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Looking for help troubleshooting persistent artifacting, screen flickering/dimming and fatal directx11 errors

I started playing on PC at the beginning of Shadowbringers early access and I've been trying to solve a myriad of weird visual bugs the entire time with mixed success. However, for every problem I solve it seems like another immediately pops up or an old one unfixes itself. So far I've had to deal with a persistent fatal directx11 error within five minutes of logging in, screen dimming/flickering, black box artifacting, and most recently weird red/green/blue sphere artifacts flashing randomly across my screen.
I was able to fix the directx crashes and the screen dimming/flickering and black box artifacts by undervolting my GPU and switching to a more aggressive fan curve, but the colored sphere artifacts started happening yesterday and I've yet to find a way to fix them, and with their appearance the screen dimming/flickering also made a return. The only consistency I can find with this new round of visual bugs is that it seems to be worse when I'm in major cities or towns, especially emptier ones (for instance, my screen was almost strobing at some points when I was doing my weekly deliveries in an empty Tamamizu last night).
So far I've tried:
  • Disabling all potential overlays I can find (steam/nvidia/discord/windows game baetc)
  • Reinstalling the FFXIV client
  • Running the client as an administrator
  • Using different compatibility modes for FFXIV and disabling fullscreen optimizations
  • Doing a safe mode uninstall with DDU and clean reinstall of my Nvidia drivers
  • Using MSI Afterburner to undervolt my GPU down to my 1410 base clock and switch to a custom fan curve
  • Switching to multiple different resolutions and frame rates
  • Rolling back any recent Windows updates (although I'm not sure that Windows is actually letting me remove them, after I uninstall them and restart they're immediately in the list of updates I can remove again)
I'm kinda at my wit's end here and if the full fatal directx crashes return as well I'm afraid I'm gonna have to give up and go back to PS4, and I REALLY don't want to do that. I'm reluctant to believe it's a hardware error as this PC is less than two months old and I can't reproduce these errors in any other game or application, including hours of stress testing in Furmark and the actual Shadowbringers benchmark itself.
Thanks in advance for taking the time to read this post, and here's hoping we can figure something out.
My system info:
-=-=-=-=-=-=- FFXIV Information -=-=-=-=-=-=-
MyDocument C:\Users\p4ntl\Documents FINAL FANTASY XIV - A Realm Reborn Language 1 Region 2 ProxyEnable 0 ProxyServer unspecified ProxyOverride unspecified
-=-=-=-=-=-=- System Information -=-=-=-=-=-=-
SYSTEM_OS Windows 10 Home 64-bit (6.2, Build 9200) (18362.19h1_release.190318-1202) SYSTEM_CPU AMD Ryzen 7 2700X Eight-Core Processor (16 CPUs), ~3.7GHz SYSTEM_CORE_NUM SYSTEM_CORE_LOGIC 16 SYSTEM_CORE_PHYSICS 8 SYSTEM_BIOS BIOS Date: 07/04/18 12:07:44 Ver: 05.0000D SYSTEM_LANGUAGE English (Regional Setting: English) SYSTEM_MEMORY 16313.910MB SYSTEM_VIRTUAL_MEMORY 134217727.875MB SYSTEM_PAGE_FILE 18745.910MB SYSTEM_STORAGE C:\ SYSTEM_HARDDISK_DRIVE SYSTEM_TOTALDISC_SPACE 953.302GB SYSTEM_FREEDISC_SPACE 766.765GB SYSTEM_DIRECTX_VERSION DirectX 12 SYSTEM_GRAPHICS NVIDIA GeForce RTX 2070 SYSTEM_GRAPHICS_DEVICE \.