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132+ Teams in 132+ Days: Ohio State

The Ohio State University
Big Ten Conference
Year Founded: 1870
Location: Columbus, OH
Total Attendance: 56,867
Mascot: Buckeyes
Live Mascot: Brutus
Cheerleaders: 1, 2
Dance Team: 1
All-Time Record: 837-316-53 (.716) 12 wins vacated
Conference Championships: 36
National Titles (7 claimed): 1942, 1954, 1957, 1961, 1968, 1970, 2002
Bowl Games: 42 (19-23, 5-3 in BCS bowls (2011 Sugar Bowl vacated))
Heisman winners: 6 (7 trophies)
All-Americans: 126
Ohio Stadium (aka The Horseshoe, The Shoe, The House that Harley Build) is one of the most iconic stadiums in college football not only because of the plethora of great games that have been played there but for its unique and beautiful design too. Construction on the stadium started in 1920 on the banks of the Olentangy River as the old stadium was too small to hold the fans that swarmed campus on game day as football’s popularity grew in Ohio and the country as a whole. School administrators wanted to design a stadium that was unlike the traditional bowl design that had been prevalent with schools like Michigan, Yale, and Notre Dame. Designers came up with a two-decked horseshoe design that borrowed many features from Nippert Field in Cincinnati. Plans for the size of the stadium were extremely ambitious with seating capacity reaching close to 66,000, a number many officials feared was too big and would lead to half full games throughout the season. Boy were they wrong. The stadium opened and was dedicated in 1922. It was named Ohio Stadium as it was dedicated to the state and people of Ohio.
The first game at Ohio Stadium was against Ohio Wesleyan on October 7th where the Buckeyes won a 5-0 shootout in front of 26,000 fans. Many thought the stadium was too big like first worried, but as the season progressed attendance figures grew including 73,000 in a 19-0 loss to Michigan. It wouldn’t be until the 1930’s and 40’s until every game would sell out. An interesting fact about the 1930’s is that Jesse Owens trained on the track that existed in Ohio Stadium in its initial years up until the 1990's when it was removed to add more seats. This is but one of the many reasons why Ohio Stadium is on the National Register of Historic Places.
Since being built, Ohio Stadium has gone through numerous expansions to bring it to its current capacity of 102,329. The initial Ohio Stadium did not have a large set of stands on the south side open end of the horseshoe. That feature of the stadium was slowly built from the 1950’s on as demand for Ohio State football kept growing during the Woody Hayes era. In 2000, the stadium underwent another massive renovation as the upper deck was added on bringing capacity over 101,000 for the first time up from its previous maximum of 95,000. A new press box was build along side of the expansion making Ohio Stadium more modern. Recently, an HD screen and new sound system was installed on the south end of the field providing easy to watch replays even from the north side of the stadium. The University also installed a closed caption system with this screen after being sued by a fan who was hearing impaired that not including such accommodations was against the American's with Disabilities Act (ADA). Despite its age, school officials have made massive efforts to make Ohio Stadium more friendly to people with disabilities including new ramps, elevators, and special seating areas. As of now another expansion is planned that would expand seating in the south field by a few thousand seats bringing official capacity up to around 105,000. No official plans have been released by the school as of yet so no one really knows what it’ll look like but there is no doubt they will be able to fill the seats. As of now, Ohio Stadium is the 4th largest stadium in the United States and 8th largest in the world. With the newest planned expansion it will be the 3rd biggest stadium in the US behind Michigan and Penn State and the 7th largest stadium in the entire world.
Year Capacity
1922 66,210
1944 74,752
1948 78,677
1960 80,982
1974 83,080
1989 86,071
1991 91,470
2000 95,356
2001 101,568
2007 102,329
2014-15 104,851
An interesting fact is that Ohio Stadium has only had 12 night games in its entire history so when those happen they are pretty special. The school has to bering temporary lights to the stadium to even make them possible. Having two this year, against both Penn State and Wisconsin, is the first time that has ever happened in school history. Last year’s night game against Nebraska set the all time attendance record for The Horseshoe at 106,102. Since its final expansion in the early 2000’s Ohio State has consistently averaged over 102,000 fans at every game and has been in the top 5 since the 2002 national title year.
For those looking to watch a game at Ohio Stadium, here is the seating chart. The visitor’s sections are around sections 8c and 6a. The student section is the entire south stands and during Big 10 games includes sections 11-7c and 2a-8a on the north side of the field. Splitting the student section in this way means the stadium is consistently loud which can wreck havoc on opposing teams offenses. In his AMA former USC quarterback Matt Barkley said Ohio Stadium was the loudest place he ever played, even louder than Oregon’s Autzen Stadium and Washington’s Husky Field in the Pac-12. University of Iowa coach Hayden Fry complained after a 1985 loss that the fans were too loud for his quarterback, Chuck Long, to call plays and suggested sound meters be used to gauge the noise level, penalizing home teams if there was too much noise. He said, "It's a realistic fact that happened. He became mentally disturbed for the first time since he's been a starter for us because of his inability to communicate."
And For those interested in tailgating before a game around campus, there are many fields around campus where it happens with great spirit and fervor! Here's a map to show you where.
Also here's a sweet album taken by Buckeye70
University of Michigan
Overall Series Record: 44-58-6
Also known as The Game, the Ohio State - Michigan rivalry is one of the most storied rivalries in college football. This game alone has decided the Big Ten Championship between Ohio State and Michigan 22 times, affected the determination of the conference title an additional 27 times, and often has had National Title implications as well.
The animosity between the two schools dates back to the Toledo War in the 1830s. At the time, Michigan was trying to gain statehood and wanted to include the Toledo Strip which was extremely important at the time for transportation and agricultural purposes, however Ohio refused to allow this to happen. Eventually Michigan agreed to a comprimise that granted them the Upper Peninsula, but the animosity between the two states has lingered since then. The general concensus about this war is that even though it was "fought" between Ohio and Michigan, Wisconsin was the loser.
The beginning of the football rivalry was completely dominated by Michigan, with them winning or tying every game from 1897 to 1912. However, since both teams have been conference mates in the Big Ten, The Game has been a much more highly contested affair with Michigan slightly leading the series at 46-44-4. One of the most important games of the series occurred in 1950 which is commonly referred to as the Snow Bowl. The game was played during one of the worst blizzards in Ohio history and before the game Ohio State was granted the option to cancel it from the Big Ten. The Buckeyes refused even though it would have given us the Big Ten title by default and allowed us to play in the Rose Bowl. Instead, the game was played and featured 45 punts, many coming on first down. Michigan capitalized on 2 blocked punts, leading to a safety and a touchdown, and won the game 9-3 despite never gaining a first down or completing a single pass. The outrage from the Buckeye faithful lead to then coach Wes Fesler being fired and the hiring of Woody Hayes to replace him. Over the next 2 decades, Hayes embraced and dominated the rivalry which included the famous 1968 game which led to the hiring of Bo Schembechler at Michigan. Ohio State dominated the game and won 50-14, but after scoring their last touchdown Woody decided to go for a two-point conversion. When asked about it later he replied, "Because I couldn't go for three."
The Ten-Year War
After the 1968 game, Michigan hired Bo Schembechler, who had at one point been an assistant under Woody at Ohio State, which signaled the beginning one of the most intense decades of any rivalry. Between 1970 and 1975, Michigan was undefeated going into The Game every season, with 4 of those games the Buckeyes being ranked in the Top 5 of the AP poll as well, yet the Wolverines only managed to win once. After the 1973 game, which ended in a 10-10 tie, both teams were undefeated and to determine who got to go to the Rose Bowl, the athletic directors of the other Big Ten schools were forced to vote on the Big Ten representative. Ohio State was chosen, causing outrage among the Wolverine fans and joy for the Buckeye faithful.
Since the Ten-Year War ended, the two teams have seemingly traded decades of dominance. John Cooper, despite having some extremely talented teams, was only 2-10-1 against Michigan during his career which ultimately led to his firing. Once Tressel was hired, the balance shifted completely around and the Buckeyes won 9 out of 10 games including 7 in a row before he was fired due to the Tattoogate scandal.
Nowadays, fans of both teams are extremely optimistic about the possibility of another Ten-Year war beginning. Both Brady Hoke and Urban Meyer are recruiting exceptionally and don't show any signs of stopping.
Nothing we write up could ever fully describe this rivalry to someone but if you have an hour to kill, this HBO documentary gives a good glimpse into it as well.
University of Illinois
Overall Series Record: 63-30-4
While most students don't care about Illinois these days, this is Ohio State's only trophy rivalry and is the second oldest trophy rivalry in the Big Ten. The Illibuck started in 1925 was originally a live turtle that was planned to be passed to the winner of this game each year. However, that turtle died only 2 years later in 1927 and since then the trophy has been a wooden replica of the turtle. This rivalry also used to include the smoking of a peace pipe between the two schools during halftime, but that has not happened in a long time. With the new divisions of the Big Ten coming in 2014, this rivalry will no longer be played annually as the two schools will be in separate divisions.
The Best Damn Band in the Land
One of the few regrets over the last 28 years is the fact that I could not see our great marching band in action, for it and our great football teams combined have made Ohio State football the greatest and most meaningful spectacle in the entire nation. -Woody Hayes
History - The Ohio State University Marching Band is one of the most celebrated and well-known bands in the country. It also goes by The Best Damn Band In The Land (TBDBITL), a nickname supposedly bestowed on it by Coach Hayes. The history of the OSUMB begins in 1878 when three fifes, eight snares, and one bass drum provided music for parading ROTC cadets. This student led group continued to grow when the university hired a director, Gustav Bruder, in 1896. The military band was soon playing at football games.
One of Ohio State’s greatest contributions to collegiate marching can be credited to a man who was never on staff. Jack Lee was a student at OSU who worked with Director Manley Whitcomb in the 1940s. Lee did student teaching under an OSUMB alumnus who directed the local Massillon High School band. What Lee brought back to Ohio State is believed to be the first eight-to-five measured step in college. Up until this point marching bands had to mostly rely on their vision to stay in formations. Lee’s eight-to-five system allowed members to guide off of yard lines (since every eight steps would bring them five yards to another white line). Hitting yard lines on counts four and eight also made sense musically due to the prevalence of four bar phrases. Whitcomb and Lee added leg lift to the eight-to-five (originally low-step – think Texas A&M) and by 1947 had finalized what was to become the distinctive marching style of the Big Ten. Jack Lee was eventually hired by the legendary William Revelli who implemented his system at the University of Michigan. The national spread of the eight-to-five system continued from there.
By the time of the 1950 Rose Bowl Game against California the OSUMB had coalesced into its modern look. Woodwinds such as flutes and clarinets had been eradicated in favor of an all brass and percussion instrumentation reminiscent of British style brass bands. Al music was memorized. But how would the band fare on a national stage? The story is best told from the perspective of the California Marching Band alumni from their book The Pride of California: A Cal Band Centennial Celebration:
The Ohio State Band, resting in the stadium tunnel after the long Rose Parade, was jeered by the Cal Band for having no spirit. The Band filled the tunnel with anti-Ohio yells and chants. Suddenly a whistle sounded, and the Ohio State Band snapped to attention. The Cal Band roared with laughter, comparing the Buckeye aggregation to a bunch of tin soldiers and marching around stiffly to make the analogy more vivid.
With a driving drum cadence, the 120-piece all-brass Ohio State Band burst onto the field. The audience was theirs. When the California Band, by comparison, shuffled out at pregame, it became painfully obvious that the two bands did not belong on the same field. Nonetheless the Cal Band persisted. At half-time the Band performed a variety of subtle stunts … but without an announcer these stunts were completely lost on the audience. The Ohio State Band countered with brassy selections from Rogers and Hammerstein’s South Pacific and ended the performance with their traditional Script Ohio.
In the weeks following the Rose Bowl, criticism of the Band spread beyond the Berkeley campus and appeared in many newspaper editorials. University President Robert Gordon Sproul was quoted saying, “That band smells.”
Cal Band director C.C. Cushing resigned as a direct result of the Rose Bowl fiasco. In the aftermath members of the Cal band watched film reels of the OSU Band in an attempt to learn the secret to their success. One member recalls the moment:
I remember Tony Martinez and Wayne Henderson looking at the screen and saying, “Wow, look at those straight lines.” Everybody was wondering how they kept those straight lines and I’m not sure, but I swear it was Tony that said, “Hey look, they’re counting!” We went back and ran that film back and forth, looking at the fact that they were indeed taking eight steps for every five yards and it was then that we said, “Hey, that’s something we ought to do.”
The Ohio State Band had introduced the eight-to-five measured step to the West Coast. The Cal Band soon adopted the eight-to-five along with the chair step, a striking new uniform, and even Script Cal (notice the triple revolving Block O at the beginning).
The OSUMB was the third recipient of the Sudler Trophy, collegiate marching’s closest equivalent to the Heisman. It was also the first to be chosen based solely on the voting of the trophy’s committee of college band directors (the first two recipients, Michigan and Illinois, were awarded the trophy by fiat). TBDBITL has represented the state of Ohio in seven Inaugural Parades. The Ohio State Band’s reputation has been hard won in front of countless audiences, unforgiving blizzards, and wilting heat (dangerously high temperatures, such as those seen during the 2011 game against Akron ( OSU 42-0), are one of the only reasons the band will remove their jackets in public, an exceptionally rare occurrence).
