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Update and Status Thread 09 Nov 2020

Update and Status Thread 09 Nov 2020
Hi all,
Since Reddit only allows two sticky posts per subreddit and there's always going to be multiple things we want to keep everyone updated on, I've created this thread that will be edited and updated regularly with the status of items and any major updates.
Attached here is the link to the Diagnostic Tools that might be referenced in the thread if we need anyone to capture diagnostic logs for their issues. For submission of diagnostic logs, we appreciate if you can include your Reddit user name, the Reddit thread which would correspond to your issue (if there is), or a short description of your issues. There were some submissions with only the log and no other information, so it is also difficult for us to corelated the issues that the log is meant for without combing through the entire forum.
πŸ“·πŸ“·Diagnostics Tool (Public)
Any private correspondence or submission of diagnostic logs should be sent to [[email protected]](mailto:[email protected]). Please note however that this is more of a community engagement email, so those with specific support issues required on their products are still advised to contact our official Customer Support at https://www.creative.com/contactus/, where we have much more dedicated resources and Customer Support Officers to track and look into various support issues.
So, with that being said. Here's the latest!
1) Sound BlasterX G6
1a) G6 Game/Chat support for PS4
2) SB Command Support
3) DDLive/DTS issue [Monitoring. No active update 06/14]
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
5) Sound Blaster X3
6) Sound BlasterX Katana
7) Windows 10 Update 2004 20H2
8) Sound Blaster K3+
9) Sound Blaster G3 Intermittent no audio device after device resume from hibernate/sleep
10) AE-5 LED Lighting Control Memory Leak – New!
1) Sound BlasterX G6
1a) G6 Game/Chat support for PS4
The v1.16 beta firmware, which contains support for Game/Chat on PS4 and Nintendo Switch, has been officially released on January 22, 2020. We are still working on reproducing the outstanding intermittent microphone audio cutoff issue on PS4 party chat, with help and support from forum users to help share the setup where they are seeing issues. We have not been able to see this issue internally using exact PS4 model, PS4 firmware version, settings, etc. The team is working to get the exact microphone used by the user to see if that enables us to reproduce this issue.
03/02: We have been working to reproduce the microphone cut off issue in-house with no progress to report at this time. As part of this investigation, we have been working closely with GhostOfficer who has been able to see the issue consistently, ensuring that both the G6 and PS4 Pro model, firmware and settings are identical. We have also purchased the Antlion Audio ModMic that GhostOfficer has used to eliminate potential differences in microphone use, yet we are still unable to reproduce this issue. We have also tested running the PS4 in different environments to see if the user environment played a part in triggering this issue, and have not been able to trigger this consistently.
We have some suspicion that this may be an issue on PS4 itself, where there might be some form of detection within PS4 that will disable the microphone audio if the PS4 determines that the current audio recording is not a valid microphone audio, possibly to prevent issues where microphone audio from some users causes disruption to a chat session. Some threads that seem to be discussing this since 2017 can be found in the following threads.
We do not have any confirmation on our suspicion, but workarounds that are provided by users who encounter this issue, such as keeping mic boost above 0dB, disabling noise reduction, etc., are general actions that will result in higher background hiss/noise in the mic audio, which seems to help to keep the microphone audio working. This is suggesting that PS4 might have some form of heuristics of detecting a valid mic signal which might not work when the microphone signal is too clean. During our internal testing, we did encounter some mic cutoff immediately when the microphone volume level was set to very low, around 4 or 5, which in general is in line with what we suspect as a clean mic signal being part of the trigger to this issue. We suspect that similar mic signal recorded for this particular condition might have occurred during the usage, triggering the microphone cutoff, and we are investigating deeper in this direction.
Meanwhile, for users who can consistently see this issue, we would like you to send us a video showing your connection, the sequence of steps you usually go through from starting the PS4 until you enter the chat session where the issue will eventually occur. This could help us identify if some change in steps that we have not tried might be the key to consistently seeing this issue. Please send these videos to [[email protected]](mailto:[email protected]).
