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NBA 2K21 - Next-Gen Gameplay Courtside Report #1 (Dev Blog)

NBA 2K21 - Next-Gen Gameplay Courtside Report #1 (Dev Blog)
Hello again, 2K community! It’s been great reading your feedback and watching videos/streams of NBA 2K21 current-gen gameplay these past few weeks. We’re so glad you’re enjoying the on-court experience, the beautiful 2K Beach, and all the game mode improvements.
Now it’s finally time to talk next-gen!
The team at Visual Concepts has been pouring countless hours into bringing you THE premier sports gaming experience that any console has ever seen! We couldn’t be more excited about it and I know you’re going to love what’s in store for you with NBA 2K21 on PlayStation 5 and Xbox Series X|S.
Developing NBA 2K21 on next-gen consoles has been a real game changer. By utilizing the incredible power of these new consoles, we've been able to create a vastly deeper basketball experience than we've ever been able to before! Many of the new mechanics and features that we're adding to the next-gen version of NBA 2K21 are only possible thanks to the extra horsepower afforded by the new consoles.
Every time I launch the game thinking I’ll just play for a few minutes to quickly test a code change, I find myself getting pulled into the experience and finishing a full 12 minute quarter game! There’s an air of freshness to the NBA 2K21 next-gen experience that keeps me coming back for more and I know you all are going to feel the same way when you get your hands on the game!
It's safe to say that the next-gen version of NBA 2K21 will be our largest game yet and the biggest leap forward for the franchise. There’s so much to talk about with next-gen gameplay alone, so we’re going to break this down into three separate Courtside Reports. Let’s kickoff #1!