Perhaps no single factor in the band’s success is as vital as its leadership. Since 1970 the OSUMB has had three directors. In the same time span the Michigan Marching Band has had 12. Long before he became the longest serving director of the Ohio State marching band, Dr. Jon R. Woods was studying to obtain his doctorate from none other than the University of Michigan. As such he found himself watching The Game in Ann Arbor. Of course he couldn’t help but pay attention to both the MMB and the OSUMB. “Having taught in the public schools for thirteen years, I felt quite confident and objective in evaluating marching bands,” Woods said. “After observing Ohio State’s performance, I remarked to a friend, ‘now there’s a band’.” After 38 years with the organization and as 28 director Dr. Woods passed the baton to long-serving assistant director Jonathan Waters before the 2012 season. Jon Waters is the second OSUMB director to have once marched in the ranks, having dotted the ‘i’ against Michigan in the 1998 OSU-UM game ( OSU 31-16)
Today - On gamedays in Ohio Stadium the OSUMB fields far fewer members than every SEC, Big 12, and Big Ten marching band with the exceptions of Texas Christian, Vanderbilt, Northwestern, and Rutgers. There are only 192 regular marchers for home games. In addition 33 alternates challenge these regulars each week for a spot in the pregame and halftime shows. Unlike almost every other college band the members of the OSUMB must try out every year. No one is guaranteed a spot because of seniority. Once they have made it past tryouts bandsmen must memorize each week’s music without error. Failing one music check lowers their grade by a half letter and automatically makes them an alternate for the next game. Fail three music checks in a season you are removed from the band. On top of that members must also pass weekly uniform inspections or suffer a lowered grade. In a nod to their military roots, the final uniform inspection of the year is performed by the leadership of the Ohio State ROTC.
The Ohio State University Marching Band uniform is steeped in tradition and requires exceptional care to maintain. Attention to detail is maintained from the dyed turkey feather plumes (held in place by an Eagle Ohio) to the jacket buttons emblazoned with the State seal. The jacket is navy blue (not black) and has patches of the university seal and a buckeye leaf on the right and left shoulders. When the band is seated in the stands they wear red berets with a Diamond Ohio flash. While marching the berets are stowed underneath the right epaulet strap. Crossbelts, hite cotton gloves, vinyl spats, and perma-shine military style shoes complete the look. All trumpets, mellophones, and flugelhorns have scarlet and grey pennants as an accent. To permit snare drummers full range of leg motion they wear custom made Pearl drums mounted to slings worn on the shoulder.
Traditionally a member of the OSU drumline waves the Ohio state flag during football games to support the team. Similarly a gigantic yellow banana with the words BEAT BLUE stitched into the side is waved by the sousaphones to intimidate opponents. Following home games the band marches back up the ramp and underneath Ohio Stadium. Before they are dismissed the drum major yells out “WHO’S THE BEST DAMN BAND IN THE LAND?” “WE ARE” they answer. “WHO SAYS?” The inevitable reply: “MICHIGAN.”
Performances - Please take the time to enjoy a selection the band’s finest halftime shows. The past few years have seen memorable performances from the band including the 2006 Hollywood Show, a kick-ass drumline feature in 2010 and a 2009 Patriotic Show that formed the United States without Michigan, later performed to applause in the Big House ( OSU 21-10). Worth mentioning is the 2012 Video Game Show that has north of 16 million youtube views and was the one of the most watched clips on Youtube for that week in the US, Spain, Germany, Japan, and Hong Kong. The show made #1 on all and was begrudgingly acknowledged to be “pretty cool” by the commenters on MGoBlog.
Other highlights from just the past season include a dancing alien, a surfer, and space show that caught the attention of at least one well-known astronomy blogger. For the finale against Michigan ( OSU 26-21) the OSUMB put on a Fantasia themed halftime show. The curious are more than welcome to compare it with the Michigan Marching Band’s halftime show performed only seconds earlier. Boom.
School Songs
Across the Field: Head coach John (Jack) Wilce came to Ohio State in 1913 after being an assistant at the University of Wisconsin. His roommate at UW had written On Wisconsin and Coach Wilce thought Ohio State could use a short, punchy song like it. Student Jack Dougherty responded by writing Across the Field. It debuted in 1915 against Illinois ( tie 3-3) and is played regularly today.
Buckeye Battle Cry: After Across the Field was written but before it had caught on, the university held a contest to come up with another fight song. An Ohio University graduate named Frank Crumit was persuaded to enter the contest. He submitted his composition called Buckeye Battle Cry in the spring of 1919. The song was a hit. Even though he wasn’t a student, Ohio State awarded him an unprecedented honorary Varsity O in 1924.
Frank Crumit recalled his reaction years later after hearing the song played in Ann Arbor in 1929 ( OSU 7-0): “When the band started the chorus, a tear or two oozed out of each eye. That was one of the great thrills of my life.” Today the Buckeye Battle Cry is reserved for celebrating touchdowns scored by the Scarlet and Grey.
Hang on Sloopy: A rock group called The McCoys released Hang on Sloopy in 1965 where it promptly shot up to No. 1 in the charts. A student in the OSUMB named John Tatgenhorst pestered the band director to let him write an arrangement for the band. His request was emphatically denied by the director. But weeks of pestering wore him down and Tatgenhorst was at last allowed to write his arrangement.
The premiere of Hang on Sloopy was actually a flop. Rain kept the band off the field and the crowd response was muted. The band played it again the next week and the crowd response was electric. In subsequent games the crowd chanted for it to be played more and more. In short time Sloopy risked being overplayed. Not wanting it to lose its power through endless repitition (à la Rocky Top or Boomer Sooner), the directing staff decided it would only be played at the beginning of the fourth quarter and later. This practice continues, with some exceptions, to the present day.
Today Sloopy is played in the 8th inning of Cleveland Indians games and the beginning of the fourth quarter of Browns games. In 2011, John Tatgenhorst returned to conduct the arrangement he wrote at halftime of the Penn State game ( OSU 14-20). Under his baton the band played the song he made famous. A song that, through its affiliation with Ohio State, has become the State rock song and a symbol of Ohio sports.
Carmen Ohio: Our alma mater. Its lyrics were written by then freshman Fred A. Cornell in 1903. Sung to the tune of an old Christian hymn, Carmen was enthusiastically received by students and remains popular today. (Contrary to the urban legend it was not written following an 86–0 drubbing by Michigan. This myth first appeared more than 30 years after it was written and has been denied by Cornell and his family.) In the 1930s one columnist for an eastern newspaper remarked on the appeal of the song: “Ohio State has an intelligent alma mater song, one of the few sacred college songs which makes complete sense, being neither a miracle of understatement nor a paean of exaggeration.”
At the 1955 Nebraska game ( OSU 28-20) the marching band preceded the playing of Carmen by mimicking the sound of the chimes of Orton Hall. The playing of the chimes has been inseparable from Carmen ever since. For those wondering, Carmen is from the Latin word meaning “song.”
I Wanna Go Back - This upbeat drinking song is likely an amalgamation of two different songs. The first half of the song comes from I Wanna Go Back to Michigan which originally referenced long ago UM bars of Ann Arbor. The second half is taken from the California Drinking Song (these Cal singers are hilarious) which references the hills surrounding the Cal campus at Berkeley. Together they create a song that evokes fond memories of college gamedays.
We Don’t Give A Damn - Sometimes this feels like the unofficial state song. Its origins are the most difficult to pin down out of all the school songs. OSU alumnus James Thurber was a contributor to the 1940 Broadway production The Male Animal. The play makes references to Ohio State landmarks as well as the rivalry with Michigan. We Don’t Give a Damn is sung in the play. Its lyrics are a variation on the tune The Old Gray Mare. It is unknown if it was in existence before the play’s script was written. The song is essential learning for all freshmen.
Skull Session - In 1932 director Eugene Weigel made the decision to have the band fully memorize all of their music and abandon the use of flip folders while on the field. Weigel held one last rehearsal on Saturday morning so the band members could get the music into their heads. This last Skull Session became quite popular with friends and family. The band room became so crowded with spectators that Skull Session was moved to nearby St. John Arena. Here it has remained ever since.
Skull Session has evolved into a final pep rally for Buckeye fans. Entry is always free and for important games the arena approaches its 13,000 person capacity. TBDBITL will play through the pregame and halftime performances for the crowd. There is also a standing invitation for all visiting bands to perform their halftime and pregame shows, an invitation the Michigan Marching Band has declined for over a decade.
When Coach Tressel learned that most players had never heard of Skull Session, he made a point of bringing the team to visit. Coach Meyer continues this tradition as welll. After receiving a raucous welcome from the fans (this particular video was taken a little after 10:00AM) the head coach and a select senior speak for a brief turn. Other traditions at Skull Session include the playing of the Navy Hymn, a practice begun after 9/11, and TBDBITL’s own up-tempo entrance.
The Ramp Entrance - After the completion of Ohio Stadium in 1922, the marching band experimented with several pregame routines without success. It was in 1928 that two members, Bill Knepper and Elvin Donaldson, introduced the Ramp Entrance. It begins with the drumline situating itself on the [north ramp]() of the stadium. The snare drum squad leader sets the tempo 180 bpm while yelling “DRUMS ON THE SIDE!” The drumline marches down the steep ramp to field level relying only on “O-H-I-O” vocals and their watching of each others’ feet to stay in step.
The rest of the band emerges from beneath the stadium, stepping off at the moment the bass drums hit their downbeat. The brass files onto the field while 105,000 fans crowd claps in unison. After a whistle from the sousaphone squad leaders the band plays the opening notes to the Buckeye Battle Cry, the drum major runs down the ramp, does the back bend, and the crowd goes nuts.
Here you can compare silent footage of the Ramp Entrance from the 1954 Cal game ( OSU 21-13) with the most recent performance against Michigan ( OSU 26-21)
Script Ohio - The greatest tradition in college sports has its roots in 1936 with famed band Director Eugene Weigel. Weigel was brainstorming new formations for the Ohio State band. “Searching for ideas, I remembered the rotating sign around the Times Square Building in New York City during my student days at Columbia, and also the sky writing advertisements that bloom during state fair time… This formation, perhaps my best contribution and certainly the best received, fulfilled my hopes.” While other marching bands had formed words before (from block letters to cursive) it was Weigel who brought the drill to life by animating it. He imagined the band would write out the word "Ohio" as if it were being traced by a pen.
Weigel first planned for the band to play the Buckeye Battle Cry during Script, imagining that a couple of choruses would do the trick. Unfortunately at the first on-field rehearsal the band played the fight song 22 times before finally coming to a halt. As fate would have it they had already been practicing a famed French march for halftime, Le régiment de Sambre et Meuse. It turned out to be the perfect length. The Buckeye Battle Cry was then moved to the end of the performance where it is still sung today.
At a football game against Indiana (OSU 6-0) on October 24, 1936 the OSUMB debuted the new formation. The first ‘i’ was dotted matter-of-factly by coronet player John Brungart (class of ’36). It was not until the next year that Director Weigel thought to yell to the nearest sousaphone “Hey you! Switch places with the trumpet player in the dot.” It was this sousaphone player, Glen R. Johnson, who created the familiar bow. As he tells it Drum Major Myron McKelvey arrived a few measures too early at the top of the ‘i.’ “So I did a big kick, a turn, and a deep bow to use up the music before Buckeye Battle Cry. The crowd roared when this happened, and it became part of the show thereafter.” Dotting the ‘i’ has belonged to the sousaphones ever since.
Originally little more than a follow-the-leader drill, band members today must exactly memorize the number of steps in each segment of the Script. Experienced bandsmen can march their path without anyone else on the field.
Members of the OSUMB look forward to marching script even after they have graduated. The TBDBITL Alumni Club helps organize a performance of quad Script Ohio on the occasion of their annual reunion.
Over time Script has grown to become the signature of the band and the university. Honorary i-dotters have included Bob Hope, John and Annie Glenn, Jack Nicklaus, and the retiring band director of 28 years Dr. Jon Woods. In 1983 Coach Woody Hayes dotted the ‘i’. An emotional crowd in Ohio Stadium cheered long and passionately. It was the first time he had been publicly honored by OSU since he was fired in disgrace four years prior. From the triple revolving Block O, to the singing of the Buckeye Battle Cry, to the rush of the i-dot itself, Script Ohio is a treasured ritual for the women and men of Ohio State. Here is video taken in 2011 for the commemoration of its 75th Anniversary against Wisconsin ( OSU 33-29)].
Beat Michigan Week
Every year at Ohio State the week leading up to The Game is declared Beat Michigan Week. The university organizes a host of rallies and events to get the students riled up for the most important game of the year. This week always features the following:
The Mirror Lake Jump is a night of drunken revelry in which students jump into Mirror Lake to show how much they hate Michigan. The Jump used to be held every Thursday night prior to The Game. However changes in the Big Ten schedule would put the Jump on Thanksgiving Day. As such, the event was moved to Tuesday. Students gather at Mirror Lake between 10:00pm and 2:00am and jump into the freezing waters of Mirror Lake (typically 30 – 40 degrees) to prove their school pride and to declare just how much they hate Michigan. If you love hearing the phrase "Fuck Michigan,” this event is for you.
submitted by topher3003 to CFB