03/21 : Based on feedback from various users, we would like those in the community who are able to see the intermittent microphone no signal issue for PS4 chat to try out the following sets of values using v1.16 firmware and let us know the results
The following settings are the same for all 4 sets.
- Mic Volume 68%.
- All other Voice Clarity effects off.
- Voice Morph Off.
Set 1 (matching to v1.11 settings) : Mic Boost +20dB. Noise Reduction ON.
Set 2 : Mic Boost 0dB. Noise Reduction ON.
Set 3 : Mic Boost +20dB. Noise Reduction OFF.
Set 4 : Mic Boost 0dB. Noise Reduction OFF.
Please also let us know the model of microphone that you are using. Please send your results to [[email protected]](mailto:[email protected]).
04/25: So far, we have only received response from u/GhostOfficer on the testing of the settings. SET 2 is indicated to be the only set of settings where the mic cut off issue is occurring. The difference in the 4 set of settings are only on the background mic hiss and noise that is present in the mic signal that is recorded by PS4. SET 2 is the set where the background mic hiss is lower but least similar to a traditional mic hiss profile due to the noise reduction.
Our theory is that PS4 Party Chat app is doing some valid mic signal detection on the signal for all users, and it will automatically cut off users with mic signal that does not seem to be valid. This is likely to prevent a signal bad mic signal from affecting the entire party chat. However, it is likely that the criteria for detection of valid mic is dependent on the background mic hiss.
We are considering adding a physical toggle for Noise Reduction in PS4 usage, which can allow for users to toggle the Noise Reduction state. Default Noise Reduction setting would be changed to OFF in PS4 mode, so that majority of users will not face the mic cutoff issue. Noise Reduction setting will be remembered separately for PS4 and PC usage, so that this change will not affect Windows user. A new v1.18 beta firmware with this implementation is target to be release for testing in end ApEarly May.
06/14: Official v2.0 firmware has been released on 20 May 2020. Default setting for noise reduction was changed to OFF which is found to be more compatible and does not trigger the mic validity checking on PS4 to determine that the mic signal from G6 is invalid. Users who wish to try using Noise reduction on PS4 will need to go into sidetone mode, double click on the master volume button to toggle the noise reduction On/Off state. Those who do not experience the mic sudden cut off could continue to keep Noise Reduction enabled on PS4, while those who start to experience the issue is advised to keep Noise Reduction OFF. This setting on PS4 is separated from the setting on Windows platform.
We are exploring is there is a way to inject some inaudible noise to keep the mic signal alive in PS4, but this is hampered by the inability to reproduce the issue in-house, which was also the reason this issue took such a long duration to resolve. We are still working on identifying what could be preventing the reproduction of this issue in-house.
09/12: We are still testing out various scenarios to reproduce the mic cut-off during chat issue to allow for the possibility of a future fix that allow noise reduction to be used on PS4.
10/09: No new update, investigation still in progress
11/09: No new update, investigation still in progress
2) SB Command Support
03/21: We will be working towards adding support for Sound BlasterX G6 in SB Command. We are targeting to have the official support out by Sep 2020, and to have beta version ready for testing at around June 2020.
04/25: We will start to work on this now that AE-5 support on SB Command has been released. Estimated release of beta is currently still June 2020.
06/14: The beta release of SB Command with G6 support is undergoing internal testing, and should be released for community to test somewhere near end of June to Early July.
08/02: Sound Blaster Command v3.4.84.00 has been released on 30 Jul as a public beta for G6. Please refer to this Reddit thread for more information. https://www.reddit.com/SoundBlasterOfficial/comments/i0e69e/sound_blaster_command_for_g6_public_beta/
10/09 – Official support for G6 will available on our support site by 31 Oct 2020
11/09 - There will be a new build in November 2020 to support USB Audio Connectivity for G3, X3 and G6. This is a setting to allow for PC/Mac/Gaming Console usage or only PC/Mac usage to resolve detection issue after resume from Power Management.
