobody wants to build a brand new Skarmory NOW, right after we all likely had a double moved one for Flying Cup. Who's excited to sink another 75,000+ dust into a new one just for this week? Thankfully, I don't think you have to. Just take a GBL reward one, level it up a few times, and just run it with Sky Attack. You lose very little by not double moving it... it was still one of the best Pokemon in PvP for well over a year before Brave Bird really became a thing. Even single moved, this is one of the very best things you can run out there in Great League play, and as I said, it's a relatively common GBL reward encounter. Go get one!
SNORLAX
Lick | Body Slam & Superpower
Unfortunately, you DO need to second move here. I mean, you CAN get by with just Body Slam, I suppose, but Lax is really hampered without the threat of another move. Snorlax is not boosted now, but it was in the initial days of Season 5 with the second half of the Animation Week event. If you found a decent one then, it's one of the best things to deploy in Catch Cup. Short of a dedicated Fighting type, Lax can grapple with almost anything you'll encounter even in a wide open format like Catch Cup.

100,000 Dust/100 Candy

MELMETAL
Thunder Shock | Rock Slide & Superpower
Not boosted right now, per se, but with shiny Meltan back, you can expect to see a fair number of players showing off their new Melmetals. It's not nearly as potent in Great League as it is in Ultra and especially Master Leagues, but it's still a force to be reckoned with that hits fast and hard. Whether or not YOU plan to use one, make sure you at least have a solid answer to it.
EDIT: The announcement for Catch Cup specifically said no Mythicals, which is likely to prevent players delaying their Mew or Jirachi research until now from getting unfair advantage more than it is to exclude Melmetal, but it seems a safe bet that Mel will be caught up in that and not allowed to be used. Sorry for the confusion (and my own memory!) and thanks to the players that reminded me.
I could go on and on about other things you can build up during this time: Fighters (Machamp from GO Rocket stops, Scrafty from GBL reward Scraggys, etc.), and relatively common spawns that are potent in Great League like Abomasnow (Snover), Dragonair and Dragonite (Dratini, which was boosted significantly during the Animation Week event), Scyther and Scizor (Scyther was also out in force during Animation Week), and of course, shiny Electivires and Magmortars and Slowbros that people want to show off (though they aren't all that great in GL). But I wanted to get this out there NOW, with as much time as possible before Catch Cup arrives, to help inform you on what to hunt for during this period of unusual spawns and rewards and raids, and what to hold on to from the tail end of Animation Week before you go clear them out of your bag! Sorry if this seems off the cuff, and it's certainly not a true deep dive "analysis" article like I usually try to get out there, but hopefully this proves just as helpful.
I'll leave it up to you HOW to assemble your team... it's YOUR team, after all! Build what you're comfortable with and try to have some fun with it. I WILL say that the SkarmCash core I mentioned is always a strong place to start--and a core you'll probably see on many opposing teams--but there are many, many ways you can go with your team. Good luck!
I know I always encourage feedback, but with this more than ever, PLEASE throw any other ideas you have into comments. I do this so all players can benefit, and I welcome a collective "group think" to get all our creative juices going. This list is just my off the cuff thoughts, and I'm just one guy. Let's discuss other options too and learn and prep together!
Until next time, you can always find me on Twitter for near-daily PvP analysis nuggets, or Patreon. And please, feel free to comment here with your own thoughts or questions and I'll try to get back to you!
Thank you for reading, and good hunting this week!
submitted by JRE47 to TheSilphArena

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