MAME 0.210

MAME 0.210

It’s time for the delayed release of MAME 0.210, marking the end of May. This month, we’ve got lots of fixes for issues with supported systems, as well as some interesting additions. Newly added hand-held and tabletop games include Tronica’s Shuttle Voyage and Space Rescue, Mattel’s Computer Chess, and Parker Brothers’ Talking Baseball and Talking Football. On the arcade side, we’ve added high-level emulation of Gradius on Bubble System hardware and a prototype of the Neo Geo game Viewpoint. For this release, Jack Li has contributed an auto-fire plugin, providing additional functionality over the built-in auto-fire feature.
A number of systems have had been promoted to working, or had critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU issues affecting Apollo and Mac operating systems have been addressed. Other notable improvements include star field emulation in Tutankham, further progress on SGI emulation, Sega Saturn video improvements, write support for the CoCo OS-9 disk image format, and preliminary emulation for MP3 audio on Konami System 573 games.
There are lots of software list additions this month. Possibly most notable is the first dump of a Hanimex Pencil II cartridge, thanks to the silicium.org team. Another batch of cleanly cracked and original Apple II software has been added, along with more ZX Spectrum +3 software, and a number of Colour Genie cassette titles.
That’s all we’ve got space for here, but there are lots more bug fixes, alternate versions of supported arcade games, and general code quality improvements. As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