\DISPLAY1 SYSTEM_GRAPHICS_CHIP GeForce RTX 2070 SYSTEM_GRAPHICS_MAKER NVIDIA SYSTEM_GRAPHICS_VRAM 8031.000 MB SYSTEM_GRAPHICS_SHARED_VRAM 8156.955 MB SYSTEM_GRAPHICS_DAC Integrated RAMDAC SYSTEM_GRAPHICS_DISPLAY_MODE 2560 x 1440 (32 bit) (60Hz) SYSTEM_GRAPHICS_DRIVER C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f155ba07b0ed3779\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f155ba07b0ed3779\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f155ba07b0ed3779\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f155ba07b0ed3779\nvldumdx.dll SYSTEM_GRAPHICS_DRIVER_VERSION 26.21.0014.3136 SYSTEM_GRAPHICS_DRIVER_DATE 7/2/2019 20:00:00 SYSTEM_GRAPHICS_DRIVER_LANGUAGE English 3.0 SYSTEM_GRAPHICS_PIXEL_SHADER 3.0 SYSTEM_GRAPHICS_VERTEX_TEXTURE SYSTEM_SUPPORT SYSTEM_SOUND 43S421 (NVIDIA High Definition Audio) SYSTEM_SOUND_DEVICE_ID {D427A935-B58F-4C41-8652-6DBB98955D11} SYSTEM_SOUND_DEVICE_NAME nvhda64v.sys SYSTEM_SOUND_DRIVER_VERSION 1.03.0038.0016 SYSTEM_SOUND_DRIVER_LANGUAGE English SYSTEM_SOUND_DRIVER_DATE 3/18/2019 00:00:00 SYSTEM_SOUND Speakers (Realtek(R) Audio) SYSTEM_SOUND_DEVICE_ID {5A626C42-1702-4BD1-B5E7-CF9AAEFEC183} SYSTEM_SOUND_DEVICE_NAME RTKVHD64.sys SYSTEM_SOUND_DRIVER_VERSION 6.00.0001.8619 SYSTEM_SOUND_DRIVER_LANGUAGE English SYSTEM_SOUND_DRIVER_DATE 1/15/2019 00:00:00 SYSTEM_SOUND Realtek Digital Output (Realtek(R) Audio) SYSTEM_SOUND_DEVICE_ID {FE1C429E-1F14-472C-8DEC-AA6643435B56} SYSTEM_SOUND_DEVICE_NAME RTKVHD64.sys SYSTEM_SOUND_DRIVER_VERSION 6.00.0001.8619 SYSTEM_SOUND_DRIVER_LANGUAGE English SYSTEM_SOUND_DRIVER_DATE 1/15/2019 00:00:00 SYSTEM_INPUT {6F1D2B60-D5A0-11CF-BFC7444553540000} SYSTEM_INPUT_NAME Mouse SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 3 SYSTEM_GAMEPAD_BUTTON 8 SYSTEM_GAMEPAD_FOV 0 SYSTEM_INPUT {6F1D2B61-D5A0-11CF-BFC7444553540000} SYSTEM_INPUT_NAME Keyboard SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 128 SYSTEM_GAMEPAD_FOV 0 SYSTEM_INPUT {4EC8AAE0-897A-11E9-8001444553540000} SYSTEM_INPUT_NAME USB Receiver SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 0 SYSTEM_GAMEPAD_FOV 0 SYSTEM_INPUT {4EC92010-897A-11E9-8002444553540000} SYSTEM_INPUT_NAME USB Receiver SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 0 SYSTEM_GAMEPAD_FOV 0 SYSTEM_INPUT {4EC94720-897A-11E9-8003444553540000} SYSTEM_INPUT_NAME USB Receiver SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 0 SYSTEM_GAMEPAD_FOV 0 SYSTEM_INPUT {4EC94720-897A-11E9-8004444553540000} SYSTEM_INPUT_NAME USB Receiver SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 652 SYSTEM_GAMEPAD_FOV 0 SYSTEM_INPUT {4EC94720-897A-11E9-8005444553540000} SYSTEM_INPUT_NAME USB Receiver SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 3 SYSTEM_GAMEPAD_FOV 0 SYSTEM_INPUT {E1CF5F40-89E9-11E9-8001444553540000} SYSTEM_INPUT_NAME CYRM02p0303h00E0r0100 SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 0 SYSTEM_GAMEPAD_FOV 0 SYSTEM_INPUT {4EC96E30-897A-11E9-8006444553540000} SYSTEM_INPUT_NAME USB Receiver SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 0 SYSTEM_GAMEPAD_FOV 0 SYSTEM_INPUT {E1CF8650-89E9-11E9-8002444553540000} SYSTEM_INPUT_NAME AMD SR4 lamplight Control SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 3 SYSTEM_GAMEPAD_FOV 0 SYSTEM_INPUT {F5C19DF0-8995-11E9-8002444553540000} SYSTEM_INPUT_NAME Wireless Controller SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 6 SYSTEM_GAMEPAD_BUTTON 14 SYSTEM_GAMEPAD_FOV 1 SYSTEM_INPUT {E1CFAD60-89E9-11E9-8003444553540000} SYSTEM_INPUT_NAME AMD SR4 lamplight Control SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 18 SYSTEM_GAMEPAD_FOV 0
-=-=-=-=-=-=- Application Information -=-=-=-=-=-=-
FFXIVLauncher Microsoft Store Microsoft Store Settings Settings
-=-=-=-=-=-=- Install Information -=-=-=-=-=-=-