Pro Stick - Shooting

The Pro Stick is probably the most obvious gameplay difference if you’re familiar with 2K basketball, and it’s been great seeing it being adopted by both pro and casual gamers alike on current-gen. With the next-gen consoles, we were able to take shooting and dribbling with the Pro Stick to even greater heights and give you more tools to score the basketball. Here’s a look at some of the new innovations you can look forward to:
Shot Arc control: Shot Aiming is one of the big changes we’ve introduced this year. Being able to both time and aim your shots is a fresh new skill to master and it's helped us widen the skill gap with shooting. Aiming works by pulling the Pro Stick down to start a jump shot. The speed of your Pro Stick movement dictates whether the ideal aim point skews to the left or right on the shot meter and then you adjust the aiming marker to the center of the release window. For next-gen, the stick speed also now controls the arc of your jump shot. Slow flicks will give you extra high arcs, while fast flicks will make your shot flat. It feels really good to be able to have that extra bit of control over how you shoot, and also a lot of fun sitting in the practice gym chucking up rainbow 3’s. You also get a small bonus for shooting with an ideal shot arc, so it’s important to be mindful of the tempo of your initial stick throw to make sure you give yourself the best chance at making the shot.
Bank Shot control: Fast flicks (or slightly aiming in the direction of the backboard) will also allow you to control bank shots. So if you want to emulate Dwyane Wade or Tim Duncan, it’s now much easier for you to do that. This works for layups too. It may seem like a tiny detail but I love being able to control whether I drop a layup directly into the hoop vs. put it off the window. It’s a cool control that’s never been in a basketball game before!
Shot Meter: The shot meter is such an important tool for shooting and, for next-gen, gets a new look and plays a bigger role in your makes and misses. The new presentation is much more “readable,” really pops against various court floors, and no longer scales in world space (meaning it won’t be really small if you’re in a far away camera view.) We’ve added an arrowhead to the aiming and timing marker that makes it much easier to see the sweet spot as well. The shot meter’s make window is now blue and will grow and shrink dynamically based on how good the shooter is, the degree of difficulty of the shot, and how well it’s defended. For next-gen, if you miss the window completely, it means you’ll miss the shot. The black notch in the middle of the make window is the ideal timing/aiming point. You must hit it precisely for the coveted green release, which we’ve added some new visual effects for. In the Controller Settings menu, you get to customize which visual effect plays, set it to randomize between the different options, or turn it off if you like a clean screen. The changes that we made here make it much easier for us to help players understand the difference between a good and poor shot, and also allow us to re-tune shooting to accommodate the wide variation of skill levels of the 2K community.
VIDEO: SHOT METER with Steph Curry
Touch Around the Rim: Layup timing is something that many players have struggled to master. Every layup has a different release point and you must have really good reaction time to nail down the meter. As a result, layup timing was reduced to have a very nominal effect in current-gen to prevent people from getting frustrated. For next-gen, we’ve decided to disable layup timing on the shot button by default so most players can just focus on taking it to the rim with the right players at the right time. But for elite guards who strive to finish at the rim like Steph or Kyrie, or bigs who want to show off their Jokic-like touch on the low block... we’ve redesigned the layup timing and aiming meters to be completely under the control of the player. That means that if you enable timing or aiming for layups and have the stick skills to master it, you’ll have a huge advantage in finishing tough contact/contested layups over those who choose not to use it. But that advantage comes with the risk that if you miss the make window, it’s possible for you to blow easy bunnies if you lose focus. I think it’s a great solution for everybody and I’m happy that we can widen the skill gap for slashers and bigs.
Layups themselves also received several important upgrades. When standing under the basket, you can now choose what side of the rim you want to finish on by holding the Shot Button (or Pro Stick Up) and using the left stick to choose a side. Pro Stick users can still hold left or right to choose a side, but the left stick option makes it easier if you’re struggling to aim layups. Our engineers spent a lot of time improving layup selection and it makes a huge difference being able to finish exactly where you want to avoid big defenders.
Layups themselves also received several important upgrades. Our engineers spent a lot of time improving layup selection to detect defensive threats and smartly choose the most open spot to lay up when standing under the hoop. And if you want to take full control yourself, we’ve also improved the ability to finish exactly where you want by pushing the Pro Stick in the proper direction. These are great tools for bigs and helps them be much more efficient down low.
You’ll also see fewer “canned” finishes and contact animations pulling you to the wrong side of the hoop. The CPU also does a much better job at recognizing the appropriate spot to finish, so you’ll have to ramp up your paint defense to slow them down. You’ll also see a lot of great new content including new standing layups, advanced hop/euro/spin gathers, quick floaters to beat the buzzer, and more.
Shot Creators: We’ve completely revamped all of the off-dribble jumpers and added new signature packages for key players like LeBron James and Luka Doncic. These new jump shot packages are as beautiful as they are effective and are great weapons for shot creators. Pull-ups have been separated into two categories: controlled and high momentum. Controlled pull-ups set your feet better and are more balanced while high momentum pull-ups (triggered by holding Sprint) create more separation from the defense but are tougher to knock down. So just like real life, it’s important to shoot under control and get your feet underneath you, but skilled players can also pull off tough fading shots over the defense like MJ or Kobe.
3PT Line Recognition: There are some great nuances that we were able to capture thanks to the next- gen hardware. The added computational power allowed our engineers to upgrade our inverse kinematics (IK) and foot planting technology (more on that later) to both make our jump shot gathers feel more grounded and also improve 3PT line recognition. In the past, you’d either slide back for the 3PT shot which looked pretty bad, or step on the line for a long two. But now we adjust your feet placement in real time when you’re near the line to ensure that no longer happens. It looks very natural and a relief for shooters to know that they’ll get credit for the three when taking those deep clutch jumpers.

Pro Stick - Dribbling

On the ball handling front, a lot of dribble heads were very excited about the new moves and improved combo-chaining in current-gen. I architected the system and even I am amazed at what some of you are able to pull off on the sticks! You’ll be happy to know that the moves you’ve worked so hard to master are also available in next-gen, but to an even greater degree. So you’re going to want to get in the lab to hone your skills and try out these exciting additions:
Size-Up Speed Control: Next-gen has given us the opportunity to add an interesting feature to ball handling that we never had before: the ability to control the speed of your size-up moves based on how slowly or quickly you flick the Pro Stick. Great ball handlers don’t just have one gear. They have the ability to change speeds and give defenders so many different looks that it makes it difficult to stay in front of them. Now you have that ability too. It’s so cool to be able to slowly rock the stick back and forth for a slow rhythm size-up and then quickly change pace with some rapid crossover chains. Mixing these together with the signature size-ups (hold RS up) and new signature escape moves gives dribblers an insane number of combos to pull off in NBA 2K21 next gen. And wait till you see some of the new anklebreaker animations we’ve added this year. They’re going to make for some very entertaining videos that I’m sure will make the Top Plays on 2KTV!
Sauce [Signature Moves]: There’s a whole lot of new signature dribble move content for next-gen. LeBron gets the suspended dribble that works oddly well in real life and James Harden gets a quicker between-legs sequence, among others. And if you check out the Stepback signature moves, you can now equip signature quick stops (performed by tapping L2/LT) as well as several new lateral stepbacks. These are probably my favorite moves to use this year as you see them all the time in the NBA.
Park Handles: Park dribble moves, now pulled off by clicking L3, are now tied to the Hall of Fame Tight Handles badge. So if you find yourself accidentally rolling on the floor while breaking down the defense in the park, try dropping Tight Handles down a tier.
Triple Threat: One of the first things you’re coached on when learning how to play basketball is the use of the triple threat. It’s a fundamental skill that all players need to have but for players like Carmelo Anthony, it’s also their bread-and-butter for scoring in 1-on-1 situations. NBA 2K21’s triple threat game got some serious upgrades for next-gen. There’s a host of new moves and first step launches at your disposal. Hesitations, escapes, stepbacks, hard go’s and crosses… if you’ve seen it pulled off in the NBA, chances are you can pull it off in the game. And just like the size-ups, Pro Stick speed control works in the triple threat too. So you have full control of both the direction and speed of your rocker steps and jab fakes by how slowly or quickly you flick the stick.


