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Know Thy Enemy, Know Thyself : Chapter 9 : Old Acquaintance
The New Loka cadre waiting for Amaryn by her ship near the grove was very friendly to Ivara when she arrived. They were polite and talkative and pointed out a lot of the natural beauty around them, even going so far as to tell her stories about some of the plants while the ship prepared to take off. Once they were all boarded and airborne, Ivara asked some questions about Cetus, not being familiar with the village, and they were more than happy to tell her all about it. Ivara was fascinated at the idea of a community built around, and protected by, an ancient and sapient Orokin tower that survived the Sentient assault of Earth.
When her questions were all sated, the New Loka operatives began to ask about her. She was not one to talk about herself and felt rather uncomfortable doing so, but they showed great sympathy with her plight at the hands of the Corpus. When her time with Cephalon Suda and her mission for Cephalon Simaris came up, though, the atmosphere of the transport became suddenly quite chilly. She wondered what she had said but did not work up the nerve to ask.
Before long the ship landed and she was semi-politely deposited on the outskirts of the village of Cetus. Once escorted off of the ship, the New Loka guards bid her a curt farewell before getting back on board. Ivara cleared the area before they took off and watched the ship fly away. While she was thankful for their help she also was not sad to see them go after the abrupt change in their manner. Opting to try and forget about that for now, she turned her attention to the village.
Walking past a crew of people in nearby shallow water, Ivara paused a moment to watch them in action. It looked like they were sawing through a chunk of wall to peel off a layer. Beyond that, she saw a massive Orokin tower. A tower of the kind she vividly remembered attacking in a different time and a different place. She remembered sitting in gunnery on the Stambh and strafing around the upper turrets, aiming to take out the defensive weapons mounted there. The ship shook with the incoming fire as the Orokin monsters fought desperately to resist their onslaught, but-
A loud splash and the soft spray of water snapped her out of the memory. Ivara looked back at the wall that was being cut and saw that it was now a bloody mess. That was interesting. Gross, but interesting. It was as if they were harvesting chunks of the Orokin tower.
“Hey Manmi guess what!” Amita’s voice chirped in her ear, “Too slow! I found a friend of yours.” “A friend?”
“Yeah! You told me you were part of that Naramon thing during training, remember? Another Naramon is in orbit, isn’t that exciting?”
Another student of Naramon? Manmi hadn’t thought to look for any others. From what Amita had told her, she had been asleep for at least a thousand years, and the few Tenno she had met at the Relay seemed very different from how she remembered. The whole system seemed very different. But it stood to reason that there were other Tenno like her that woke up relatively recently. Perhaps the Naramon school was still active. Could Master Naramon herself still be alive?
“Cephalon to Manmi, you hear me? Is the transmission bugged?”
“No, I hear you. Where is this Tenno?”
“No idea,” Amita said whimsically, “Want me to ask Sere?”
Manmi was on the verge of asking who Sere was when the context of the conversation returned to her and she realized that Sere was obviously the other Cephalon she was in communication with. She resisted the urge and instead said, “Yes. Please.”
“Oki-doki! Sere says that Guanjin is excited to meet a new one of you! He’s out in the ‘Plains of Eidolon’, whatever those are, and is on his way back, aaaand to meet him inside the front gate in about fifteen to twenty minutes. Can we look around the village until then? Everything looks so neat!”
Guanjin? Manmi knew Guanin. They’d been on several missions together back in the War, but even before that they were friends on the Zarimon. She remembered playing games with him in the corridors, and she remembered him helping her escape when their parents-
“Oh what’s that?” Amita asked, highlighting a place out of Ivara’s line-of-sight. She looked that way and headed into the cluster of huts and tents, walking away from the bloody water that she’d been standing in for the last few minutes. Her thoughts had been interrupted but this time she was actually grateful for Amita’s distraction. It let her focus more on the interesting people and strange wares they were selling. Food she had never seen before, little trinkets, Orokin artifacts, and a mask stand momentarily caught her attention.
“Ello, surah! Welcome to Masks and Oddities! C’mere for all your knickknack and curiosity needs. I’m Nakak and you are clearly a traveler of taste! I’ve just the trinket for you,” a quick talking young woman said, dancing around the stall and grabbing a hooded mask, not unlike the one she wore, and held it up to Ivara, “Spittin’ image of your frame.”
Ivara looked at the offered mask for a moment, appreciating the effective use of simplicity to convey the desired design. She shook her head after a moment though, and said, “This one is just a loan. My Warframe is lost.”
“Sorry to hear, but I’ve a range of masks if any remind you of your lost face.” Nakak said, gesturing broadly to a couple dozen masks hanging all around the stall and sitting out on the carpets. Ivara was not inclined to get anything but politely looked them all over before thanking Nakak and quickly walking away. She wanted to ask where the gate was exactly but felt it would have been rude to ask for information without buying something.
The large wall visible over the tops of the huts and kiosks was Ivara’s current goal. She figured that she could head towards it and find the gate easily enough. On the way she spotted a couple of Corpus crewmen talking to each other beside an empty kiosk. Ivara walked a little bit faster past them, not liking the way they looked at her. She rounded another cluster of locals and saw the large entrance and exit through the wall.
“Gate found,” she said.
“Yay!” Amita cheered, “Now we just wait for our new friend to meet us here.”