Hollow Knight MSI Afterburner 4.6.1 ASRRGBLED v1.0.38 Google Chrome Steam Balanced Wraith Prism Settings software Geeks3D FurMark 1.20.6.0 FINAL FANTASY XIV ONLINE Microsoft Visual C++ 2012 Redistributable (x86) - 11.0.61030 IntelĀ® PROSet/Wireless Software Epic Games Launcher ASUS GLCKIO2 Driver ASUS GLCKIO2 Driver Microsoft Visual C++ 2017 Redistributable (x86) - 14.13.26020 Google Update Helper ASUS DRAM_LIB GOG Galaxy Microsoft Visual C++ 2017 Redistributable (x64) - 14.14.26429 OEM Application Profile Microsoft Visual C++ 2017 x86 Additional Runtime - 14.13.26020 Microsoft Visual C++ 2017 x86 Minimum Runtime - 14.13.26020 APP Shop v1.0.41 Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.6161 Microsoft Visual C++ 2012 x86 Additional Runtime - 11.0.61030 Microsoft Visual C++ 2012 x86 Minimum Runtime - 11.0.61030 Launcher Prerequisites (x64) Microsoft Visual C++ 2012 Redistributable (x64) - 11.0.61030 Realtek High Definition Audio Driver AMD Software AMD Ryzen Master CPUID HWMonitor 1.40 Intel(R) Network Connections 23.0.12.0 Warframe A Plague Tale: Innocence WinRAR 5.71 (64-bit) Microsoft Visual C++ 2017 x64 Minimum Runtime - 14.14.26429 ASUS DRAM_LIB Microsoft Visual C++ 2012 x64 Additional Runtime - 11.0.61030 IntelĀ® PROSet/Wireless WiFi Software AMD Ryzen Master Microsoft Visual C++ 2008 Redistributable - x64 9.0.30729.6161 Intel(R) PRO/Wireless Driver Epic Games Launcher Prerequisites (x64) Microsoft Visual C++ 2017 x64 Additional Runtime - 14.14.26429 NVIDIA Ansel NVIDIA Graphics Driver 431.36 NVIDIA GeForce Experience 3.19.0.107 NVIDIA Optimus Update 37.0.0.0 NVIDIA PhysX System Software 9.19.0218 NVIDIA Update 37.0.0.0 NVIDIA SHIELD Streaming NVIDIA HD Audio Driver 1.3.38.16 NVIDIA Install Application NVIDIA ABHub NVIDIA Backend NVIDIA Container NVIDIA TelemetryApi helper for NvContainer NVIDIA LocalSystem Container NVIDIA Message Bus for NvContainer NVIDIA NetworkService Container NVAPI Monitor plugin for NvContainer NVIDIA Session Container NVIDIA User Container NVIDIA NodeJS NVIDIA Watchdog Plugin for NvContainer NVIDIA Telemetry Client NVIDIA Telemetry Container NVIDIA Virtual Host Controller Nvidia Share NVIDIA ShadowPlay 3.19.0.107 NVIDIA SHIELD Wireless Controller Driver NVIDIA Update Core NVIDIA USBC Driver 1.1.27.831 NVIDIA Virtual Audio 4.13.0.0 Microsoft Visual C++ 2012 x64 Minimum Runtime - 11.0.61030 Intel(R) Network Connections 23.0.12.0
-=-=-=-=-=-=- Proccess Information -=-=-=-=-=-=-
C:\Program Files (x86)\MSI Afterburner\MSIAfterburner.exe 00000DE4 C:\Program Files (x86)\NVIDIA Corporation\NvNode\NVIDIA Web Helper.exe 00001D30 C:\Program Files (x86)\SquareEnix\FINAL FANTASY XIV - A Realm Reborn\boot\ffxivlauncher.exe 00002B84 C:\Program Files (x86)\SquareEnix\FINAL FANTASY XIV - A Realm Reborn\boot\ffxivsysinfo64.exe 00001AD0 C:\Program Files\NVIDIA Corporation\NvContainer\nvcontainer.exe 00001A58 C:\Program Files\WindowsApps\Microsoft.Windows.Photos2019.19051.16210.0_x648wekyb3d8bbwe\Microsoft.Photos.exe 0000291C C:\Program Files\WindowsApps\Microsoft.WindowsStore_11905.1001.4.0_x648wekyb3d8bbwe\WinStore.App.exe 00002664 C:\Program Files\WindowsApps\Microsoft.YourPhone_1.19061.410.0_x64_8wekyb3d8bbwe\YourPhone.exe 000020E0 C:\Windows\Explorer.EXE 000019B8 C:\Windows\ImmersiveControlPanel\SystemSettings.exe 00001038 C:\Windows\System32\RtkAudUService64.exe 00000E20 C:\Windows\System32\RuntimeBroker.exe 00002A10 C:\Windows\System32\SecurityHealthHost.exe 000012A8 C:\Windows\System32\SecurityHealthSystray.exe 0000076C C:\Windows\System32\smartscreen.exe 00002520 C:\Windows\SystemApps\Microsoft.LockApp_cw5n1h2txyewy\LockApp.exe 00001318 C:\Windows\SystemApps\Microsoft.Windows.Cortana_cw5n1h2txyewy\SearchUI.exe 