Passing received some great improvements in the jump to next-gen as well. For starters, our physics guru engineer rewrote our ball physics code to improve bounce passes. The bounce location, especially on long passes, looks much more accurate to real life and the ball can respect spin and floor friction in a more realistic manner. To add to this, our physics improvements now allow players to throw bounce alley-oops like Curry did to Giannis in the All-Star game a couple years back. Our ball physics rewrite also gave us a marked improvement in throwing alley-oops off the glass to teammates, as well as the addition of bounce touch passes for the first time in 2K basketball. These are definitely going to be some of the most entertaining highlights from our Park and Blacktop fans!
NBA 2K21 introduces a slightly different Lead Pass mechanic for you playmakers. Now simply tapping Triangle/Y will lead a teammate to the hoop or around the perimeter to get behind the 3PT line based on their court position and current movement. If you see a teammate flash to the hoop, you can quickly feed them the ball for a quick dunk with a simple button press. Holding the Lead Pass button works like the regular pass button now, allowing you to target farther away receivers for a skip pass lead to basket. Perfect for long outlet passes to finish the break.
Pass accuracy and transitions into passes and catches from general movement are also much smoother now. Similarly, catch reliability is greatly improved across the board, especially in tricky situations like catching near the sidelines or in the corner of the court. We’ve also implemented a new catch launch system for better response time and a smoother look when transitioning from a catch to a drive. Passing and catching feel fantastic in next-gen, and it’s definitely going to open up the floor and reward teams that move the ball effectively.
That about covers it for this week… but don’t worry, we’re just getting started. Stay tuned for the next Courtside Report where we’ll talk about some of the great tech that we built for 2K21 next-gen gameplay. See you soon!
  • Mike Wang u/Beluba (NBA 2K Gameplay Director)
submitted by yyy2k to NBA2k [link] [comments]

GeForce RTX 3080 Review Megathread

GeForce RTX 3080 Review Megathread

GeForce RTX 3080 Founders Edition reviews are up.

Image Link - GeForce RTX 3080 Founders Edition

Reminder: Do NOT buy from 3rd Party Marketplace Seller on Ebay/Amazon/Newegg (unless you want to pay more). Assume all the 3rd party sellers are scalping. If it's not being sold by the actual retailer (e.g. Amazon selling on Amazon.com or Newegg selling on Newegg.com) then you should treat the product as sold out and wait.

Below is the compilation of all the reviews that have been posted so far. I will be updating this continuously throughout the day with the conclusion of each publications and any new review links. This will be sorted alphabetically.

Written Articles

Anandtech - No Anandtech review today. Will be added next week


Instead, I'm confident in saying that the $699 RTX 3080 has handily dethroned the GTX 1080 Ti as the market's best expensive-but-attainable GPU. Its specific performance profile, achieved with serious hunger (320W) and a large-but-not-epic pool of RAM (10GB, albeit in the efficient GDDR6X profile), will let you rip and tear in 4K resolutions and in high-performing VR scenarios without requiring buy-in from game developers to toggle Nvidia's proprietary systems.
Simultaneously, this card's advances on the ray-tracing front make that realm's "medium" settings a no-brainer in applicable software, even without having to toggle Nvidia's DLSS upscaling system. So far, we haven't seen any software take advantage of Nvidia's newly advertised "RTX I/O" system, which is meant to more efficiently funnel 3D assets through the GPU without wasting CPU cycles. It's a proprietary Nvidia tech, limited only to its newest GPUs, so I'm not holding my breath expecting RTX I/O to make industry-wide waves in the immediate future.
But much of that proprietary "RTX" stuff from Turing, particularly ray tracing, will soon become an industry-wide standard, thanks to factors like the upcoming Windows 10 standard of DirectX 12 Ultimate and AMD's own aggressive entry into ray tracing (fueled in part by both major next-gen consoles this holiday season). What I once called the "RTX lottery ticket" is now a given, and the RTX 3080 is proof that you can have your 60fps-at-4K cake and eat your ray traced frosting, too.
Verdict: If you're itching to build a desktop PC in the $1,500-and-up range, you can finally expect proper bang for your $699 GPU buck. Buy.