  • 02932: [Graphics] (tutankhm.cpp) tutankhm, tutankhms: Background stars are missing in attract mode. (Couriersud)
  • 05447: [Graphics] (studio2.cpp) studio2 and clones: Graphics display incorrectly. (Curt Coder)
  • 05553: [DIP/Input] (royalmah.cpp) mjdiplob: DIP switches are not documented. (kamilz)
  • 06242: [Graphics] (cgenie.cpp) cgenie [labyfear]: Missing graphics on labyrinth map. (Dirk Best)
  • 07232: [Crash/Freeze] (studio2.cpp) studio2: Cannot boot software. (Curt Coder)
  • 07286: [Media Support] (spectrum.cpp) spectrum and clones: Loading Sabre Wulf from a TZX cassette image fails. (AmatCoder)
  • 07287: [Sound] (jr100.cpp) jr100, jr100u: After pressing a key, machine freezes and emits a continuous tone. (Robbbert)
  • 07296: [Media Support] (neogeocd.cpp) neocdz: Software will not boot. (AJR)
  • 07297: [DIP/Input] (namcos22.cpp) aquajet, dirtdash, tokyowar: Analog controls are unresponsive. (AJR)
  • 07307: [Sound] (snes.cpp) snes: SPC700 plays at incorrect rate after restoring saved state. (Ivan Vangelista)
  • 07309: [Crash/Freeze] (8080bw.cpp) invrvnge, invrvngegw: Watchdog reset a few seconds after starting a game. (AJR)
  • 07310: [Graphics] (route16.cpp) route16, route16a, route16c: Map graphics missing or shifted. (Robbbert)
  • 07314: [Crash/Freeze] (homedata.cpp) mjikaga: Game boots, then immediately gets stuck at a white screen. (Ivan Vangelista)
  • 07315: [Misc.] (model2.cpp) rchase2, gunblade, topskatr, srallyc, manxtt: Settings are not preserved. (Dirk Best)
  • 07316: [Crash/Freeze] (vgmplay.cpp) vgmplay: MAME crashes when sliders are selected. (cam900)
  • 07317: [DIP/Input] (zorba.cpp) zorba: Keyboard is not working. (Patrick Mackinlay)
  • 07319: [Interface] (tmc600.cpp) tmc600s2: Keyboard is not working. (Robbbert)
  • 07323: [Graphics] (alpha68k.cpp) timesold and clones: Title screen is displayed incorrectly. (O. Galibert, AJR)
  • 07325: [Graphics] (sbowling.cpp) sbowling: Player 2 graphics are displayed incorrectly. (Ivan Vangelista)
  • 07326: [Crash/Freeze] (cosmicos.cpp) cosmicos: Machine doesn’t boot correctly, just producing a blank display. (Robbbert)
  • 07332: [Gameplay] (galaxian.cpp) zigzagb, zigzagb2: Game will hang when you play a 2-player game. (AJR)
  • 07334: [DIP/Input] (microtan.cpp) microtan: Out-of-memory when trying to run BASIC. (Robbbert)
  • 07335: [Media Support] (comx35.cpp) comx35p,comx35n: Cannot load software from cassette. (Robbbert)

New working machines

  • Computer Chess (Mattel) [hap, Sean Riddle]
  • Gradius (Bubble System) [ArcadeHacker, Bryan McPhail]
  • Parker Brothers Starting Lineup Talking Baseball [hap, Kevin Horton]
  • Parker Brothers Superstar Lineup Talking Football [hap, Kevin Horton]
  • Player's Edge Plus (X000403P+XP000013) 4 of a Kind Bonus Poker [Brian Troha]
  • Player's Edge Plus (X000556P+XP000038) Dueces Joker Wild Poker [Brian Troha]
  • SciSys Chess Partner 2000 [hap, bataais]
  • SKB Kontur Krokha [shattered]
  • Tronica Shuttle Voyage [Sean Riddle, avlixa]
  • Tronica Space Rescue [algestam]

New working clones

  • Boxy Boy (World, SB2) [Corrado Tomaselli, The Dumping Union]
  • Carnival (upright, PIT8253 music) [hap, Andrew Welburn]
  • Deer Hunting USA V4.4.1 (Japan) [Brian Troha, The Dumping Union]
  • Elektronika Merry Cook [algestam]
  • Fidelity Electronics Chess Challenger 10 (model CCX) [bataais]
  • Game & Watch: Climber (crystal screen) [algestam]
  • GunNail (bootleg) [xodaraP, sylphia]
  • Gunlock (Ver 2.0O 1993/12/15) [Action Jackson]
  • Jack Potten's Poker (set 11, German, W.W.) [Roberto Fresca, TeamEurope]
  • Jack Potten's Poker (set 12, no Double-Up) [Roberto Fresca, TeamEurope]
  • Kid Niki (bootleg) [Bonky0013]
  • Last Fortress - Toride (Japan, VG460 PCB) [twistedsymphony]
  • Moon Cresta (bootleg set 4) [Darran, The Dumping Union]
  • Ms. Pac-Man (Impeuropex bootleg) [Corrado Tomaselli]
  • Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2) [Brian Troha]
  • Point Blank 2 (World, GNB2/VER.A) [Guru, smf]
  • Point Blank 2 (World, GNB2/VER.A alt) [Guru, smf]
  • Royal Card Part-Two (Nichibutsu HW, Ver. 1.02) [Roberto Fresca, TeamEurope]
  • Street Fighter EX2 (Euro 980312) [Jorge Silva]
  • Super Bobble Bobble (bootleg, set 6) [Bonky0013]
  • Super Cobra (encrypted) [TeamEurope]
  • Tetris (D.R. Korea, set 2) [Fabrice Arzeno, The Dumping Union]
  • Touchmaster 7000 (v8.04 Germany) [Alex Meijer, The Dumping Union]
  • Viewpoint (prototype) [Brian Hargrove]

Machines promoted to working

  • Bubble System BIOS [ArcadeHacker, Bryan McPhail]
  • Eckhard Schiller BCS 3 rev 2.4 [Robbbert]
  • Electronic Milton [hap]
  • Heath Company Heathkit H8 Digital Computer [Robbbert]
  • Institut Ivo Lola Ribar Lola 8A [Robbbert]
  • RCA COSMAC Microkit [Robbbert]

Clones promoted to working

  • EC-1840 [shattered]

New machines marked as NOT_WORKING

  • Cricket [@LosTrastosDeXaX, ClawGrip]
  • Ensoniq TS-10 [R. Belmont, DBWBP.com]
  • MegaTouch XL Titanium (Version r0?, cracked) [C. Ward, R. Belmont]
  • Motorola MVME-162 [Edström, Bitsavers]
  • Percussion Freaks 2nd Mix (GE912 VER. KAA) [Windy Fairy, smf]
  • Power Sled (Slave, Revision A) [Phil Bennett]
  • Ensoniq TS-12 [R. Belmont, DBWBP.com]
  • Game & Watch: Chef [algestam]
  • Sega Network Taisen Mahjong MJ 3 Evolution Firmware Update (GDX-0023) [Wiggy2k]
  • Sega Yonin Uchi Mahjong MJ (Update Disc Ver.1.008, Japan) (CDP-10002B) [Wiggy2k]
  • SpongeBob SquarePants Ticket Boom [brizzo, MetalliC]
  • Star Horse 2002 (sound, Export/Taiwan) [CoolFox, MetalliC]
  • Star Rider [Vas Crabb, Matt Ownby, TrevEB]
  • Super Mini-Boy [Roberto Fresca, TeamEurope]
  • Telex Computer Products Telex 274-61C Sixteen Station Control Unit [Al Kossow, Bitsavers]
  • Video Technology Video Painter (PAL) [ClawGrip, The Dumping Union]