00001E80 C:\Windows\SystemApps\Microsoft.Windows.StartMenuExperienceHost_cw5n1h2txyewy\StartMenuExperienceHost.exe 00001C6C C:\Windows\system32\ApplicationFrameHost.exe 0000268C C:\Windows\system32\DllHost.exe 00002278 C:\Windows\system32\SearchFilterHost.exe 00001AF8 C:\Windows\system32\SettingSyncHost.exe 00002258 C:\Windows\system32\backgroundTaskHost.exe 00002034 C:\Windows\system32\conhost.exe 00001FA4 C:\Windows\system32\ctfmon.exe 00001BF4 C:\Windows\system32\sihost.exe 00001AA0 C:\Windows\system32\svchost.exe 00002AC0 C:\Windows\system32\taskhostw.exe 00001570>
submitted by P4ntless to ffxiv

Fallout 3 and New Vegas Modding Guide

Fallout 3 / NV Modding Guide
This is an extensive guide to help alleviate the constant /fallout posts about modding. I suggest you enlighten yourself to all of it, but its your prerogative.
This will describe basics of modding and how to get started. It will also give a list of top mods to start off with. Check for some video tutorials at the bottom if you are more of a visual learner
A lot of mods conflict with each other. This post is not about support for mods and conflicts. Mod Authors should tell of conflicts, and should support them on their pages. This is not for mod support or load order help, Just the core mechanics of modding.
Part 2 is in the comments
Lets Begin
Mod Managers
A Mod Manager is an essential tool that will, simply put, manage your mods. It will help you with your load order and help with the installation of archived mods. It is 100% essential to use one if you do not wish to have errors and headaches installing and uninstalling mods.
The best current choice is the Nexus Mod Manager (henceforth refereed to as NMM) It works for Many games, Including Fallout 3, Fallout New Vegas, Skyrim, and many others. It is a convenient tool that will be essential for a lot of things in this guide.
You can download it here
http://newvegas.nexusmods.com/mods/modmanage/?
Modding Basics
Lets get to basics. Everyone should get comfortable with their fallout directory. Although the Mod Manager will take care of most mods, it is good to understand what is going on and help you fix any problems later
Your fallout 3 directory will default as
C:\Program Files(x86)Steam\Steamapps\Commmon\Fallout 3
or for New Vegas
C:\Program Files(x86)Steam\Steamapps\Commmon\Fallout New Vegas
Note there will be no x86 on 32 bit versions of windows
Inside is a folder called "data" this is where all your game data is, and where mods end up.
File types
There are a few types of files.
.bsa These files are Bethesda archive files. They contain the core of the game. In these are all the Graphics and Audio of the game.
.esm These are Master files. These are for the main game content. There will be one for Fallout 3, and its expansions, the same for New Vegas and its own. Large mods may also use an esm
.esp These are standard mod files. They may require certain .esm files. In computing, this is known as a slave file (and esm is a master file) Most content mods you get will be an .esp
Folders
Once you start modding, you will see folders inside "data". These may include "Sound" or "Textures". These are used by a lot of things like graphical mods. Remember those .bsa files I mentioned? They are basically big archive/zip files. Let's say they want to make a rock look better. they put their new rock texture into /data/texture/architecture/landscape. Inside the original fallout textures.bsa that Bethesda or Obsidian made, is the exact same thing. By putting it in that folder though, it loads the one there instead of the one in the .bsa - Got it? Good, lets go.