We are impressed with the Founders Edition of the RTX 3080 which has exceptional performance at Ultra 4K and at 2560×1440. For now, it stands alone as the fastest video card in the world and it has launched at $699 – the same price the RTX 2080 SUPER FE launched at, and $100 less expensive than the RTX 2080 at launch – and much less expensive compared to the $1199 RTX 2080 Ti FE which launched two years ago.
The Founders Edition of the RTX 3080 is well-built, solid, and good-looking, and it stays cool and quiet even when overclocked. The only nitpicks we have are that the shipping/display box is almost impossible to open after the card is removed, and that the 12-pin adapter cable is bulky and it looks out of place on such a great-looking card. Fortunately, EVGA has stepped up with a much less bulky cable that will aid meticulous builders for cable management.
If you currently game on an GTX 1080 Ti, you will do yourself a big favor by upgrading to a RTX 3080. For the same launch price, the RTX 3080 will give much better visuals for ray tracing, much higher overall performance, and DLSS 2.0 will allow for better performance for the games that use it. The RTX 3080 is a true 4K/60 FPS video card for most modern games. It well deserves BabelTechReviews Editor’s Choice Award.

Digital Foundry Article

Digital Foundry Video

The RTX 3080 is an important product. For two years now, the pinnacle of PC graphics technology has been defined by the Turing-based RTX 2080 Ti. It's fast, very fast. It's so fast in fact, that there's a strong argument that any resolutions below ultra HD or high resolution ultrawide won't see the GPU horsepower fully utilised on anything other than the fastest gaming CPU. And yet the RTX 3080 takes everything to the next level - you're looking at an average range of 65 to 80 per cent more performance up against 2080, and around 24 to 37 per cent more grunt than 2080 Ti. With ray tracing factored into the equation, the boosts can be even more significant.
And in a world where the console manufacturers have been bashful about telling us how much the next generation is actually going to cost, Nvidia coming straight out of the gate with $699/£650 pricing for a product so powerful is a massive statement - and delivering an upcoming RTX 3070 with 2080 Ti-level performance at Series X money may also give many pause: should they buy a new console or upgrade the PC they may already own?
There's a lot more to the RTX offering we've not looked at in this review either - the firm's commitment to streamers and broadcasting with bespoke tools is significant. We use the RTX voice tool all of the time to provide cleaner voiceovers in our video work, but it's clear that Nvidia is looking to push its AI hardware to deliver much more functionality both inside and outside of gaming. Software is often a value-added extra we don't consider, but there's a lot of interesting work happening here. My only criticism? Extra features are very, very welcome but the Nvidia GPU control panel is well past its sell-by date and really needs a fresh lick of paint and a ginormous speed-up.
It's unlikely that paying a bit more for electricity is likely to worry the kind of user willing to spend so much on a graphics card - and the 220W TDP for the upcoming RTX 3070 suggests that Nvidia knows that, throwing everything it possibly can at the more premium 3080 and 3090 where the kind of user likely to buy in at this level won't mind the 'performance at all costs' approach to the products. Certainly, I really enjoy using this card - I like using RTX 2080 Ti for 4K gaming and the RTX 3080 doesn't feel like an iterative upgrade. I can do more with it, I can feel the difference. Side-by-side with RTX 2080, it's almost a night and day improvement in many regards. But with that said, I still think the 20-series cards have much to offer: they don't become obsolete overnight, they're still strong performers and they have the complete next-gen feature set. And I suspect the real audience for this card lies elsewhere: there's still a lot of folks out there with a 10-series Pascal cards and as the graphs across these pages demonstrate, those products are starting to show their age - and in that respect, the new Ampere line looks like a highly compelling upgrade.


