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Game Ready Driver 456.38 FAQ/Discussion

Game Ready Driver 456.38 has been released. This driver supports GeForce RTX 3080 and 3090 and various other technologies.

New feature and fixes in driver 456.38:

Game Ready - This new Game Ready Driver provides support for Fortnite's dramatic new update which adds raytraced effects, NVIDIA DLSS, NVIDIA Reflex, and a custom RTX map. In addition, this release also provides optimal day-1 support for Halo 3: ODST and Mafia: The Definitive Edition.
Gaming Technology:
  • Includes support for GeForce RTX 3080 and 3090 GPUs
  • GeForce Experience Automatic Performance Tuning for GeForce RTX 30-series and RTX 20- series
  • GeForce Experience in-game performance monitoring for GeForce GTX 600 series and above
  • ShadowPlay gameplay recording now supports HDR on GTX 900-series and above (RTX 3090 can capture 8K 30fps HDR)
  • NVIDIA Broadcast app with AI-powered noise removal and virtual background
  • 5 New G-SYNC Compatible Monitors
New Features and Other Changes
  • Supports CUDA 11.1
  • SLI profiles - Added or updated the following SLI Profiles:
    • Baldur's Gate 3
    • Comanche (NVIDIA Turing GPUs and later)
    • Crusader Kings III
    • Disintegration (NVIDIA Turing GPUs and later)
    • Population Zero
    • RIDE 4 (NVIDIA Turing GPUs and later)
    • Rocket Arena (NVIDIA Turing GPUs and later)
    • The Blackout Club (NVIDIA Turing GPUs and later)
G-Sync Compatible Display - Added the following G-Sync Compatible Display:
  • Acer XV253Q GW
  • Asus VG27AQ1A
  • LG 27GN800
  • LG 27GN600
  • Viewsonic XG270Q
Implicit SLI Disabled on NVIDIA Ampere GPUs - Implicit SLI, where the driver makes assumptions with application profiles to achieve GPU scaling, is disabled on NVIDIA Ampere GPUs. Explicit SLI is still supported, where the application knows the SLI state and uses extensions (such as DirectX 12 linked nodes, Vulkan device groups, or OpenGL multicast extensions) to issue commands to each device in the SLI group. See the NVIDIA Knowledge Base Article 5082 for more information.
Game Ready Driver Fixes (For full list of fixes please check out release notes)
  • [Batman Arkham Knight]: Enabling Hardware-accelerated GPU Scheduling on PhysX games results in lower frame rate.[2988376]
  • [Call of Duty: Modern Warfare]: The game may intermittently see a drop in frame rate when ray tracing is enabled. [3050468]
  • [Detroit: Become Human]: The game may crash. [3037846]
  • [Forza Horizon 4]: Stuttering occurs in the game after racing a few laps. [3101001]
  • [Horizon Zero Dawn The Complete Edition]: Flickering and texture corruption occurs in game after setting Anisotropic Filtering to 16x from the NVIDIA Control Panel. [200638389]
  • [madVR][MPC-HC]: Various HDR issues occur when using the madVR renderer with MPC-HC. [3038381]
  • [Minecraft Java Edition;]: The game may crash when launched with XSplit Broadcaster running in the background. [3052464]
  • [World of Warcraft]: Objects randomly flicker. [3101638]
  • Video playback on the secondary display lags/freezes while playing a game on the primary display if Hardware-accelerated GPU Scheduling is enabled [200586262]
  • [Notebook]: Display is not detected when connected to Thunderbolt 3 port on HP Spectre x360 - 15t-df100 Notebook. [3087076]
  • [Notebook][NVIDIA Control Panel]: With Clone mode set, only the Developer pages are visible in the NVIDIA Control Panel after hot-plugging a DisplayPort/HDMI Freesync display. [200637570]
  • [Notebook]: When a game is played on the primary display and a YouTube video is played on the extended display, viudeo playback is sluggish and stutters. [200586262]
  • [Pascal GPU][Marvel's Avengers]: The game may crash when switching windows [Alt+Tab] while the game is running. [3101682]
Game Ready Driver Important Open Issues (For full list of open issues please check out release notes)
  • Windows 7 Only [Notebook][H-Clone]: With the integrated graphics processor as the clone source, display settings cannot be changed from the NVIDIA Control Panel. [200594188]
  • Windows 10 Only [SLI][G-SYNC][Red Dead Redemption 2 Vulkan]: With SLI + G-SYNC enabled, the games display corruption and a blank screen.[200645671]
  • [World of Warcraft Shadowlands]: When run at frame rates greater than 60 FPS with high display settings, moving characters display minute twitching/stuttering. [200647563]
  • [Sunset Overdrive]: The game may display random green corruption if Depth of Field is enabled from in-game settings. [2750770]
  • [VR}: HDCP errors occur with Valve Index VR. [2967616]
  • [Call of Duty - Warzone]: Freestyle does not work. (200593020)
  • [Forza Motorsport 7]: The curb may display a black strip during a race on certain tracks. [2781776]
  • [Fortnite]: Blue-screen crash occurs pointing to nvlddmkm.sys when playing the game at 4K resolution. [200645328] To work around, set the resolution to lower than 4k.
  • [Zombie Army: Dead War 4][Ansel/Freestyle]: The Ansel & Freestyle tabs are unselectable. [2810884]
    • You may encounter issues installing the NVIDIA Control Panel from the Windows Store. See “Issues Installing the NVIDIA Control Panel from the Windows Store” on page 21 for more information.
  • [Omniverse 2020.2.4496]: Corruption occurs after switching from RTX Real-Time to RTX PathTraced renderer. [200649160]
  • [Notebook][H-Clone]: With the integrated graphics processor as the clone source, display settings cannot be changed from the NVIDIA Control Panel. [200594188]
  • [Notebook]: Some Pascal-based notebooks w/ high refresh rate displays may randomly drop to 60Hz during gameplay. [3009452]
  • [Notebook]: Performance Power Mode cannot be set from the NVIDIA Control Panel. [200657525]