3) DDLive/DTS issue [Monitoring. No active update]
Please see this thread https://www.reddit.com/SoundBlasterOfficial/comments/ct80w0/dolby_dts_issue_identified_explanation_and/ .
The issue has been identified as a change that Microsoft made to a default privacy setting in Windows.
Here’s the link to the latest Diagnostic Tool (v1.0.8.0) that contains the changes for detecting issues with the missing encoder tab. We have change to use a OneDrive public link here to ensure that the community will get the latest diagnostic tool the moment it is ready for release.
Please run the Diagnostic Tools with the link at the start of the thread. Once you’ve run the diagnostic please send the log files to [[email protected]](mailto:[email protected])
03/02: Since the Diagnostic Tool was made available, we have not received any logs related to this issue. If you have sent us a log on this, please help to highlight this to us by indicating that the log you sent is in relation to the missing encoder tab issue. Also, please re-send the log files to [[email protected]s.com](mailto:[email protected])
03/21: We have not received any logs from users regarding this issue till date. As such, we will put this issue under monitoring and will not be providing any active update. If any users are encountering this issue, please follow the instructions that has been provided and send us the log files.
06/14: It seems that there are still users who are facing this issue, but we are not receiving any diagnostic logs on this issue. If you have sent it but we did not response, we would appreciate if you can help to send again with some indication in the email that the log is regarding this issue.
There is a feedback in the thread saying that one of the community users found that Nvidia HDMI sound driver could play a part and result in the SB tabs not showing up.
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
10/12 – An AE-9 / AE-7 beta driver that has been tested internally to resolve issues with systems that have had the audio dropout issue is now available. You can download the driver here – https://creative.box.com/s/rpladc8kfu1hg55zbhl5nxhce1uq0eib
10/11 – Good news. With the feedback we’ve received from various users (many located on here) we’ve been able to reproduce and isolate an issue that leads to this audio dropout. The internal beta has rectified the problem internally and we will be releasing to the public within the next few days. We will update here once again once the beta is ready for distribution.
12/02 Update: the latest driver is available on Windows Update. We are still looking into audio drop issues when memory is overclocked.
12/30 No Update.
02/05 No Update.
03/02: Currently, the outstanding audio dropout reports are related to high-speed memory (3000+ MHz). We are still investigating this issue, as it is only seen on certain systems.
03/21: We have invested in a new equipment that would help us to expedite and improve our capacity in the investigation of this issue. Due to the worldwide COVID-19 situation affecting delivery of the equipment, we estimate to be able to do that in June 2020.
04/25: The delivery of the equipment we are getting to improve on our capacity for investigation of this issue has been brought forward to early May. We are also working to gather the relevant equipment and systems required to investigate the issue due to COVID-19 isolation measures affecting the way we can work and look into issues. We are still trying to work as best we can within the bounds of such measures, and we hope the community would understand and give us more time during this trying time.
06/14: We have been studying the issues on a X570 system since obtaining the new equipment at end May 2020. The new equipment has allowed us to identify unusual events that occurs when audio drop or channel swap occurs on X570. Currently investigating the issues based on the additional information found. We are currently focusing on the X570 boards for the investigations which seems to be what majority of users facing the issue is on, and will see if the fix for the issues will help users on other boards.
08/02: We are working with AMD to investigate the issues seen on the X570 chipset motherboard.
09/11: We are still working with AMD on the investigation of the issues. As details of the investigation progress cannot be published, we hope everyone can be patience on this while the investigation continues.
10/09: AMD has advised to adjust below settings which may help to resolve the issues.
11/09: We are still working with AMD on the investigation of the issues. For those who encountered issues, please refer to below settings suggested by AMD.
a) Disable PCIe Link State Power Management and other power saving settings in BIOS. In general, power management can add latency to devices wake up.

b) Disable CPU Global C-State. From AMD findings, disable this setting seems to have improvement on bus completion latency.