New clones marked as NOT_WORKING

  • 80286 Standard System (SARC RC2015 chipset) [rfka01, AJR]
  • Abit FU340 [rfka01, AJR]
  • Asus PCI/I-486SP3G [rfka01, AJR]
  • Asus PCI/I-A486S [rfka01, AJR]
  • Asus PVI-486AP4 [rfka01, AJR]
  • Asus PVI-486SP3 [rfka01, AJR]
  • Asus VL/EISA-486SV1 [rfka01, AJR]
  • Asus VL/I-486SV2G [rfka01, AJR]
  • Biostar MB8433-UUD-A [rfka01, AJR]
  • Commodore Business Machines DT386 [rfka01]
  • Commodore Business Machines DT486 [rfka01]
  • Commodore Business Machines Laptop C286LT [rfka01]
  • Commodore Business Machines Laptop C386SX-LT [rfka01]
  • Commodore Business Machines PC 45-III [rfka01]
  • Commodore Business Machines PC 50-II [rfka01]
  • Commodore Business Machines PC 60-III [rfka01]
  • Commodore Business Machines PC 70-III [rfka01]
  • Commodore Business Machines SL 286-16 [rfka01]
  • Commodore Business Machines Tower 386 [rfka01]
  • Commodore Business Machines Tower 486 [rfka01]
  • Compaq SLT/286 [rfka01]
  • CX Technology CX SXD [rfka01, AJR]
  • Cycle Warriors [Sugoi Helsinki]
  • Dell Computer Corporation System 200 [rfka01]
  • Dolphin Treasure (0101250V, Queensland) [Dam0, Heihachi_73]
  • Elitegroup Computer Systems ECS-386/32 [rfka01, AJR]
  • Elitegroup Computer Systems UM386 (Rev 1.1) [rfka01, AJR]
  • Everex Systems EV-1806 [rfka01, AJR]
  • First International Computer 486-VIP-IO [AJR]
  • First International Computer 486-VIP-IO2 [AJR]
  • Forex Computer Company unknown 386 AT clone with Forex chipset [rfka01, AJR]
  • Indian Dreaming (0101340V, Queensland) [Dam0, Heihachi_73]
  • J-Bond A433C-C/A450C-C [rfka01, AJR]
  • KT Technology KT216WB5-HI Rev.2 [rfka01, AJR]
  • LM-103S [rfka01, AJR]
  • Magitronic Technology Magitronic B233 [AJR]
  • MAT286 Rev.D [AJR]
  • NCR PC-8 [rfka01]
  • Nixdorf Computer AG 8810 M15 [rfka01]
  • Nixdorf Computer AG 8810 M16 CGA version [rfka01]
  • Nixdorf Computer AG 8810 M16 VGA version [rfka01]
  • Nixdorf Computer AG 8810 M30 [rfka01]
  • Nixdorf Computer AG 8810 M55 [rfka01]
  • Nixdorf Computer AG 8810/25 CPC - PC01 [rfka01]
  • Olivetti M290 [rfka01]
  • The Phantom of the Opera (3.1) [Gerald (COY)]
  • Power Sled (Main, hack of Relay) [Phil Bennet, MetalliC]
  • Power Sled (Relay, Revision A) [Phil Bennet]
  • Shuttle Computer InternationalHOT-409 [rfka01, AJR]
  • Siemends-Nixdorf PCD-3Nsx [rfka01]
  • Siemends-Nixdorf PCD-4H, PCD-4M [rfka01]
  • Siemends-Nixdorf PCD-4ND [rfka01]
  • Siemends-Nixdorf PCD-4NL [rfka01]
  • Toptek Micro Computer 286 Turbo [AJR]
  • Triumph-Adler Walkstation 386DX [rfka01]
  • Triumph-Adler Walkstation 386 SX [rfka01]
  • unknown 286 AT clone (HT12/A chipset) [rfka01, AJR]

New working software list additions

  • c64_cart:
    • The Final ChessCard (Eng, v0.9/v1.0) [hap, Ratuv]
    • The Final ChessCard (Ger, v1.3/v1.5) [hap, DDI]
  • c64_flop: The Final ChessCard [hap, Forum64.de]
  • cd32: Amiga CD32 - Volume 1, Amiga CD32 - Volume 2, Amiga CD32 Gamer - Volume 1, Amiga CD32 Gamer - Volume 2, Amiga CD32 Gamer - Volume 3, Amiga CD32 Gamer - Volume 4, Arcade Pool, Arcade Pool (Alt), ATR: All Terrain Racing [FakeShemp]
  • cgenie_cass: Abenteuerland, Adressdatei II, Africa, Ballon, Basic-Packer 2.13 (alternate), Benchmark Test, Botschaft, Brücke, Bumm Bumm, CIA-Agent, Cave Man, Charset, Chess Machine, Crazy Chaser, Deathstar, Deathtrap, Defender, Der Flohwalzer, Dez-Hex, Die Juwelen des Grafen Dracula, Die Physik des Transistors, Disastrous Villa, EBASIC (32k version), Editor fuer definierbare Zeichen, Empire, ExReversic, Extended Copy, Extra-Basic, Fast Food, Genie I II / TRS 80 Cassettenlader, Gorilla, Hektik (alternate), Horror Castle, House of Death, Joker Poker, King, Kniffel, Labyrinth of Fear, Las Vergas Spiel-Automat, Länder-Quiz, Madtree, Mord im Zeppelin, Mysterious Tavern, NODOS 80, Nato Morsing Standard Code, Peng, Primzahlsuche, Real-Compiler, Santa Paravia und Fuimaccio, Schiff des Grauens, Schnick Schnack Schnuck, Screen Editor (incl. Adventure screen), Shift Transformation, Sprite-Editor, Tape-Edit, Trash-Man, Utilities Package Ver. 2.0, Wurm, Zalaga [Dirk Best]
  • ibm5170: The Final ChessCard [hap]
  • neogeo: Viewpoint (prototype) [Brian Hargrove]
  • ngpc: Rockman - Battle & Fighters (Jpn, Demo), Sonic the Hedgehog - Pocket Adventure (World, Oct 22 1999 Prototype) [The Hidden Palace]
  • pcw: CP/M Plus v1.4 (Swe) work copy [Edström]
  • pencil2: Treasure Hunt / Le Plongeur a la Recherche du Tresor [silicium.org, David Viens]
  • specpls3_flop:
    • 1943, 3D Pool, 6-Pak Vol 1, The Alkatraz Protection System v 2.2, Answer Back Factfile 500 - General Science, Arcade Muscle, Ball Breaker, Bionic Commando, Chart Attack, Crack Down (Spa), DICE v2.0, Fun School 4 For The Under-5s, G1WVN ZX Pak Term v3.0 Beta Test, Granny's Garden, Hercules - Slayer Of The Damned, Judge Dredd, Lords Of Chaos Expansion Kit One, Lords Of Chaos Expansion Kit One (alt), M3 Unlock, Mercs, Motor Massacre, Navy SEALs, Obliterator (alt), Outcast, Outlet issue 058, Outlet issue 063, Outlet issue 075, Outlet issue 076, Outlet issue 078, Outlet issue 085, Outlet issue 117, Pirate, Platinum, Puffy's Saga, Rock Star Ate My Hamster, Shoot-Out, Skate Crazy, Skate or Die, The Spanish Tutor, The Star Wars Trilogy, Starship Quest + Helvera - Mistress of the Park, Strider, The Sunflower Number Show, Switchblade, SWIV, Tiger Road, Tops and Tails, Ultimate Play The Game: The Collected Works, Winners [Antonio M, Fede Jerez, Gorski, Jaime González Soriano, José Manuel, Marino Arribas, Metalbrain, robcfg, Simon Owen, Syx, Zup, TZX Vault, ICEknight]
    • Coin-Op Hits [Dlfrsilver, ICEknight]
    • 4 Soccer Simulators (Spa) [Gorski, ZXdenied, ICEknight]
    • LC-10 Colour Screen printer v 1.1 (+2a/+3) [Guy Bearman, ICEknight]
  • vsmile_cart: The Batman - Gotham City Rescue (UK), Disney Aladdin - Il magico mondo di Aladdin (Italy), Disney Topolino - Le Magiche Avventure di Topolino (Italy), Disney's Cinderella - Cinderella's Magic Wishes (UK), Disney's The Little Mermaid - Ariel's Majestic Journey (UK), Disney/Pixar Cars - Rev It Up in Radiator Springs (UK), Disney/Pixar Toy Story 2 - Operation-Rescue Woody! (UK), DreamWorks Shrek - Het Verhaal Van Draakje (Netherlands), Noddy - Detective for a Day (UK), Spider-Man & Friends - Missioni Segrete (Italy), Thomas & Friends - Engines Working Together (UK), Winnie the Pooh e la caccia al miele (Italy) [Walter Agazzi]

Software list items promoted to working

  • c64_cart: The Final ChessCard (Ger, v0.9/v1.0) [hap]
  • cd32: Alfred Chicken, Arabian Nights [FakeShemp]