We feel it is safe to say that it's been worth the wait. Ampere as an architecture is nothing short of impressive. Combined with hyper-fast GDDR6X memory and a radical new cooling design, a new trend is set, as this product is seriously competing with the board partner cards. I mean, all registers are green, including rendering performance, cooling, and acoustic performance as well as the simple yet so crucial aesthetic feel. I do worry a little about the open fin structure versus dust. Next to that, you are going to yearn for a dedicated 12-pin power connector leading from the PSU and there is some coil whine going on. Of course, overall power consumption has increased really significantly. How important these things are to you, is for you to decide. The flipside of the coin is that you'll receive a product that will be dominant in that Ultra HD space. Your games average out anywhere from 60 to 100+ FPS, well, aside from Flight Simulator 2020 :)
Dropping down in resolutions does create other challenges; you'll be far less GPU bound, but then again, we do not expect you to purchase a GeForce RTX and play games at 1920x1080. Arbitrarily speaking, starting at a monitor resolution of 2560x1440, that's the domain where the GeForce RTX 3080 will start to shine. The raw Shading/rasterizer (read: regular rendered games) performance is staggering as this many Shader cores make a difference. The new generational architecture tweaks for ray-tracing and Tensor also is significant. Coming from the RTX 2080, the RTX 3080 exhibited a roughly 85% performance increase and that is going to bring Hybrid Ray-tracing tow higher resolutions. DX-R will remain to be massively demanding, of course, but when you can play Battlefield V in ultra HD with ray-tracing and DLSS enabled at over 70 FPS, well hey, I'm cool with that. Also, CUDA compute performance in Blender and V-Ray, OMG! The asking price for all this render performance is $699 USD, and that is the biggest GPU bottleneck for most people, especially with the upcoming consoles in the vicinity. However, there always has been a significant distinction between PC and console games; I suspect that will not be any different this time around. We bow to the Ampere architecture as it is impressive as, for those willing to spend the money on it, it's wholeheartedly recommended and eas an easy top pick.


Nvidia latest Ampere architecture arrives in consumer graphics card space as the GeForce RTX 30-series GPUs. Initially comprised the RTX 3070, RTX 3080 and RTX 3090, debuting at different times over the course of the next month, they are primed to set new benchmark standards at the premium end of the market.
The largest, most powerful Ampere die is known as GA102, and it goes much bigger on floating-point cores yet ironically reduces the relative amount of silicon devoted to RT and Tensor cores when they've been firmly in the marketing headlights since being amalgamated into last-gen Turing two years ago.
Floating-point muscle is supported by oodles of bandwidth and general efficiencies across the chip. GA102 is a veritable monster with capability of pushing close to 40 TFLOPS of compute performance in unbridled form, clearly hinting at its datacentre provenance, from which Nvidia moulds gaming graphics.
GeForce RTX 3080 takes GA102 as its performance base but retains approximately 85 percent of its throughput potential through the use of 68 out of a possible 84 SMs. The backend, meanwhile, sacrifices width and a modicum of speed compared to a full-fat layout, but be in no doubt, RTX 3080 is a supremely fast card in its own right.
Fast enough, actually, to smash the last-gen GeForce RTX 2080 Super with which, for now, it shares a $699/£649 price tag. It's typically over 50 percent speedier, rising to 80 percent in a best-case scenario, and there's enough silicon artillery to roundly defeat the $1,199 RTX 2080 Ti in every game. RTX 3080 heralds a step-change in performance at the $699 price point.
More pragmatically, RTX 3080 delivers on the promise of 4K gaming at a fluid 60fps and, equally important for Nvidia's ambitions, for the first time, the ability to render at the same level with raytracing and DLSS turned on. That's a big deal.
The new GPU's frequency/voltage sweetspot occurs at a higher wattage than we're accustomed to in the consumer space, most likely resulting from using 8nm Samsung instead of 7nm TSMC. 320W requires a new FE cooler - and pretty it is - and again speaks to the high-performance datacentre characteristics baked into Ampere. The wattage isn't a problem for any premium gaming PC, of course, but it's worth knowing that availing oneself of excellent performance requires extra wick. Even so, RTX 3080 tops the bang4buck and energy efficiency charts.
There is plenty to like here. GeForce RTX 3080 represents true 4K60 max-your-settings gameplay at an unexpectedly low $699. It's hard to argue against performance or value, so we won't. All that's left to say is that if you want the fastest GPU money can currently buy, at least for the next week, GeForce RTX 3080 provides it with alarmingly good value.