Enough with the boring stuff, lets get to modding
The best resource for mods on the internet is the Nexus. A large community with massive amounts of content. You will need an account to download,it is free (during signup go past the part asking if you want to be premium) You can sign up here
http://newvegas.nexusmods.com/users/registe/?
Once signed up you are free to start downloading mods.
Important, Read this the NMM came out after the release of fallout 3. They added a button on their website you press "download now" and instantly the mod manager pops up, and works as a download manager. This is VERY useful, BUT some mods do not support it. If a mod is old, it may need to be downloaded manually, explained later.
Lets download a mod!
So, you have downloaded the Mod Manager, you have signed up and logged in. Lets download our first mod!
Lets start with a small mod for each game, just to see how it works.
For New Vegas, we will add a gun This will add an AKS74U to Doc Mitchels house. It is made by an amazingly talented modder named Millenia. I highly recommend his work. It can be found here
http://newvegas.nexusmods.com/mods/47648/?
For fallout 3, we will...okay we will do the same thing as NV This will add an AKS74U to fallout 3 (must be added by a console command, it is explained on the mod page, and explained lower here in this article)
http://fallout3.nexusmods.com/mods/18137/?
So, load up the page and press "downloads" and click "download with manager" Once you have it opening with the NMM, wait for it to complete. Once it has, click the tab that says "mods" You will find your new mod in the list. Double click it to enable it. Done. Your new weapon is in the game.
Load Order - Possibly the most important thing in modding
Load order is the order in which mods load in the game. Some need to load higher or lower than others to ensure they do not cause crashes. Some mods also rely on other mods to function. If a mod called "giant frog Companion" was made (you wish), and someone wanted to make It wear a Monocle, load order would become important. You would have one mod called GiantFrogs.esp and one called FrogMonocole.esp. To make these work, GiantFrogs would need to load first, otherwise if the monocle mod tried to load, it would have NO idea how to put a monocle on a frog, as it would have no idea what a frog is. Mods that effect other mods must load below the one it is affecting.
When you download a mod, you REALLY need to read the descriptions and read me files from the mod they will often tell you if there are conflicts or issues with other mods, and many have patches to work with other big mods.
Some Load Order Rules
  1. ESM files MUST load before ESP files
  2. Some mods are "parents" and require others to load. Ensure you read descriptions. A mod may contain 5 files that need to be loaded in different order.
  3. Not all files are for you! You may download a mod that has a 2nd file for all the expansions. You may not have all the expansions. You must deselect any files that are not fitting for you, or you WILL crash
  4. Larger mods usually load first. Smaller mods usually go later in the order. If you have crashes, disable your mods one by one to find which is causing it. After this, enable it again and move it around in the load order to try to fix your issue.
  5. Some mods may overwrite content of previously installed mods. It is important on large mods to READ their pages to see if they suggest installing certain mods before or after. Your load order will not affect this, if you install a mod that overwrites files, your load order becomes irrelevant and those files are now gone.
Another thing to note is that everything a mod adds has an ID number given to it this is important when using the console to add items, or in some mods that require user input. These ID's contain letters and numbers, and are always 8 characters long. Fallout.esm for example is 00. So an item could be 0000000f (this is caps) If you have a mod, the first two digits change to where that mod is in your load order. In the NMM on the "Plugins" section you can find those two digits by finding the mod you need and looking at its "load order" It will consist of a combination of two letters or numbers. This is needed for the fallout 3 example mod above it would be xx000EA7 with the xx being where the mod is in your load order
Fallout 3 and New Vegas Script Extender - A MUST HAVE FOR A LOT OF MODS
The Script extender runs with Fallout 3 or Fallout New Vegas that allows modders to add a ton of new features to mods. Examples are mods that add sprinting, mods that add Grenade hotkeys and other mechanics A lot of the best mods out there need the Script Extender, it is 100% Recommended you get it
This is very Important The Script extender is the one mod you MUST manually install, and install in a different folder then the rest of your mods
  1. Go to this website for fallout 3 http://fose.silverlock.org/ or for Fallout New Vegas http://nvse.silverlock.org/
  2. Click to download the latest build. You need a program like winrar to open the file. Beside it is a link for the .zip version if you do not have a program that can open a .7z file.