Driver Downloads and Tools

Driver Download Page: Nvidia Download Page
Latest Game Ready Driver: 456.38 WHQL
Latest Studio Driver: 456.38 WHQL
DDU Download: Source 1 or Source 2
DDU Guide: Guide Here
DDU/WagnardSoft Patreon: Link Here
Documentation: Game Ready Driver 456.38 Release Notes
Control Panel User Guide: Download here
NVIDIA GeForce Driver Forum for 456.38: Link Here
RodroG's Driver Benchmark: Link Here
NVIDIA Discord Driver Feedback for 456.38: Invite Link Here

Having Issues with your driver? Read here!

Before you start - Make sure you Submit Feedback for your Nvidia Driver Issue
There is only one real way for any of these problems to get solved, and that’s if the Driver Team at Nvidia knows what those problems are.So in order for them to know what’s going on it would be good for any users who are having problems with the drivers to Submit Feedback to Nvidia. A guide to the information that is needed to submit feedback can be found here.
Additionally, if you see someone having the same issue you are having in this thread, reply and mention you are having the same issue. The more people that are affected by a particular bug, the higher the priority that bug will receive from NVIDIA!!
Common Troubleshooting Steps
  • If you are having issue installing the driver for GTX 1080/1070/1060 on Windows 10, make sure you are on the latest build for May 2019 Update (Version 1903). If you are on the older version/build (e.g. Version 1507/Build 10240), you need to update your windows. Press Windows Key + R and type winver to check your build version.
  • Please visit the following link for DDU guide which contains full detailed information on how to do Fresh Driver Install.
  • If your driver still crashes after DDU reinstall, try going to Go to Nvidia Control Panel -> Managed 3D Settings -> Power Management Mode: Prefer Maximum Performance
If it still crashes, we have a few other troubleshooting steps but this is fairly involved and you should not do it if you do not feel comfortable. Proceed below at your own risk:
  • A lot of driver crashing is caused by Windows TDR issue. There is a huge post on GeForce forum about this here. This post dated back to 2009 (Thanks Microsoft) and it can affect both Nvidia and AMD cards.
  • Unfortunately this issue can be caused by many different things so it’s difficult to pin down. However, editing the windows registry might solve the problem.
  • Additionally, there is also a tool made by Wagnard (maker of DDU) that can be used to change this TDR value. Download here. Note that I have not personally tested this tool.
If you are still having issue at this point, visit GeForce Forum for support or contact your manufacturer for RMA.
Common Questions
  • Is it safe to upgrade to ? Fact of the matter is that the result will differ person by person due to different configurations. The only way to know is to try it yourself. My rule of thumb is to wait a few days. If there’s no confirmed widespread issue, I would try the new driver.
Bear in mind that people who have no issues tend to not post on Reddit or forums. Unless there is significant coverage about specific driver issue, chances are they are fine. Try it yourself and you can always DDU and reinstall old driver if needed.
  • My color is washed out after upgrading/installing driver. Help! Try going to the Nvidia Control Panel -> Change Resolution -> Scroll all the way down -> Output Dynamic Range = FULL.
  • My game is stuttering when processing physics calculation Try going to the Nvidia Control Panel and to the Surround and PhysX settings and ensure the PhysX processor is set to your GPU
  • What does the new Power Management option “Optimal Power” means? How does this differ from Adaptive? The new power management mode is related to what was said in the Geforce GTX 1080 keynote video. To further reduce power consumption while the computer is idle and nothing is changing on the screen, the driver will not make the GPU render a new frame; the driver will get the one (already rendered) frame from the framebuffer and output directly to monitor.