5) Sound Blaster X3
We are working on a new software and firmware release that would solve some of the following issues reported. The update is targeted to be released in January 2020.
a) SXFI effect affected by audio enhancement
b) SB Command showing headphone output when audio output is on speaker
c) Disable audio output from both speaker and SPDIF output when headphone is in use
d) General stability and driver fixes
Update 2/05:
The new firmware, driver, and SB Command update has been released as of January 20, 2020. We are working on a newer firmware that would support the microphone usage on Nintendo Switch.
03/02: We are preparing for a new firmware for X3, targeted to be released mid to end of March 2020. The planned changes are below:
1) Added Nintendo Switch mic support
2) Fixed Volume knob not syncing with OS after power up
3) Improved SXFI effect
4) Allow control of optical output volume
5) Support PC sleep mode, device will enter low power mode with LED turn off
03/21: We are currently testing the new firmware for X3. There are some issues found from testing which we are fixing. The release is likely to be happening in end March to early April, depending on the result of our testing on the new firmware with the fixes.
04/25: v1.3.20200406.0200 firmware has been released on 24th Apr. It should be progressively available on SB Command on all platforms. Windows users are already seeing the update. SB Command v3.4.72.01 has also made available as an app update to users to resolve software related issues.
06/14: We are working on a v1.4 firmware release for X3 which should be available soon. The key issue that is resolved is the inability to sync windows volume control through the volume knob after a cold boot or hibernation.
08/02: v1.5.200705.0120 was released on 13 July to address a L channel inbalance issue. We are planning a new v1.6 firmware to further address the issue of audio level being at a louder level than shown on the device.
09/11: We are still planning the scope of v1.6 update. Focus is currently on some outstanding issues that occur only on Mac OS, and also the intermittent issue where audio level is louder than what is shown on the device. Tentatively looking at Oct/Nov 2020.
10/09: No new update.
11/09: No new update.
6) Sound BlasterX Katana
03/21: We are working on releasing a new version of SB Connect to fix an issue where almost no control is shown.
We are also doing some investigation on the issue where audio drop is reported in Windows 10 1903. We have not been able to reproduce the issue from initial testing, and would like users who are seeing the issue to run the diagnostic app to provide us with more information.
04/25: We are doing some internal testing of the new version of SB Connect that fixes the no control shown issue. It should be release in the 27th Apr week for testing by the community if nothing adverse shows up from our testing.
Regarding the audio drop issue, we are seeing it on 1 particular system which exhibits the issue only on the USB3.0 ports, but not the USB2.0 ports. We did a BIOS update on this system and the audio drop on the USB3.0 ports no longer happen.
While this might not be the cause of issue for all users, we would advise those affected to check on this to see if you are affected by USB port compatibility issues. We are still testing on various system to reproduce the issue but so far, no other systems are showing pops after audio playback of 2 hours.
For users who are seeing the issue, if you have not done so, please help to run the diagnostic app to provide us with more information. We hope to be able to find some hints that could help us identify potential systems or settings that have not been tried to reproduce this issue. Please send your logs to [[email protected]](mailto:[email protected]), indicating that you are seeing audio pops on Katana, and some description on your usage scenario where you encounter the issues.
06/14 : Till date, we have found that the following could trigger the intermittent audio pops with Katana
1) Insufficient power delivered on the USB port.
There were systems with this issue where switching to a different port helps.
2) BIOS update
We have found system that has the issue but is resolved after the BIOS is updated to the latest
We are also testing a new SB Connect release to resolve a detection issue for Katana where available controls are not fully displayed.
08/02: We have discovered some issues that requires addressing during our testing. A new version that addresses the issues found have released for internal testing.
09/11: We have released an updated SB Connect v for Katana that resolved some issue with missing controls and also update the driver for Katana. We are aware that there are users who encounter audio popping issues, which we are still trying to reproduce internally.
10/09: We are able to reproduce the popping issue in certain scenario and target to release solution by Dec 2020.
