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Equipping it will automatically place [Secrets of the Void] in your off-hand. Review of Cosmic Incursion - RPGnet RPG Game Index. Scenario 2 uses new Iron Fence terrain, in preparation for potential map revisions. Weight – 2.73 / 5 Complexity Rating 'Complexity. Artifact Manager delivers an innovative solution to organize, search and keep safe and under control your documents and personal information. Welcome to the Rise of Kingdoms!

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[Expansion] Son of the Fury

"And from the fires of the mountain, a babe was born amid fire and smoke and ash. A son of fire, a son of fury, a son of god. The Earth shook, and a great boom like thunder heralded his arrival. The skies grew dark on that momentous day, for the world forever changed. Forged together the people brought doom and death to the enemy at the command of their earth born god, child of Tarpys." -excerpt from a tablet fragment transcribed well into the classical era recounting Harrosi history as legend.
Interestingly and logically, local seismic and volcanic activity would have a major impact on Harrosi culture. Placed nearby two major volcanoes, this was inevitable. They both benefited from the rich volcanic soil, but were vulnerable to disruptive eruptions. In ancient Harrosi legends, a mythical figure known as the Fire Born came to unite the various Harrosi tribes for a brief period, in doing and greatly expanded the Harrosi culture westward, taking the rest of Harros.
This 'Fireborn' legend dates back thousands of years, and is believed to have coincided with a massive volcanic eruption on the mainland. This is supported by carbon dating found in arctic ice sheets, with evidence of massive volcanic activity around about this time period. As such, scholars such as myself have postulated that this traumatic event coincided with a birth of some sort of heir to a tribal chieftain, who then managed rise meteorically in Harrosi culture. The Northern Campani peoples, an important link in the northern Copper trail (See the Copper trail by H.E. Pennypacker for more information), were believed to have been completely wiped out by this catastrophe. A distinct lack of Campani artifacts after the period of the eruption testifies to this. These ancient societies were disorganize and fragile, so environmental disasters could prove to be enough to wipe out entire cultures.
The expansion of the Harrosi tribes westward under their so-called 'fireborn' was likely due to the break down of trade, and reduced harvests from lack of sunlight in the region from the ash remnants in the sky that continued to linger for years. It is likely that the expansion started out as raids for resources that grew into incursions and full on conquest to feed their population. While the legend implies perfect unity, such a state of affairs is unlikely. Instead, its best to assume that some raids upon rival tribes within the Harrosi people were also a common affair. Furthermore, it is unlikely the war of the fire-born was a single conflict, but rather a series of smaller battles, valley to valley over a long period of time.
Bellow is a map of the expansion during the alleged fire-born war.
Written by H.E. Pennypacker, scholar of Harrosi studies.
submitted by trollandface to HistoricalWorldPowers

Neat lore fact #10: Why the masters are in Wraeclast

Alva

Part of a secret society of treasure hunters in Oriath's upper class. Found the manual of Vaal blood thaumaturgy and hid it from the Templar, not wanting it to fall into the wrong hands. No longer welcome amongst the nobility because they knew she was hiding something valuable, she continued treasure hunting alone and selling finds to pirates, thieves, tyrants and nutters. She has Vaal ancestry, so she is the only master that can open incursions.
She wants your help to get rich.

"My lust for excitement brought me to the Reliquarians - a secret society of treasure hunters, funded by those cold and greedy societal uppercrusts. I had my father pull some strings and before I knew it, I was amongst it all, raiding temples and tombs across the land. But, well... you're an exile, you know how the Templars are. Untrustworthy is one way to describe them. When I came across a manual of Vaal blood thaumaturgy, I knew I couldn't let it fall into their hands. And it never did.
Though that damned High Templar knew I was keeping something secret... And so, no longer welcome amongst the nobility, here I am. Luckily there's a fortune to be made here and a few of my old clients still remain loyal to me when it comes to spending what they have inside their purses."

Einhar

An Ezomyte that sailed to Wraeclast alone to worship and learn the secrets of the Ezomyte gods known as the First Ones, who bestow gifts in exchange for animal sacrifices and teach how to fight and survive. He believes the world will end soon and the First Ones will return to take those that prove themselves to be 'survivors' to the Great Grove.
He wants your help to prepare for the end of the world.

"That look in your eye... I recognise it. A survivor, just like Einhar.
That is my name, exile. Einhar. In my native tongue it means 'lone fighter'. That is what Einhar was for many years.
But it is dangerous now to fight alone. Too dangerous, even for the mighty Einhar. We are in the final days of this world, exile. Of that, I am sure. We survivors must unite, prepare for the end, and delay its arrival as long as we can.
For that we will need supplies. Weapons. Shelter. Food. This is where you come in."

Jun

Orphaned Maraketh taken in by a secret society called Order of the Djinn. They guard the Forbidden Vault, hiding artifacts whose power is so great that to use them would put the world in jeopardy. Janus Perandus, another member of the Order, sold them out. Everyone but Jun and Janus were killed and artifacts of great power were stolen including the Horns of Kulemak, which can grant immortality.
She wants your help to fracture the Immortal Syndicate, find justice for her akhara (family) and stop Catarina from taking over the world.