Remember, driver codes are extremely complex and there are billions of different possible configurations. The software will not be perfect and there will be issues for some people.For a more comprehensive list of open issues, please take a look at the Release Notes. Again, I encourage folks who installed the driver to post their experience here... good or bad.

submitted by Nestledrink to nvidia

The Wager: Titanomachy

Start here if you’re new!
-7- Titanomachy
I arrived at the orbital command center and rushed straight to my office. I keyed up the Sol projection from the hallway, and as I walked in gave the command to initiate the war room.
The system expanded to fill the room, real-time locations, ships, selected vectors, and logistics began populating in the spaces between planets. Admiral Clark and General Pratt faded into view, gesturing and giving verbal orders to their respective commands. The MJOLNIR and SVALINN Project leads appeared throughout the system, all working intensely on various assets and installation projections.
I called up status reports on defense readiness for Earth and Mars and was pleased to see how quickly our forces had mobilized and amassed. Four Tridents of the Atlantis Fleet and dozens of carrier ships and battle platforms surrounded the two planets with the remaining four Tridents and a massive loose halo of ships orbiting the sun.
Admiral Clark called out, “Pratt, James, Owl stations near the three clusters are reporting tremendous energy readings. They’re—wait. They’re gone.”
I looked up at the Sol projection for the red clusters of the Vyyd’ni ships.
“What’s happ—“
Before I could speak, a series of flashes appeared outside my window, and one massive ship with a Vyyd’ni fleet of hundreds appeared above Earth.
“Oh shit.”
“Oh shit is right, they’re above Mars. Right now.”
“They’re above Earth as well. Claire, can they bend space? Why didn’t we recognize the folding energy signature?”
“No, they must have some faster than light method.”
I fucking knew it.
I quickly opened an emergency broadcast to the military command network on the surface.
“Attention, attention, this is Admiral Abrams aboard the Low Earth Orbit Command Platform. The enemy fleet arrived moments ago and is above the planet now. Make ready, this is not a drill, I repeat, this is not a drill.”
I closed the voice channel to the surface and opened one to the Platform Emergency Systems.
“Attention, all hands, this is Admiral Abrams, make ready for battle transition in ninety seconds. Make your way to safe rooms.”
I walked over to my desk, placed my hand on the surface for verification, and tapped through commands to transform the orbital platform into a command ship capable of small bent space jumps and equipped with minor defensive weapons.
During the transition, Alicia, one of the SVALINN leads, walked over to me and spoke quietly, nearly at a whisper.
“Admiral, with circumstances appearing direr by the minute, I have some coordinates for you. I have sent them via your neural uplink, and we are making every effort to ensure what you are about to see is never found unless it wants to be. You will have a very small window once you arrive and you must arrive on the exact heading we give you.”
“How long will I be gone? I’m needed here.”
“Not long, only minutes. Hurry now, Admiral.”
Alicia walked away, and I was left wondering where I was going. When the transition was completed, I input the coordinates into the navigational computer and executed the command.
Two short jumps later, I found myself in the asteroid belt, floating among the debris, away from the various mining and engineering complexes peppered throughout the massive ring. Looking out into space, I saw a shimmer just to my left. I would have missed it entirely if the sun hadn’t provided a backdrop.
What unfolded before my eyes was a black ship, darker than the deepest void, smooth and rounded but drawn to a point at the front. A dimly lit docking hangar opened on the side of the ship I wasn’t even sure if I could see.
Let’s see where this goes.
Once aboard I was greeted by the XO.
“Welcome to the Wraith, Admiral. You are now aboard the most advanced stealth ship humanity has built to date. The bleeding-edge technology aboard ensures we cannot be found by any means on any part of the EM spectrum without our explicit permission. We are also equipped with the most powerful bent space jump drive currently available.”
“Incredible, Commander. Offensive capabilities?”
“Minimal. The ship was designed to stay completely out of sight, but we can hold our own. Let me show you to your suite. We’ll see to your ship and crew in the meantime.”
After a short walk, we arrived at the suite, and I was visibly shocked, something I noticed the XO seemed to take pleasure in. It was three times the size of my command suite in the orbital platform. An entire wall of the room appeared to be open to space allowing for an enormous field of view.
“I’ll leave you to it, Admiral. We will jump to Earth very soon. Please reach out to me if you need anything,” he said snapping to attention and turning on his heels.