New NOT_WORKING software list additions

  • cd32: Amiga CD32 Gamer - Volume 5, Amiga CD32 Gamer - Volume 6, Amiga CD32 Gamer - Volume 7, Amiga CD32 Gamer - Volume 8, Amiga CD32 Gamer - Volume 9, Amiga CD32 Gamer - Volume 10, Amiga CD32 Gamer - Volume 11, Amiga CD32 Gamer - Volume 12, Amiga CD32 Gamer - Volume 13, Amiga CD32 Gamer - Volume 14, Amiga CD32 Gamer - Volume 15, Amiga CD32 Gamer - Volume 16, Amiga CD32 Gamer - Volume 17, Amiga CD32 Gamer - Volume 18, Amiga CD32 Gamer - Volume 19, Amiga CD32 Gamer - Volume 20, Amiga CD32 Gamer - Volume 21, Amiga CD32 Gamer - Volume 22 [FakeShemp]
  • cgenie_cass: Exterminator II: The Mad Menagerie, Super Star Treck [Dirk Best]
  • ekara_japan_ac: KR-1 Kirarin Cartridge Vol.1 (Japan) (AC0009-KIR) [Sean Riddle, David Haywood]
  • gameboy: Game Boy Test Cartridge (Euro, USA) [ClawGrip]
  • icanguit: Barbie Guitar Party (K9901), Rock 101 (K9906) [Sean Riddle, David Haywood]
  • leapfrog_leappad_cart: Disney Princess - Princess Stories (UK), Disney's Pooh Gets Stuck (UK), Leap 1 - Reading - Cartoon Network Scooby-Doo! and the Disappearing Donuts (UK), Richard Scarry's Best Little Word Book Ever! (UK), Sed de Saber - Libro 1 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 2 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 3 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 4 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 5 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 6 - Spanish as a second Language Edition (UK), Toy Story 2 (UK) [TeamEurope]
  • vsmile_cart: Bob The Builder - Bob's Busy Day (UK), DreamWorks Shrek the Third - Arthur's School Day Adventure (UK), Scooby-Doo! - Funland Frenzy (UK), Scooby-Doo! - Funland Frenzy (UK, Rev. 1?), Thomas & Friends - Engines Working Together (UK, Rev. 1?) [Walter Agazzi]