Ivara jumped up onto a curved segment of wall by the stairs and kept an eye on the gate. It opened and almost a dozen Warframes came into Cetus through it. Some she recognized - Excalibur, Mag, Loki, Rhino, Valkyr, Nova - but some were quite foreign to her. A broad shouldered-beast that lumbered through, a black one with gold trim that reminded her somewhat of her lost Vauban, and one with bright yellow head wrappings around its eyes that walked towards her. The shades of orange and the bright, almost glowing, insignia on the Warframe’s chest made it somewhat obvious that they were affiliated with, or maybe a fan of, Cephalon Simaris.
“Hey! Manmi!” the orange Warframe said, holding out a hand.
“Guanjin?” Ivara asked, extending her hand. They grabbed forearms and simultaneously pulled each other closer, embracing. It had been so long since Manmi had seen Guanjin. Even before the cryostasis.
“I haven’t seen you since the Stambh went down,” Guanjin said when they released each other.
“I thought you went down with it.” Manmi, “The reports said there were no survivors.”
“Report my ass, ha!” Guanin said, surprising Manmi. She had not heard him laugh since before the Zarimon incident. “I was able to get out in my archwing before it hit the ground. I got back to orbit but the only ship heading out was busted. Didn’t know that until after I landed and was almost out of fuel of course. Stranded on a derelict for a while before I was found and frozen. But enough about me, what happened to you? I mean, rockin’ an Ivara?” The orange warframe stepped back and looked Ivara up and down, “Not really your style is she?”
“Uh, er, no, this is a loan,” Manmi admitted, “I don’t know what happened to Vauban. I’m trying to hunt something for Cephalon Simaris but-”
“Ah Simaris, hell of a guy,” Guanin said, though the more he spoke the less Manmi accepted that it was the Guanin she knew. He was not acting like the Guanin she remembered, “Hey how about you come with me back to the Naramon Dojo? I’m sure you can find some hunting help there. I’d offer to myself but I’ve got a mission of my own to report on.”
“Yeah, it's our headquarters. Master Naramon set it up after we took out the Orokin. We go there to rest, relax, recover, research, r… I can’t think of an ‘r’ word for practice and train. Come on,” the orange warframe gestured and Ivara followed, heading back through the kiosks and homes around Cetus to the more open area of the bay.
“Alright, er, can you send Amita the coordinates?” Manmi asked as they walked.
“I can but it won’t help, unless you have your own Railjack.”
“I don’t… why?”
“Because it's outside the planetary orbits. It's above the system, and the relays can’t get to it. Need a Railjack. One of the best ways to keep it safe. The Guateval is here to take us there.”
“Yeah, refurbished railjack. Took a dozen of us a few months to scour the system for parts from old railjacks and rebuild it. Now it ferries us out into the system every morning so we can get some work and collects us at the end of the day if we can make it to rendezvous. I’ll have Sere tag your orbiter to let you on board.”
The dropships came down to pick them up and Amita took care of the rest. Manmi had a lot to think about. Guanin had changed; he used to be far more focused and serious. Not necessarily dour, but he had never acted so aloof and carefree as far as she could remember. And the Naramon had a dojo outside the system? They rebuilt their railjack from scraps? Manmi pondered all of this as she stood beside Ivara in the front of the orbiter, watching as Amita docked it in the Guateval along with half a dozen other orbiters.
Please stop implementing unskippable cutscenes in repeatable content.
Here's a list of the annoyances in cutscenes/animations from repeatable post-Fortuna content:
- Exploiter orb cutscenes: Unskippable, invisible chat.
- Railjack boarding from dojo: Unskippable, can't chat. Used to be skippable.
- Railjack return to dojo: Can't chat. This can be a few seconds up till multiple minutes depending on how potato your squad's weakest computer is.
- Railjack mounting/dismounting gunning/piloting/artillery seats: Can't chat or toggle the tactical menu.
- Railjack sitting in a seat: Can't toggle the minimap. Can't open mission progress overlay.
- Railjack PoI entry/exit: Can skip, will still sometimes break things.
- Crew ship entry: Cannot skip, because it used to lead to broken states.
- Crew ship exit: Will not put you near the crew ship if you skip.
- Ropalolyst cutscenes: Unskippable, invisible chat.
- Jackal first hook cutscene: Unskippable, Invisible chat, resets abilities.
- If the host skips the mission entry cutscenes before you are loaded, you cannot skip them.
- Can't skip NPC dialogue. Notable annoyances are Little Duck's 'fuck off go spoiler mode', Simaris' daily quest completion talk, Onkko's "Onkko?" and Konzu's "Infested boil?"
- No chat during said NPC dialogue means that you cannot explain to your team why you are AFK for the next minute in the latter two cases.
- Generic loading screen: Can generally chat, but cannot see the mouse. Makes it hard to invite players to the dojo early if their name is too complicated for /invite.
- Profit-Taker's mission vote: can result in total loss of functionality if the mission initiator or host leaves. Can't change loadout after accepting the mission and waiting for others to accept.
- The transition from ground to archwing in the Jordas Golem fight takes around 20 seconds and cannot be skipped.
- Waiting for the mission to end after killing the Jordas Golem takes around 35 seconds and cannot be skipped.
EDIT: I'd like to include Fluffysbeans' comment because I agree with all of it:
In the first place, a game should be designed so that repeated missions don't reuse a cutscene or dialogue, especially if the cutscene or dialogue acts like it's a new experience.
Should they absolutely have to happen:
Repeated cutscenes in games should always take the monster hunter approach and require all players to skip [only if] someone hasn't seen it yet.
Repeatable dialogue should have a viewer so we can revisit it and then never be played in-mission again OR the dialogue should change to a more generic form without Little Duck saying "what the balls" like she hasn't seen it a hundred times before. Make the game self-aware of how repeated our runs are, make the dialogue reflect that.