“Thank you, Commander.”
I looked at the clock in my upper view and confirmed it had only been about eight minutes since we’d jumped from Earth orbit. Issuing the war room commands again, the Sol projection filled the room with higher resolution than I was accustomed to.
Impressive.
Focusing on Earth and Mars I saw our forces engaging with the Vyyd’ni. I began pulling up assets in both locations, both Claire and Andy faded in, and they were followed quickly by the two Project Lead teams.
Outside, Earth and Luna popped back into view, and it appeared the battle was in full tilt.
Incredible. That jump was nearly instantaneous with no traverse time in the bent corridor. And at that distance.
“Welcome back, Jim, the fan’s been thoroughly coated in shit. We were notified you’d popped smoke and gotten the hell outta dodge. You good?”
“Thanks, Andy, I’m good. What did I miss?”
“Well, James, it’s not so much of what you missed as what Mars is missing,” Claire interjected. “It’ll be faster if you just watch the feed.”
I swiped open a command window and initiated the feed on the Sol projection. Mars sped toward me and filled a full third of the room with the rest filled with the Vyyd’ni fleet and our forces. The feed was annotated to have started ninety seconds after the fleet jumped into Martian space.
For all their numbers, the space above Mars was dominated by one ship. Their EM scattering had been completely broken thanks to Loki, and I got my first clear look. They appeared to have thick plates of jagged metal smashed together to form a long rectangular prism that was angled to be smaller at one end. No obvious weapon emplacements or engines. There seemed to be no standardized color scheme. Just scraps of torn metal.
They’re like bones. They’re wearing pieces of ships they’ve destroyed.
The Vyyd’ni were the first to act, smaller fighters spilling out of the larger carrier sized ships. The four Tridents began loosing hell on the carriers, taking off chunks of the ships or outright destroying them with every shot. Thor, nearby after its previous engagement with the first Vyyd’ni fleet was similarly wreaking havoc on the enemy ships, jumping around the perimeter of the formation, firing conduction rounds, and laying waste with EMP blasts. Carrier cannons and fighters were making short work of disabled craft and holding their own against the swarm of enemy fighters.
All seemed to be going fairly well until I noticed readings of energy spill-off coming from the one massive ship. A yellow mist appeared to engulf the ship. It originated from the middle of the ship and moved to the pinched end. I sped up the feed to see where this led. What looked like dozens of lightning bolts streaked down the ship through the mists and when they met, the ship released an energy blast that would be comparable to Sol’s total solar output for the same period according to scans.
My God. A mobile Dyson beam.
The beam lasted for ten seconds. When the dust settled, half of Phobos, two Tridents, at least a dozen carriers, and hundreds, if not thousands of light and heavy fighters were just gone. Not to mention the charred gash cut into Mars. Material from the planet was in a trail behind it following the path of the beam.
“Holy shit.”
“Just got to the bad part, huh, Jim?”
“Claire, what did we lose on the surface?”
“Thankfully not much, mostly research outposts and settlements on the fringe. Had that beam gone off about three hours later,” she trailed off.
“What are we doing about making sure that doesn’t happen?” I asked.
“We’ve regrouped and are concentrating our fire on the big guy, but that bulk isn’t just for looks. That’s layers on layers of ship armor smashed together, and it’s fairly effective. A few special ops guys and their ship’s captain have come up with a plan they feel confident with.
“Their breach entry method involves a modified JVL-N round that pierces the sides of a ship, tumbles open, and uses directional charges to tear a hole. They call it a BETALAC round. They’ll make entry, see what trouble they can find, and hopefully set the table for a big light show.”
“When does that start?”
“It just did.”
With most of the Vyyd’ni fleet in shambles or tied up in skirmishes, the remaining Tridents, Thor, and four carriers focused on the enormous capital ship. Thor, using a series of micro jumps, peppered the hull and fired off two EMP bursts to bring down the shields. The two Tridents focused their fire on the front end to attempt to disable the beam weapon. The four carriers paired off and set up on opposite broadsides of the ship. Each pair barraged a coordinated point on their side before a BETALAC round pierced the side to create an opening.
The internal atmosphere and indiscernibly shaped bodies flew out into the vacuum as heavy and light fighters screamed toward the ship chasing the BETALAC the moment it was fired. Once inside, the fighters cut thrust, ejected their operators, and began twisting and swirling in a mechanical whirlwind and nanites to reveal their assault condition. The heavy fighters were revealed to be 18 feet tall, heavily armored walking tanks. Arms included a kinetic driver on one shoulder and a heavy beam weapon on the other, an array of micro missiles, and a reinforced extendable bayonet-style weapon along both forearms.