Source Changes

  • Added very preliminary Intel 82355 bus master interfaces controller device. [AJR]
  • miniboy7: Fixed lamp blinking. [AJR]
  • ti89, ti89t, ti92p, v200: Corrected Flash memory type and size. [AJR]
  • unidasm: Allow hexadecimal values for -skip with 0x prefix. [AJR]
  • m68000: Read the initial SP and PC from memory after rather than during machine reset time. [AJR]
    • Removes the need for many drivers to reset the CPU an extra time to load the correct vector.
  • z100 improvements: [AJR]
    • Render video through CRTC instead of working around it by caching registers, and map video RAM using PROM module.
    • Added 8253 timer and associated interrupt, cursor, video interrupt, and Centronics port.
    • Converted keyboard to low-level emulation, and added keyboard click/beep sound.
    • Corrected numerous clocks.
  • m68705: Don’t register debug state entries for non-existent port latches and direction registers. [AJR]
  • Added Adaptec AIC-565 device. [AJR]
  • Added preliminary emulation of Toshiba T6963C and related LCD controllers [AJR]
  • bmcbowl: Added missing video-related interrupt, and re-guessed VIA clock. [AJR]
  • 5clown: Documented how to access the hidden settings table. [AJR]
  • pk8020.cpp updates: [AJR]
    • Emulated programmable logic device used for banked address decoding.
    • Improved serial port/USART hookup, added save state support.
  • z8000: Added save state support. [AJR]
  • raiden2.cpp, r2dx_v33.cpp: Added sprite RAM buffering (fixes zeroteam starting bikes), and improved sprite sort DMA. [AJR]
  • polepos.cpp: Added save state support. [AJR]
  • i186 peripheral register refinements: [AJR]
    • Emulated strange but documented behavior of unaligned accesses and byte writes to internal peripheral registers.
    • Use more official register mnemonics.
  • i386: Improved splitting of unaligned accesses (excluding program fetches). [AJR]
  • at386, at486: Started splitting out and documenting mainboards. [AJR]
  • Added preliminary emulation of Advanced Storage Concepts ASC-88 SCSI adapter. [AJR, minuszerodegrees.net]
  • Improved sorting of items for machine input menu. [AJR]
    • Inputs of the same type are sorted by name, and keyboard keys are sorted by their assigned character codes (if any).
  • mc68340: Fixed interrupt vectoring. [AJR]
  • z80netf: Fixed error in keyboard configuration. [AJR]
  • tzx_cas.cpp: Pause for 1 ms between data blocks (fixes MT07296). [AmatCoder]
  • cntsteer.cpp: Added PROM dumps to Counter Steer, and added preliminary color PROM decoding. [Anonymous, Angelo Salese]
  • Removed unnecessary handler arguments and unnecessary trampoline handlers for many devices and drivers. [cam900]
  • flkatck.cpp: Clarified 6809 CPU type and corrected clock source. [cam900]
  • tc0280grd.cpp, atarirle.cpp, tms57002, igs_m027.cpp, cubeqcpu.cpp: Cleaned up code. [cam900]
  • asic65.cpp, atarigen.cpp, deco_irq.cpp, taitoio.cpp: Suppress read side effects correctly. [cam900]
  • k033906.cpp: Deferred allocation of registers and RAM until start time. [cam900]
  • igs017_igs031.cpp updates: [cam900]
    • Made palette internal, made PIA tag configurable, and added save state support.
    • Improved region and member names.
  • konmedal.cpp: Fix sound output routing. [cam900]
  • wswan.cpp: Implemented device_video_interface to obtain screen. [cam900]
  • dgpix.cpp: Reduced runtime tag map lookups, and restricted drawing to clipping rectangle. [cam900]
  • cedar_magnet*.cpp updates: [cam900]
    • Reduced runtime tag map lookups and deferred frame buffer allocation to start.
    • Reduced redundancy and cleaned up code.
  • igs017.cpp, igs011.cpp, mlanding.cpp: Reduced runtime tag map lookups, and reduced redundancy. [cam900]
  • taito_helper.cpp, pc080sc.cpp, tc0080vco.cpp: Implemented masked priority. [cam900]
  • k053246_k053247_k055673.cpp: Reduced redundancy and cleaned up code. [cam900]
  • overdriv.cpp: Corrected object DMA mapping. [cam900]
  • 1945kiii.cpp: Corrected flicker behavior. [cam900]
  • deco16ic.cpp: Implemented masked priority. [cam900]
  • tc0110pcr.cpp: Implemented device_palette_interface. [cam900]
  • ninjaw.cpp, warriorb.cpp: Split graphics decoding for screens that use different tiles. [cam900]
  • dec8.cpp: Fixed srdarwin sprite/tilemap priorities. [cam900]
  • taitoair.cpp, fcombat.cpp: Simplified graphics decoding, and reduced runtime tag map lookups. [cam900]
  • taitoio_yoke.cpp: Reduced runtime tag map lookups. [cam900]
  • taito_h.cpp: Simplified graphics decoding, reduced redundant code, and reduced runtime tag map lookups. [cam900]
  • taito_o.cpp updates: [cam900]
    • Simplified graphics decoding, reduced runtime tag map lookups, and reduced redundant code.
    • Corrected metadata for parentj.
  • blockout.cpp: Converted palette to use a format handler, improved drawing behavior, improved member names, and cleaned up code. [cam900]
  • galgames.cpp: Added save state support, and suppress side effects correctly. [cam900]
  • legionna.cpp: Simplified graphics decoding, reduced redundancy, and mark tilemaps dirty on bank change. [cam900]
  • rohga.cpp, taito_x.cpp, klax.cpp: Simplified graphics decoding. [cam900]
  • tecmosys.cpp: Fixed graphics decoding. [cam900]
  • gunbustr.cpp, superchs.cpp, undrfire.cpp: Simplified graphics decoding, reduced redundancy, reduced runtime tag map lookups, and cleaned up code. [cam900]
  • alpha68k.cpp: Simplified graphics decoding, and fixed sound ROM banking. [cam900]
  • deckarn.cpp: Simplified configuration, and added a callback for colopriority mapping. [cam900]
  • groundfx.cpp, rastan.cpp, slapshot.cpp: Simplified graphics decoding, reduced runtime tag map lookups, and cleaned up code. [cam900]
  • xexex.cpp: Add note on audio emulation issue and link to reference. [cam900]
  • vgmplay.cpp: Fixed volume behavior, and fixed stereo output. [cam900]
  • limenko.cpp: Cleaned up sprite drawing, and fixed some drawing behavior. [cam900]
  • decbac06.cpp: Allowed for priority drawing. [cam900]
  • taito_z.cpp: Simplified graphics decoding, eliminated register_postload, and reduced redundancy. [cam900]
  • namcona1.cpp updates: [cam900]
    • Don’t unnecessarily mark all tiles dirty, and set palette when relevant video register is written.
    • Correctly suppress read side effects, eliminated register_postload, and simplified graphics decoding.
  • decmxc06.cpp: Added callback for coloupriority mapping, and simplified configuration. [cam900]
  • dec0.cpp: Implemented priority drawing. [cam900]
  • kaneko_tmap.cpp, kaneko_spr.cpp, namco_c355spr.cpp: Internalized graphics decoding. [cam900]
  • tc0080vco.cpp: Internalized graphics decoding and sprite drawing routines, and simplified configuration. [cam900]
  • taito_f2.cpp updates: [cam900]
    • Reduced runtime tag map lookups.
    • Fixed sound program banking.
    • Simplified graphics decoding, and reduced redundancy.
  • namcos2_sprite.cpp: Simplified and corrected graphics select select behavior. [cam900]
  • namcos2.cpp: Simplified graphics decoding. [cam900]
  • galastrm.cpp: Simplified graphics decoding. [cam900]
  • kaneko16.cpp: Corrected buffered sprite RAM behavior. [cam900]
  • seibucats.cpp, seibuspi.cpp: Simplified graphics decoding, fixed DMA drawing. [cam900]
  • seibucats.cpp: Separated configuration for machines without tilemaps, and fixed sound routing. [cam900]
  • pgm.cpp, pgmprot_*.cpp updates: [cam900]
    • Restricted sprite drawing to clipping rectangle, and corrected tile region sizes.
    • Reduced runtime tag map lookups, correctly suppress read side effects, cleaned up start/reset members, and reduced redundancy.
    • Simplified graphics decoding, made class members protected/private as appropriate.
  • cave.cpp updates: [cam900]
    • Separated graphics decoding, palettes and bitmaps for each screen in ppsatan.
    • Fixed save states for third tilemap in sailormn.
    • Added partial implementation of sprite mixing when multiple chips draw to the same screen.
    • Correctly suppress read side effects, and reduced runtime tag map lookups.
  • segaic16_road.cpp: Simplified configuration, removed hard-coded takes, and suppress read side effects. [cam900]
  • ms32.cpp, bnstars.cpp, tetrisp2.cpp: Made graphics decoding use native ROM arrangement. [cam900]
  • viewgfx.cpp: Show palette alpha values in graphics viewer. [cam900]
  • machine/segaic16.cpp: Moved palette shadow/highlight handling into palette write handler. [cam900]
  • 315_5124.cpp: Added a lookup table with correct levels and added SMS-compatible color mode for 315-5313. [cam900]
  • 315_5313.cpp updates: [cam900]
    • Converted to 32-bit direct color drawing, and implemented 3-bit color mode.
    • Fixed save states, and fixed external palette mode.
  • mega32x.cpp: Implemented device_palette_interface, and converted to use color lookup. [cam900]
  • sknsspr.cpp: Added link to reference video for jchan. [cam900]
  • jchan.cpp: Corrected sprite delay, and reduced runtime tag map lookups. [cam900]
  • jalblend.cpp: Moved alpha table into palette, and improved behavior. [cam900]
  • dreamwld.cpp: Corrected video RAM data type, and converted line RAM to memory share. [cam900]
  • stvvdp2.cpp: Fixed blending when tilemap transparency pen is disabled, and improved transparency behaviour. [cam900]
  • stvvdp1.cpp: Fixed transparency, Gouraud shading and end-code behavior, fixed sprite limit. [cam900]
  • avgdvg.cpp: Removed hard-coded absolute tags, and reduced runtime tag map lookups. [cam900]
  • omegrace.cpp: Correctly suppress read side effects. [cam900]
  • audio/jaguar.cpp: Correctly derive serial timer rate from DSP clock speed. [cam900]
  • jaguar.cpp updates: [cam900]
    • Removed banked ROM from memory map for 68EC020 games that lack it (fixes crash).
    • Added palette device for pre-calculated YCC lookup.
    • Derive GPU timer rates from current clock frequency.
  • igs022.cpp: Reduced hard-coded absolute tags and runtime tag map lookups. [cam900]
  • momoko.cpp: Reduced runtime tag map lookups. [cam900]
  • rebound.cpp: Added performance hint. [Couriersud]
  • Netlist library updates: [Couriersud]
    • Added power terminals to most logic devices, removing the assumption that the negative supply rail is connected to ground.
    • Added additional validation checks and addressed issues identified.
    • Added validation support to nltool.
    • Changed from numeric to alphabetical identifiers for logic components within a package.
    • Added ability to enable runtime performance statistics via an environment variable or command-line option.
    • Changed netlist parsing code to explicitly set locale.
    • Fixed a memory leak in plib when a constructor throws an exception.
    • Added option to disable queue statistics at compile time, and prevented queue statistics from being printed when disabled.
    • Moved the 7448 truth table implementation into the macro file, and added power terminals.
    • Made nltool -v --version display valued of compile-time options.
    • Added example using state in truth tables to implement a J-K type flip-flop.
    • Changed 9316 to use an output array.
  • pong.cpp updates: [Couriersud]
    • Increased horizontal resolution for pong and pongf to improve alignment of graphical elements.
    • Fixed breakout SLOW_BUT_ACCURATE mode.
  • tutankham.cpp: Implemented star field, and improved colors. [Couriersud, Guru]
    • Konami 084 and bootleg star fields are implemented, selectable in machine configuration.
    • Colors are now based on galaxian, giving a better approximation.
  • c64 updates: [Curt Coder]
    • Added BusCard IEEE-488/Centronics interface cartridge device, and added skeleton BusCard II cartridge device.