"You have not heard of us because you were never meant to hear of us. I say us... in truth, it is just me left. We came from all walks of life, but we were all orphans, taken in and raised by the Order, and taught never to speak of it under punishment of death. It sounds harsh, I understand, but such was the importance of our duty that a life of solitude and secrecy was necessary.
For hundreds, maybe thousands of years, we remained secret, until Janus Perandus... that... that imbecile... He sold us out. Reaching for the last vestiges of his ancestral glory. Just like his great grandfather Chitus, he may have doomed us all.
Catarina has obtained the Horns of Kulemak, an artifact capable of shifting the very energies of life freely. She sought power, not just magical, but political power. To be able to grant immortality is a powerful bargaining tool indeed.
Wraeclast is fractured. Many little societies separated by vast tracts of land. But it will not always be so, and Catarina knows this. She is playing the long game. She sees herself as an immortal Queen just biding her time.
Her subordinates dare not cross her, for she has the power to gift them immortality, but also to take it away.
There is a reason my Order hid the Horns for so long, and we are seeing it play out before our very eyes."

Niko

No one else could handle Voltaxic Sulphite in Oriath. Made a lot of money selling the stuff to the Templar. Heard voices in his head caused by Sulphite exposure, thought he was a prophet and the Templar locked him up in an asylum. He dug out with his bare hands and escaped through Oriath Square, but soldiers tracked the trail of blood to find him and exiled him. He has been working on the Voltaxic Generator and Crawler for years.
He wants your help to explore the mines under the Eternal Empires ruins.

"Made myself very rich selling Voltaxic Sulphite to the Templar. Didn't know what they were doing with it, but it wasn't hard to guess. Was a couple years ago that I started hearing... them. The voices. Talking to me. Telling me things about the people around me. Things I shouldn't know. Secrets. Wonderful, violent secrets.
Went to the Templar and told 'em what I knew. What I was getting told. Who was telling it. Templar didn't bloody believe me. Locked me up in a... in a prison! But my little messenger told me how to escape. Told me to dig. Dig, dig, dig. Dug my way to freedom. Templar didn't like that, no no. Sent an army after me. Tossed me on a slaver's ship and sent me to Wraeclast to rot. But I'm not rotting, am I, exile? I'm healthier than I've ever been, heheheh.
Looks like shite, eh? Well, don't judge a mine by its entrance. Eternals used to pull all sorts of goodies out of these rocks, and they never had my secret weapon.
Just inside the mineshaft is my creaky little Crawler. Took one of the ol' Eternal torture devices and... repurposed it. Oh, it can still tear your skin off like peeling a fruit, but hopefully it won't try to. Instead, it can lay down a daisy chain of lights powered by that Voltaxic Sulphite. You'll want to be on the lookout for more of that, mind you.
This big beauty next to me? My pride and joy. Feeds Crawler with refined and purified sulphite. And it's capable of taking all sorts of the raw materials strewn below ground and turning 'em into sources of light and explosives.
How 'bout you head underground and follow the mechanical little bugger to an azurite vein, eh?"

Zana

Left Wraeclast on her own terms because of impending exile by the Templar for being too inquisitive. She returned to Oriath, discovered the map device and started exploring the Atlas as a way to grow closer to her estranged father (Shaper).
She assembled a team of exiles, to explore the Atlas and ensure the Elder never reached our world. They defeated Shaper and sealed Elder but were exposed to the madness. It taps into your greatest desires, offering you a glimpse of what might be, and that temptation drove the Conquerors mad. Over and over again, they would enter the Atlas, wiping clean entire worlds. It wasn't about saving Oriath, or discovery, it was just... killing.
Unable to stop the Conquerors and fearing the worst if they returned to Oriath, Zana sealed herself and the Conquerors in the atlas and waited for death to find them.
She wants your help to kill the Conquerors because you unsealed the Atlas, gave them a way back to our world and jeopardised all of humanity (oops).

"My mother died not long after I was born, and my father, too, was gone only a handful of years later. Orphaned, my family's assets were seized and I was handed off to a series of well-off foster homes as an indentured servant.
But children are curious creatures, and even by those standards I was extremely curious indeed. I grew up reading everything I could get my hands on, and questioning everything they tried to teach me. I was too smart for my own good, I suppose, because eventually, I started drawing the attention of the Templar.
Luckily for me, Dominus was much less subtle than the previous High Templars, so I managed to leave Oriath on my own terms, mostly, before my impending exile.
I first started exploring the Atlas as a way to grow closer to my estranged father. I had no idea just how close I would get to him, though there was not much left of his mind by then...
Looking back, I think I was overly optimistic about what the Atlas could mean for... well, for everyone. Imagine limitless worlds, limitless resources, limitless open space in which to live.
But now I understand that it all comes at an insurmountable price. To dwell there is to leave yourself vulnerable to unspeakable madness. It's inescapable and insidious. It taps into your greatest desires, offering you a glimpse of what might be, and that temptation... it's all I could do to stop myself from falling into the same patterns as my friends...
The work we're doing is important, but it's also risky. Please, if you start to feel your sanity slip away, you need to tell me."
submitted by FallMakesHideouts to pathofexile

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