Hot Hardware

Summarizing the new GeForce RTX 3080's performance is as simple as could be -- it is the fastest GPU we have tested to date, across the board, period. Regardless of the game, application, or benchmark we used, the GeForce RTX 3080 put up the best scores of the bunch, often more than doubling the performance of AMD's current flagship Radeon RX 5700 XT. Despite its much lower introductory price, the GeForce RTX 3080 even skunked the Titan RTX and GeForce RTX 2080 Ti by relatively large margins. The bottom line is, NVIDIA's got an absolutely stellar-performing GPU on its hands, and the GeForce RTX 3080 isn't even the best Ampere has to offer -- the upcoming GeForce RTX 3090 is bigger and burlier across the board.
We have been hearing rumblings of Ampere's monster performance for months. Even before CES, a couple of board partners hinted that NVIDIA had lofty goals for Ampere and the company has delivered in spades. The GeForce RTX 3080 is a beast. We suspect peak power consumption is going to be a concern for some users, but in practice, for us at least, it is a non-issue. Thanks to the newly engineered cooling solution, the GeForce RTX 3080 runs cool and quiet in real-world conditions. Sure, your rig might put out a bit more heat, but we suspect most users aren't going to care with a GPU that performs as well as the RTX 3080 does.
Of course, we have yet to see what the GeForce RTX 3090 can do and AMD has announced that is RDNA2-based Radeon RX 6000 series will be unveiled in a few weeks. Looking back through our numbers, "Big Navi" will have to offer more than 2X the performance of a Radeon RX 5700 XT to be in the same class as the GeForce RTX 3080. Could AMD do it? Sure, it's possible. But based on the company's somewhat conservative decisions of the last few generations, we don't think its targets are quite that aggressive. We'll know for sure soon enough though.
Today, the spotlight shines on NVIDIA. The GeForce RTX 3080 is nothing short of impressive. At its expected $700-ish price point (depending on the model), there is nothing that can come even close to touching it. The new NVIDIA GeForce RTX 3080 is an easy Editor's Choice. If you're buying a new GPU in its price range, there is no other choice currently.

Igor's Lab

It should not be an advertising sales event, but a test that is as objective and fair as possible, even if the results are still so solid that you have to fight a bit with the “want to have” factor in the gaming sector. Especially at higher resolutions, this card is a real board, because even if the lead over the GeForce RTX 2080 Super doesn’t always turn out to be in high double digits, it’s always enough to virtually reach the next quality level in playability. Right stop of many quality controllers included. Particularly if the games of the GeForce RTX 3080 and the new architecture lie, are also sometimes up to 80% increase compared to the RTX 2080 super in it and a RTX 2080 Ti is beaten with almost 40%. This too must be noted if one wants to be fair. But it is only the beginning and not generally enforceable with the game engines, unfortunately.
It is also exactly the increase, because you can, for example. has always demanded when playing in Ultra-HD. Here you go, here’s an offer for it. The fact that the RAM with its 10 GB could become scarce from time to time, at the latest in Ultra-HD, is due to the design by NVIDIA and also by many game manufacturers, who fill up with data exactly what can be filled up. Which of course would not be a blanket apology and thus the only point of criticism. It should have been doubled by now, price point or no price point.

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There’s no two ways about it. Nvidia’s RTX 3080 is a stunning return to form for the manufacturer, delivering hugely impressive gen-on-gen gains compared to the RTX 20-series that debuted two years ago. The 3080 is the fastest graphics card we have ever tested (though the RTX 3090 will have something to say about that next week), and it is delivered at almost half the price of last generation’s flagship, the RTX 2080 Ti.
The most disappointing aspect of the RTX 20-series was its marginal improvements in terms of traditional raster performance. Ray tracing aside, unless you were willing to pay the big bucks for the 2080 Ti, we didn’t get any GPUs that delivered a big generational jump in performance. It seems Nvidia took that disappointment as a challenge; with the RTX 3080, Nvidia has delivered a huge jump forward.
That’s because, on average, the RTX 3080 improves on the RTX 2080 by 68% at 4K resolution, while it’s also 31% faster than the RTX 2080 Ti and 58% faster than the 2080 Super. Anyone who held onto a GTX 1080 Ti will also see performance increases to the tune of 90%, again at 4K. Across the aisle, AMD is now in real need of Big Navi to deliver the goods when it arrives on October 28, as the 3080 crushes the Radeon VII by 86% and it’s over twice as fast as the RX 5700 XT, again at 4K.
The margins of victory for the RTX 3080 do change as we step down in resolution – it’s 31% faster than a 2080 Ti at 4K, 25% faster at 1440p and 18% faster at 1080p. The latter resolution proved a significant problem on a number of occasions due to CPU bottlenecks. Even with an i9-10900K running at 5.1GHz, the CPU was holding the 3080 back by a significant margin in at least 5 of the 11 titles we tested today. Even where the bottlenecks weren’t as significant, relative gains versus the 2080 Ti were lower at 1080p than 1440p or 4K, in every single game we tested. Gamers looking to buy this GPU will certainly get the most out of it at 4K, though a 55% increase in performance over the RTX 2080 at 1440p shows high refresh rate WQHD users will also get their money’s worth.
However you slice it, RTX 3080 is a huge step forward from Turing. Of course, it is easy to be cynical and point out the fact that Turing hardly improved on Pascal in terms of traditional raster performance at this price point, and that does make Ampere look more attractive than it should. There may be an element of truth there, but even the gains versus Pascal look impressive considering the GTX 1080 Ti came out three and a half years ago. The 3080 is 90% faster on average at 4K, but over 120% faster in certain titles like Control and The Division 2.
It’s also good to see RTX performance taking a significant stride forward. The improvements to the RT cores and overall architecture mean relative performance with RT on scales slightly better than with it off – gains of around 35-40% compared to the 2080 Ti were typical in our testing. Of course, enabling the technology still results in a significant hit to performance, but as 3080 has pushed things so far forward, the end result isn’t nearly as bad as it was with Turing. In Shadow of the Tomb Raider, for instance, we saw average frame rates hitting nearly 90FPS at 1440p with RTX set to Ultra, while Metro Exodus was averaging over 110FPS at the same resolution, again with RTX set to Ultra.