    • Added enhanced disassembly for zero page locations and Kernal vectors.
    • Route LORAM to expansion port interface for BusCard.
  • abc80: Added skeleton Owoco Super Smartaid device. [Curt Coder, Anders Sandahl]
  • c64: Added Westfalia Technica 1541 clone ROM. [Curt Coder, dec_hl]
  • cosmac: Fixed long branch instruction timing. [Curt Coder]
  • c1541: Added ROMs for a number of 1541 clones. [Curt Coder]
  • TV Game work in progress: [David Haywood]
    • Continued work on newer µ'nSP CPU cores and GCM394 system-on-a-chip (used by smartfp and wrlshunt).
    • Started documenting GCM394 video register locations based on code analysis.
    • Started implementing GCM394 video DMA and sprite drawing.
  • cgenie updates: [Dirk Best]
    • Fixed color RAM accesses.
    • Confirmed floppy drive controller type and crystal, and added more DOS versions as BIOS options.
    • Re-organized software lists.
  • vtech1: Fixed cassette input polarity. [Dirk Best]
  • multi16 updates: [Dirk Best]
    • Corrected metadata, and added notes including a list of models.
    • Added PIT, floppy drive controller, and floppy drives.
    • Corrected CRT controller type to HD6845, added raw screen parameters, and added 3-bit RGB palette.
  • splus.cpp: Fixed segmentation fault on starting spset005, spset015, and spset026. [Dirk Best]
  • hotblock: Hooked up I²C EEPROM. [Dirk Best]
  • 315_5649.cpp: Set I/O lines to input on reset (fixes MT07315). [Dirk Best]
  • punchout: Use generic graphics decoding layouts. [Dirk Best]
  • pzletime.cpp: Split static and dynamic palettes, and changed screen update function to use direct RGB color. [Dirk Best]
  • quizo.cpp updates: [Dirk Best]
    • Cleaned up ROM banking, cleaned up video RAM banking, and converted screen update function to use direct RGB color.
    • Changed clocks to use crystal values, added second coin input, and documented more DIP switches.
  • flopimg.h: Uncluttered the global namespace. [Edström]
  • pcw.xml: Added Swedish CP/M v1.04 – adds Swedish keyboard mapping and error messages. [Edström]
  • force68k.cpp: Made latest firmware the default, and started work on internal layout for CPU-1. [Edström]
  • 6850acia.cpp: Silenced verbose logging by default. [Edström]
  • diablo1300 updates: [Edström]
    • Added new microcode and table ROM, and started looking at a callback interface.
    • Fixed conditional jump JNC and table ROM offset from XLAT instruction.
  • screen.cpp: Fixed screen_device::update_now() when drawing partial lines, and changed pixel accessors to use current screen bitmap. [Enik Land]
  • Lua engine: Exposed machine flags, and corrected and expanded documentation comments. [feos]
  • Add DS1994 1-wire real-time clock/backup RAM device, and hooked it up to Amatic Multi Game systems. [Grull Osgo]
  • by35.cpp sound improvements: [hackbar]
    • Added support for Bally AS3022, Sounds Plus, Sounds Good and Cheap Squeak sound boards.
    • Converted AS8888 sound system to a proper device.
    • Refactored and cleaned up code.
  • m6800: Fixed a bug where 6801 interrupt is never triggered. [hackbar]
  • Added an auto-fire plugin with more flexibility than the built-in auto-fire feature. [Jack Li]
  • galaga.cpp: Replaced star field lookup table with Galois LFSR implementation. [Jindřich Makovička, Wolfgang Scherr, Couriersud]
  • X11 lightgun support improvements: [Kiall Mac Innes]
    • Changed build options to include X11 XInput support by default.
    • Added documentation for lightgun configuration on Linux.
    • Disabled Wii Remote lightgun hack by default.
  • mazerbla.cpp: Fixed inadvertent palette size reduction. [MASH]
  • Added new NCR 5380 device to arcade sub-target build. [MASH]
  • i960: Implemented logr and expr opcodes (used by Power Sled). [MetalliC]
  • sharc: Implemented compute_fcopysign. [MetalliC]
  • chihiro.cpp: Updated satellite DVD documentation. [MetalliC]
  • tms9901 updates: [Michael Zapf]
    • Changed input line reading from 8-bit units to single bits
    • Fixed decrementer so it continues counting even when initial value is zero.
    • Ensure INT3 input is disabled when clock is enabled.
  • sam6883: Mirror 32K RAM in 64K mode (fixes segmentation fault when Dunjunz checks for 32/64K). [Nigel Barnes]
  • bbc: Added ATPL AutoPrommer and User Port Splitter devices, and implemented PMS Genie ROM device. [Nigel Barnes]
  • coco12.cpp: Added handlers for CTS region $C000-$FEFF, allowing cartridges to implement devices in this region. [Nigel Barnes]
  • dragon.cpp updates: [Nigel Barnes]
    • Fixed cursor keys in natural keyboard mode.
    • Added support for Premier Sprites board.
  • coco2: Converted all coco/dragon extension devices to use CTS handlers. [Nigel Barnes]
  • mu50: Improved emulation, and added SWP00 device. [O. Galibert]
  • m680x0: Converted code generator to Python and refactored. [O. Galibert]
  • Fixed drivers that depended on RAM auto-sharing in preparation for its removal. [O. Galibert]
  • vsnes.cpp: Re-implemented bootlegs’ Z80 interfacing according to schematics (still doesn’t work). [R. Belmont, Kevin Horton]
  • apple2: Fixed long hang on SCSI Card boot when a CD-ROM is present with no disc inserted. [R. Belmont]
  • mac.cpp: Fixed missing audio for SE and Classic. [R. Belmont]
  • 8080bw.cpp: Added sound to Invader's Revenge. [Robbbert, Andrew Welburn]
    • Sound ROM dump for invrvngegw is bad.
  • jr100.cpp: Fixed speaker, got rid of superfluous beeper, fixed cassette save, and added notes about the CPU. [Robbbert]
  • h8.cpp: Fixed cassette, added reset button, and promoted machine to working. [Robbbert]
  • lola8a.cpp: Added missing keys, and promoted machine to working. [Robbbert]
  • poly880: Fixed booting sequence, machine now starts correctly. [Robbbert]
  • mc6847.cpp: Added PAL color artifact emulation. [robcfg]
  • goldnpkr.cpp: Fixed inputs, added default non-volatile RAM contents and added button lamps for potnpkrj. [Roberto Fresca]
  • miniboy7.cpp updates: [Roberto Fresca]
    • Fixed button lamp order.
    • Documented PIA input multiplexing.
    • Added support for Super Mini-Boy.
  • Added basic SGI GIO slot device support to the Indy and Indigo² drivers. [Ryan Holtz]
  • SGI Newport graphics updates: [Ryan Holtz]
    • Converted to GIO slot card device, with 8-bit XL and 24-bit XL versions.
    • Added support for 4 bits per pixel RGB frame buffer display.
    • Added dithering support, and fixed shaded rendering mode.
    • Added several modes used by Metero Blast demo.
    • Added support for Scr2Scr Block transfers on planes other than RGB/CI (fixes pop-up menus).
    • Added support for single-pixel line iteration.
    • Added a few more command configurations (fixes SceneView, albeit with glitches).
    • Fixed start_y advancement to handle moving up, and fixed span-mode Z-patterning.
    • Added 12 and 24 bits per pixel RGB frame buffer modes.
    • Fixed host data port readback behavior.
    • Added 4, 12 and 32 bits per pixel host read support.
    • Fixed color fetching in RGB mode.
    • Added 12 bits per pixel dithering.
    • Removed unnecessary parameters from various functions.
    • Fixed fast-clear color packing, and fixed splatting of packed color fractions.
    • Added alpha blending support.
    • Re-implemented integer-line and added correct fractional-line support based on pseudocode in SGI REX3 docs.
    • Fixed off-by-one in Length32 handling.
    • Fixed erroneous advancing of start_y when in span mode.
    • Added 12-bit CI mode to frame buffer readout.
    • Added basic (untested) overlay/underlay support.
    • Added Length32 flag handling to line drawing.
    • Unified command handling – should function better and faster as a result.
    • Fixed fast-clear mode.
    • Base visible area and screen size on actual timing parameters.
    • Fixed video RAM tests and several fast-clear bugs.
    • Improved handling of COLORHOST mode bit.
    • Fixed pixel format conversion on HOSTRW access.
  • sgi_mc: Fixed fill-mode DMA not advancing memory address. [Ryan Holtz]
  • Added skeleton device for SGI VINO (Video In, No Out) chip. [Ryan Holtz]
  • SGI HPC3 updates: [Ryan Holtz]
    • Added intstat register and DAC volume controls.
    • Split into Indy (Guinness) and Indigo² (Full House) versions.
    • Fixed second SCSI controller handling in Full House mode.
    • Fixed serial EEPROM hookup – Indigo² now plays its boot tune.
    • Fixed several SGI IDE tests.
  • SGI IOC2 updates: [Ryan Holtz]
    • Fixed mappable interrupt checks – fixes IRIX 6.5 installer hanging on keyboard input.
    • Fixed System ID register handling – Indy and Indigo² are now properly identified.
  • r4000: Added bus error functionality. [Ryan Holtz]
  • ec1840: Added separate motherboard device, and promoted to working. [shattered]
  • MISP3 DRC: Fixed TLB miss when fetching instruction in branch delay slot. [Ted Green]
  • Added read/write support for OS-9 disk images. [Tim Lindner]
  • Corrected sector interleaving for JVC disk image format. [Tim Lindner]
  • coco_multi.cpp: Call ROM update handler if Multi-Pak switch is changed. [Tim Lindner]
  • Added AMD/Plessey 2812 FIFO device. [Vas Crabb]
  • Added IBGR 4444 format to palette_device. [Vas Crabb]
  • Added support for encrypted MP3 audio on Konami System 573 Digital I/O systems: [Windy Fairy]
    • Added minimp3 MP3 decoding library as a temporary solution until MAME’s implementation is available.
    • Added high-level emulation of decryption and playback.
  • apple2_flop_clcracked.xml: Added 109 cleanly cracked software titles. [4am, Firehawke]
  • apple2_flop_orig.xml: Added 41 original software dumps. [4am, Firehawke]
  • segahang.cpp: Verified ROM labels for the Hang-On (ride-on) set. [Andrew Welburn, The Dumping Union]
  • bus/a800: Added dumps of Atari 800 floppy controller ROMs. [Atari Age]
  • konamim2.cpp: Re-dumped totlvica CD-ROM. [AWBACON / Video Game Esoterica]
  • bublbobl.cpp: Re-dumped graphics ROMs for sboblboblf set. [Bonky0013]
  • oneshot.cpp: Corrected clocks for CPU and audio components. [caius, The Dumping Union]
  • mosaic.cpp: Decapped and dumped PIC microcontroller for mosaic. [Caps0ff, caius, The Dumping Union]
  • by35.cpp: Added DIP switch names for Bally Frontier, and fixed incorrect DIP switch labels for a number of machines. [d e]
  • wpc_95.cpp: Fixed typo in afm outputs. [d e]
  • castool: Use first argument as command name in usage message. [Dan Church]
  • msx: Added alternate ROM version Yamaha SFG05 sound cartridge. [David Viens]
  • lb186: Added RAM Disk BIOS. [Don Maslin Archive]
  • naomi.cpp: Brute forced DES key for Sega Yonin Uchi Mahjong MJ. [f205v]
  • seta.cpp: Improved PCB documentation for Crazy Fight. [Guru]
  • m68000: Fixed MMU problem preventing Domain/OS from working without breaking Mac system software. [Hans Ostermeyer]
  • 3c505: fixed Apollo DIP switch labels. [Hans Ostermeyer]
  • z100: Dumped 8041 keyboard controller program. [Herb Johnson]
  • specpls3_flop.xml: Improved and corrected metadata. [ICEknight]
  • ti85.cpp: Corrected OS version numbers for the CE calculators. [Julian Lachniet]
  • hiscore.dat: Updated for latest changes to MAME. [Leezer]
  • at.cpp: Added additional BIOS versions for at, at386sx, at386 and at486. [rfka01, minuszerodegrees.net]
  • Moved Commodore PC-I from pc.cpp to compc.cpp, and added a BIOS version that runs. [rfka01]
  • genpc.cpp: Added additional BIOS versions for pc. [rfka01]
  • at.cpp: Added 8742 keyboard controller dump. [rfka01]
  • clickstart.cpp: Added note about the keyboard microcontroller. [Sean Riddle]
  • cromptons.cpp: Added timekeeper dump for ffruits. [SpinalFeyd, The Dumping Union]
submitted by cuavas to emulation

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