  3. Once downloaded, Open the folder. You will see a single folder inside. Open it. You will now see a folder called "src" several .dll files, text files and an .exe
  4. Place these folders in your MAIN fallout directory NOT your data folder, your fallout folder. So either C:\Program Files(x86)/Steam/steamapps/common/Fallout 3 or for new vegas C:\Program Files(x86)/Steam/steamapps/common/Fallout New Vegas.
  5. The Script Extender is now installed. Now tell the NMM that. Go to NMM and look where it says "Launch fallout 3" or "Launch fallout New Vegas" beside it is a little drop down. Click the drop down and select "Launch NVSE" or "Launch FOSE". Now when you press this, Fallout with load with the script extender, allowing mods to run fully.
Manually Installing mods
On a few occasions you will have mods that you cannot install with the manager, usually due to their age. It is easier then it seems.
  1. Download the file from the nexus, most likely a .zip .rar or .7z archive file
  2. Use an appropriate program such as Winrar to open this file. If there is a folder inside with the name of your mod, open it, otherwise we need to take all the files and folders in the archive
  3. If you read earlier, you know that all esm, bsa, esp files, and all folders for mods go into your Fallout/Data directory Look above to see the default location, and place all these files in
  4. Load up NMM and on the plugins screen, ensure your new mods are selected. All done! Start your game.
Optimizing Load order
Load order can be difficult, so there are a few programs out there to assist you. I won't go into detail on how to use their applications, but you can check their pages to see full descriptions on their usage.
BOSS for Fallout 3
BOSS for Fallout New Vegas
Merged Patches
Some mods that contain the same content can override others. A merged patch helps these mods work together. Merged patches are a advanced aspect of modding and should not be taken lightly, read the pages, look for tutorial, and backup saves and data The mod maker describes it as "If you don't know what this program is you should not be using it"
A merged patch will take some education to learn how to create, You will need
FO3 Edit For Fallout 3, Read the page in detail, and look up how to make merged patches, I wont go into detail about it here.
FNV Edit For New Vegas, and again I will not be going into detail on merged patches here.
Lets get to the mods - Note, not all mods are for you. Some may fit your style, some may not. These are mostly generic and mostly Lore friendly mods. These are mostly not content driven, but visual and game mechanic driven. Some mods require a high powered computer, so make sure you read their descriptions. Note that some major mods have smaller mods built in already. I cannot say it enough, Read all the descriptions and instructions.
Suggested Mods for Fallout 3
NMCs Texture Pack for Fallout 3 This mod replaces a ton of textures in the game bringing the graphics quite up to par.
Fallout Wanderers Edition One of the most popular mods for Fallout 3. It is a complete overhaul of the game that changes a ton of features and mechanics and adds a lot of new features
Marts Mutant Mod Not Lore Friendly This mod adds a lot of new creatures to the game. I do not use it but a large number of fallout players do.
Fellout Is a lighting mod that changes the look of the wasteland. It gets rid of the terrible green tint and has the option of dark nights.
Weapon Mod Kits This allows you to modify weapons with things such as silencers, extended magazines, etc
Fallout 3 Redesigned Is a mod that aims at making people look more realistic and natural
Underground Hideout Mod Somewhat not lore friendly One of my favorite mods for both Fo3 and New Vegas. Adds a player home with tons of cool features from weapons walls, companion housing, medical storage, etc.
DC Interiors Project this mod adds interiors to several of the buildings in DC
Real Time Settler THis mod allows you to build your own town, with lots of features. It is a fairly complicated mod for a beginner.
Fook 2 Not Lore Friendly Fook 2 is a massive mod that adds a ton of features. It is not friendly with other big mods like FWE, so I would suggest one or the other regardless of patches. It adds new features, over 150 weapons (the non lore friendly part) It adds armors, new Ammo types, much more, Just read their page.
Unofficial Fallout 3 Patch This mod fixes a lot of bugs in fallout 3
MTUI A great mod that changes the User Interface making it a lot cleaner, with smaller fonts, larger item selection screens, better menus, etc
iHud Is an Immersion mod that gets rid of the hud when it is not needed. It will be there with a click of a button and in battle. It makes the world feel more real when wandering.
there are a ton of content driven mods not listed, I suggest you check the top 100 of all time list at the Nexus to start your journey, and then check through all the categories one by one as you get more addicted to modding!
SEE THE COMMENTS FOR PART 2 WITH NEW VEGAS MODS
submitted by Cyrus224 to Fallout

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