The performance of Nvidia's RTX 3080 is unquestionably impressive. Even making allowances for the fact that a few of our games get a bit grumpy about both ray tracing and DLSS in various combinations, preferring an everything on or everything off approach (it is true for pre-DLSS 2.0 titles). Another factor that's worth considering is that Nvidia's current pre-release drivers are missing some elements that allow us to overclock things properly. Regardless, the amount of performance available from the card in a simple plug-and-go form is so great that anyone who has recently purchased any of the RTX 2xxx cards will be left green with envy.
We all knew that the RTX 2080 set were supremely good, but they were always stupidly expensive. Here you have a card which is, right now, the fastest card on the planet and yet is so affordable that you could grab a 2TB M.2 NVMe drive and still save on the price of an RTX 2080 Ti. Or, if you're running an X570 system like we are, it is enough of a saving that if you'd budgeted for a Ryzen 3 3300X and RTX 2080 Ti setup you could upgrade that CPU to a Ryzen 9 3950X without needing to spend any extra money. That's bananas.
DLSS is massively impressive too. Just cast your eye across our DLSS off and DLSS on results, it's clear that you can gain massive FPS boosts yet without compromising image quality. If like us, you're old enough to remember the early days of 3D games, you'll know that lowering your game resolution is the easiest way to improve FPS, but turning everything blurry in the process. DLSS 2.0 gives you higher frame rates and higher image quality. It's witchcraft.
Thus, as we said at the start, the RTX 3080 FE is RTX 2080 Ti besting performance for the price of an RTX 2080 Super, and why you haven't already left to buy one, we don't know. You owe it to yourself. If the graphics card is outside of your price range, we know for a fact that cheaper Ampere cards are on the horizon.

PC Perspective

NVIDIA’s GeForce RTX 3080 Founders Edition is the fastest graphics card I’ve ever tested, and it’s an amazing product for the money. Now, actually buying one for $699 might require devine intervention, but we don’t really know until they go on sale.
We know demand will be there because performance is just so damn impressive with this card. No, the leap in performance isn’t 2x over the RTX 2080 outside of certain testing scenarios, but it’s always significant – often 60% or greater. The RTX 2080 was soundly beaten in these benchmarks.
I’ll be honest here. The RTX 2080 was a letdown. The Turing launch left a lot of gaming frustrated, and Pascal continued to be the architecture of choice for most GeForce gamers. RTX made for an awesome demo, but outside of a few titles that was about it. DLSS took time to improve, and without it full native rendering with real-time ray tracing was too expensive from a performance standpoint.
I feel like the ray tracing story has changed, if the RTX 3080 is any indication. Suddenly I’m really interested in games that use more RTX features, and excited about the prospect of the RTX 3090’s performance in this department. Frame rates – even without DLSS – are suddenly playable even at very high settings, and the visuals in some of the games and demos are stunning.
With the RTX 3080 we finally have a graphics card that redefines the $699 performance level in a way that eclipses even the GTX 1080 Ti. It’s an exciting time to be an enthusiast, and I can’t wait to get my hands on the RTX 3070 – and (fingers crossed) the RTX 3090 as well.