Light fighters entered similarly, but during their transformation, they split in half to reveal walking autonomous heavy mag rail turrets, and floating, cloaked mobile shielding able to entrench itself into any material or terrain. Additionally, the two light components could fuse with the heavy fighters to complement their arsenal and reinforce their armor.
The operators themselves were encased in magnetic servo-assisted armor suits capable of producing and maintaining an internal atmosphere and pressure, flight for short periods, and equipped with a nano armory that can produce weapons as needed.
The operators split into two groups, one headed bow, and the other stern. The bow group was tasked with finding the beam weapon and confirming the Tridents had done their job or to assist in the destruction of it if needed. The stern group was faced with the more daunting task: cut their way through the ship and commandeer the vessel, or if unable to do so, disable ship systems.
The bow group found their mission cut short when after a distance, they were greeted by the mangled wreckage that was the fore-end of the ship. Some remains of the weapon were present, but nothing salvageable. Satisfied, they quickly retraced their steps to rejoin the stern group.
The stern group had met fairly soft resistance with most forces unprepared for their arrival and mostly incapable of repelling their advance. The Vyyd’ni themselves appeared to be “walking voodoo dolls” as one operator described them. Dark-colored with few easily discernible features, they hid and blended well with the environment.
Internally the ship didn’t follow designs typical of human vessels. The interior was cavernous, with channels and chambers arranged in a loose spiraling circle around the central opening. The walls facing the interior were smooth and heavily reinforced with a uniformly flat surface.
After continuing for several minutes the opening widened to an enormous chamber that appeared to be nearly the size of the ship itself. In the dim lighting, the top of the room wasn’t immediately visible. Scans of the internal structure showed various systems in the same circular structure but expanded to fill the space.
“Command, this is forward, our initial search has come up mostly empty. We have found these circular spiraling structures that fill most of the interior, but nothing obviously—stand by.”
Proximity sensors began showing an enormous uptick in nearby movement. Without warning, the shielding decloaked and created a phalanx just in time for a massive energy beam to impact causing the shielding to glow a dim red after a few seconds. Immediately after impact, without breaking cover, the phalanx reformed into a half-dome with openings for return fire. A murderous wall of intensely powerful energy bursts pounded on the half dome.
“Lidar and radar show no targets, where is this coming from?!”
“Command, we’ve hit an ambush with an undetectable source. Lock our coordinates for supporting fire.”
The heavy tanks and autonomous turrets attempted reverse battery based on origin trajectories but slowed the incoming fire only minimally.
“Shielding approaching failure, we need to exfil now!”
The entire group began quickly retreating down the smooth corridor with half of the heavy assets in front and behind with the shielding entrenching in a spiral moving down the hallway behind to provide cover while allowing the individual shields to recover via nanite repair.
Once out of the smooth corridor, the operators created a half circle to provide cover for the vehicles as they reverted to their transport condition. The fighters exploded out of the BETALAC openings, as the unit commander called out,
“Command, time for an alley-oop, use previous coordinates for guidance.”
“An alley-oop? What the hell is that?” I asked.
“You’ll like it,” Andy said with a chuckle.
The carriers angled to align their cannons at the locked coordinates and began pummeling the hull of the ship. As the fire for effect began, the Tridents jumped behind the carriers and began overcharging their main cannons. After a few minutes of fire, the carriers each fired a BETALAC round at the point of focus opening the large rear chamber to space. The instant the breaching round impacted, the carriers jumped away, and the Tridents released their payload at ninety percent the speed of light. The impact and following explosion obliterated the back half of the capital ship.
Andy laughed and roared, “WRONG HOUSE, ASSHOLES!”
I began to laugh, but it died in my throat as I looked at the giant view screen, and saw the same familiar yellow mist boiling over the capital ship.
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submitted by WarAdmiral2420 to HFY

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