11/09: We target to release a solution by Dec 2020.
7) Windows 10 Update 2004 20H2
06/14: With the release of Windows 10 update 2004, we are aware that some users may be facing issues with your existing products. We are in communication with Microsoft on this. Those facing issues which is triggered by the v2004 update could let us know with some description and information of the symptoms, together with the logs captured with the diagnostic app with link at the start of the thread.
Below is an issue that some of you have raised for v2004 update
- AE-5 volume slider lag
08/02: We have found some change in the number of volume set triggered by OS with the Windows OSD volume set. There are many more set by the OS, resulting in more processing as compared to Windows 10 prior to v2004. We are working on a fix to handle this behaviour change in Windows 10 v2004 that is triggering the volume lag.
09/11: We are working on releasing new driver for AE series and SBZ series that will address the volume lag issues.
10/09: The new driver for AE and SBZ series are submitted to Microsoft for release through Windows Update and user will get it once Microsoft pushes the drivers out.
11/09: The new driver for the AE Series are already available on Microsoft Windows Update. For SBZ Series drivers, it is available on our support site starting 06 Nov 2020 and will be available via Windows Update once Microsoft pushes the driver out in one to two weeks.
8) Sound Blaster K3+
09/11: We are looking into reports of audio pop issues with Mac OS 10.14 and 10.15 that users are facing, and targeting to provide a solution in October 2020.
10/09: There is a new K3+ firmware that has resolved the reported issue, it is under internal testing and we target to release by End Oct 2020.
11/09: The new firmware has been available in the Apple store since 27 Oct 2020. This case is closed.
9) Sound Blaster G3 Intermittent no audio device after device resume from hibernate/sleep
10/09: We are working on a solution, target to be available by early Nov.
11/09: The new firmware and SB Command will be available on our support site in Nov. 2020.
10) AE-5 LED Lighting Control Memory Leak – New!
11/09: We are still looking into this issue and target to have a solution in Dec. 2020.
submitted by CreativeRobert to SoundBlasterOfficial

PSA: Working Modlist for Bannerlord v1.5.2

Hi all,
This post has changed/expanded a lot since I first posted it and has turned into something more than just a list of mods.
I started writing this post because I've been seeing a fair amount of people coming back to Bannerlord recently on the various discords I'm in and on the various Bannelord subs.
One topic that constantly comes up is how discouraged people are when trying to update/build a working modlist for the current build of that game. As a result, instead of posting my modlist over and over again I figured I would just share it with the community on here for anybody thinking about giving Bannerlord another try.
Mods? My Game won't even run Native!
Please try all of these:
  1. Repair your game via Steam (Right Click > Properties > Local Files > Verify integrity of Game cache
  2. Make sure NVidia GE Force or equivalent overlay doesn't have anything active (make sure all playback/recording it OFF)
  3. Make an exception for Bannerlord for any anti-virus, firewall, etc...
  4. Try Fixed Launcher mod on Nexus
How do pick the game version I want?
To select Beta or any previous version of the game:
Right Click > Properties > Betas > Select the version you want from the drop down

I have played over 1000 days with this modlist and can vouch for how stable it is. I HIGHLY recommend using Vortex and Fixed Launcher.
For installing mods:
The best way to do it is with Vortex.
Vortex saves the mods in a 'library' and only installs the ones you have active in the game's module folder by using Symbolic Links (think of it as a shortcut, which makes the game think a file is there when its actually just a shortcut to the actual file).
It is a very powerful tool for managing your mods. It only installs the mods when you "deploy" them, which will install the mods you have selected from the library into the modules folder and remove the other from the modules folder as well.
First thing to do is to go to settings > workarounds and enable "allow symlinks without elevation"
In order for your mods to get installed, you must deploy your mods or nothing will work. To do so click on the "deploy mods" icon on Vortex tool bar. Check the bell icon top right of Vortex every time to make sure there are no issues with the deployment. When in doubt, revert any changes.
Changing Game Version
Right click on Bannerlord in Steam > Properties > Betas > Select version from dropdown menu
Managing your Mods
Vortex is fantastic for managing mods, it will tell you when updates are available and when mods overwrite each other. It allows you to have profiles, etc...
However, I recommend using Fixed Launcher to sort your load order and actually launch the game.
General rule of thumb, think of a paint job. You start with the big broad brush to do the groundwork and finish with the detail work. Same is true for mods.
Also, never use two mods that change the same feature unless they specifically list each other as compatible.
If you have any more questions, feel free to reach out to me on my discord

Can I add these mods to an existing save?

🟒 Completely Safe to Add/Remove on an existing save
🟑 Conditions Apply
πŸ”΄ Requires New Game and cannot be removed

Please stick to this load order unless you enjoy crashing.
🟒 Better Exception Window
This mod is a MUST HAVE for anyone, whether you use mods or not. Even without mods, the crash reports it gives you are infinitely more informative than the Vanilla crash reports. However, if you use ANY mods, you want this because it will usually tell you exactly which mod is at fault. I cannot overemphasize how vital this tool is for any modder.
- All Native Modules
Won't cause any issues unless you have mods loaded which depend on this mod
Stick to version v3.1.9 of MCM for now. It does not require Butterlib, UIExtented, or Harmony - those are only needed for MCM v4 which is still in Beta.
It is safe to add and remove midgame. The only caveat is that removing it midgame will crash your game if you still have active mods which need MCM.
🟒 Saving Overhaul
Another QOL mod which everyone should have. It autosaves every 15 minutes, before and after every battle, has 3 quicksave slots and a quickload function which are implemented in a super helpful way.
🟒 Character Reload
Great Mod which combines the features of both Detailed Character Creation and Character Export Import in one neat package.
🟑 True Villagers
Can safely be added. Less certain about removing it
Tired of seeing 10 dudes with pointy sticks raiding villages made of useless pups running for their mother's skirts? Yeah this mod is for you. Villagers now aren't completely free money and villagers act like they care about their home a little more. Great mod to make raiding not feel like a free money cheat.
🟒 Adonnay's Troop Changer
This mod does nothing on its own - but it allows other mods to do something incredible. It replaces the troops which fill up recruitment pools with the configured troops. This allows modders to give factions a virtually infinite amount of custom troop trees. Can be safely added and removed from a game but any mod using this API will stop working properly.
πŸ”΄ Calradia Expanded
Fantastic Mod which adds dozens of settlements to Calradia and makes it feel less empty. Not only that but the modder has done a great job at putting towns and castles in more logical positions, while also managing to partially fix the janky balance of power which exists in Native.
This is the first part of the solution to the Khuzait steamroll problem.
🟑 Better Lords
Will only work on a new game, and removing it won't change anything.
It changes the face of every NPC in the game in a way I enjoy. Every faction has a distinct look and this is totally a flavor mod that every user should look at before starting a new game to see if it something they would enjoy.
🟒 Diplomacy Fixes
If I had to pick five mods I cannot play without, this mod is on the list. I cannot list all the features in this mod without turning this into an essay but long story short: It makes diplomacy and internal politics feel so much less like a chore. It lets you form non-aggression pacts, alliances and even lets you overthrow the king of a faction with enough support.
I HIGHLY recommend playing with 5% influence decay past 100 influence which can be enabled/tweaked in the mod settings.
Part two of solving the Khuzait (or anyone's) steamroll problem
🟑 Distinguished Service
Some users have had crashes at the end of battles. If this is the case, disable Distinguished Service until you have completed the "establish your clan" mission and try enabling it again.
This wonderful mod allows you to recruit companions from among your troops after battles where they performed admirably. It feels crisp, helps with immersion immensely and gives you an alternative way to build up a band of loyal soldiers which feels organic.
🟒 True Relations
This is a package mod which adds relation changes for almost every possible action in the game. You kill bandits? Local notables will like you more. Battle allies will like you more, companions will grow on you, enemies will learn to hate you. It makes relations more organic and leads to real friendships/hatreds which when combined with other mods add incredible flavor to your game
🟑 Improved Garrisons
Can safely be added. However should not be removed. If you must, make sure that all recruiters & guard parties have been disbanded or it will break your save game.
QOL of life mod that allows you automatically recruit troops for your garrison, as it should be. It is a fantastic mod which lets you play the game instead of spending half your Royal time running to every village in the hopes of finding some troops for your ranks.
Please check out the modpage for a full list of features because I don't have the time to explain them all but this is an incredibly well fleshed out mod which does its job admirably well.
🟑 Economy Tweak
Can safely be added and removed but doing so will result in a few days of economic mayhem as the game adjusts to the new calculations. If you add/remove it, give it time to kick in/phase out
Fixes the economy, makes prices less arbitrary, implements a more logical approach to food reserve /prosperity/etc... in settlements. It is an incredible mod which does make the early game more challenging but it is well worth it. As always, check out the mod page for more details
🟒 Realistic Battle
I love this mod. Have I mentioned how much I love this mod?
If you feel like archers are too OP, battles are boring and short or that armor in Vanilla is useless then this is the mod for you.
In my eyes, this mod fixes so many balance issues in the game by making every troop type/playstyle viable in its own way. It "unlocks" the AI so that even looters aren't braindead and on the whole makes every battle feel fresh and different.
🟒 Useful Companions
Ever thought it was weird that party leaders/caravan masters/governors never seem to learn anything on the job? This mod fixes that. Need I say more?
🟑 True Noble Opinion
Can safely be added, unsure about removing it but I expect it so lead to some weird stuff happening.
Fixes a clear oversight in the current game where each NPC Noble will now have his/her own opinion of other NPC Nobles that aren't hardcoded to be the same as the clan leader's. Fantastic mod for immersion and flavor.
🟒 True Prisoners
Great mod that gives more depth to the prisoner system. What you do will affect you traits as well as your relations. It will even let you do prisoner rescue missions. Works wonderfully well with the other relations mods on this list.
🟒 Tournament Fair Armor
This mod is a fantastic little mod that does what it says incredibly well. Everybody gets the same armor preset in tournaments based on culture. Period. Full stop.
🟑 Blood Shit and Iron
Can be added midgame, although it will take time for the new troops to phase in. Cannot be removed from a save without causing issues.
My own troop overhaul which adds over 100 new troops, completely rebuilds faction troop rosters from the ground up and tries to balance historical accuracy with mount and blade lore. Each faction is its own module so you can pick and choose which faction overhauls you want. However I do recommend using them all as I've done my very best to make each faction feel very different but balanced.
Part three of solving the steamroll problem.
🟑 BSI - Realistic Battle Patch
Same rules for adding/removing as above
Necessary compatibility patch for BSI and RBM.
🟒 Houses of Calradia
Great little mod that adds AI marriage. Needed for any multigenerational playthrough.
🟒 Noble Titles
Great mod for flavor which adds titles to NPC names.
🟑 POC Color Changer (Config available on my mod's discord)
Can be added to any game but may mess up the banners of your game if you remove it cold turkey.
This mod does nothing on its own. However, with my config, it will give legit banners to every clan, make their troop's uniforms follow clan colors instead of kingdoms colors and will give each clan multiple shield patterns. Combined with the next mod, this change battles and turn the into eye candy. Will it be confusing? Absolutely at first but welcome to the middle ages where uniforms weren't a thing and recognizing friend from foe on the field of battle is not as easy as it seems.
🟒 Bear my Banner (MCM version)
The best mod of its kind. Lets T3 troops and above bear their lord's colors. Great way to get a sense of army strength too (more banners = stronger army) but combined with POC, this makes battles beautiful beyond belief.

Post your own modlists in the comments, lets help the new and returning butterlords out shall we :)
submitted by Drunken_Frenchman to MB2Bannerlord

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