PC World

Nvidia CEO Jensen Huang said that Ampere is GeForce’s greatest generational leap ever, and he wasn’t kidding. Remember being blown away when the GTX 1080 was 60 to 70 percent faster than the GTX 980, even with its slightly higher price? The GeForce RTX 3080 spits out frames up to 80 percent faster in several games, and 60 percent higher in the others. It’s roughly 30 percent faster than the GeForce RTX 2080 Ti, the $1,200 previous-gen flagship, and a ridonkulous 100 to 160 percent faster than the older GeForce GTX 1080. All at the exact same $700 price tag as the RTX 2080.
The promises were true. This thing is an absolute monster. Sometimes it’s faster at 4K than the RTX 2080 is at 1440p. Ludicrous.
There are no games where the GeForce RTX 3080 fails to clear a 60-frames-per-second average at 4K resolution with all possible visuals effects turned on. The exception is the ridiculously strenuous Total War: Troy, which averages 56 fps (and feels just fine at even lower speeds as a strategy game). Most games go significantly faster than that. Other than Troy, again, no games fall below 100 fps at 1440p resolution with everything maxed out. Again, Total War again falls just shy, at 98 fps, and again, most games go significantly faster than that. If you’re fine bumping graphics down to high, games fly along even faster in our off-the-cuff tests. No graphics card has come close to this level of performance before.
The “worst” (but still massive) results come in CPU-bound or older DX11 titles. The Ampere architecture screams when unleashed on properly optimized games that were built for DirectX 12 or Vulkan. More and more of those are being published these days, and all ray-traced games require DX12. The impact of ray tracing and DLSS doesn’t appear to be lessened despite the next-gen RT and tensor cores, but the RTX 3080 is so fast, it doesn’t matter. You can play ray traced games at 1440p, and even 4K now.


As we saw across most of these results, the performance gains seen with the new generation Ampere GeForces is simply incredible. There’s no other way to say it. The strong performance seen because of the RT cores makes AMD’s next move an important one. We’ve already known for ages that the new consoles all use ray tracing, and those are of course built with AMD Radeon GPUs. How that will all carry over to the desktop, we’re not sure, but we will gain a better understanding in late October when AMD makes its RDNA2 “Big Navi” announcement.
Even in the most modest of cases, the RTX 3080 outperformed the last-gen TITAN RTX by around 10%, and that’s not even the comparison card we should be choosing. That wouldn’t even be the 2080 Ti, which NVIDIA has said the RTX 3080 would easily beat out. The best comparison would be the 2080 SUPER, which also cost $699 ahead of this launch. Compared to that card, the RTX 3080 simply slays. We do not see gains like these come around to GPUs all too often.
As mentioned before, the only limitation we can think of with this card on the creator side is the 10GB frame buffer, but we don’t see that being a common complaint anytime soon. For those with the biggest needs, the 24GB frame buffer on the RTX 3090 should solve your quandary. Hopefully NVIDIA has other SKUs planned that will help fill that 10GB~24GB void (of course it does).
While this article took care of the ProViz aspect of the new GeForce RTX 3080, a forthcoming article will take an in-depth look at gaming, which will include a number of new RTX-infused titles. Stay tuned.


Averaged over our whole benchmarking suite, at 4K resolution, the GeForce RTX 3080 Founders Edition is 66% faster than the RTX 2080 that it replaces (both launched at $699). NVIDIA's new card even beats last generation's flagship the RTX 2080 Ti, by a whopping 31%! AMD's Radeon RX 5700 XT is half as fast as the RTX 3080. Yup, 3080 is +100% 5700 XT performance—AMD better get things right with RDNA2. If you've held out on a GTX 1080 Ti until now, congrats, now is the right time to upgrade. RTX 3080 Ti will double your FPS, and give you all the latest techs and features like raytracing and DLSS.
When looking at lower resolutions, the lead of the RTX 3080 shrinks considerably, +51% over RTX 2080 at 1440p, +35% at 1080p. The reason is that with so much GPU horsepower, games are becoming increasingly CPU limited. A posterchild for that is Anno 1800—at lower resolution all cards are bunched up against an invisible performance wall, around 68 FPS in this case, that's the CPU limit. We're already on a very fast CPU, Ryzen won't run any faster either. We've tested this extensively in our RTX 3080: 10900K vs 3900XT review that just went up, too. Back to Anno 1800, 1080p is totally CPU limited on all high-end cards, after switching to 1440p, most comparison cards fall back in FPS, because their GPU isn't fast enough, so they become GPU limited. The only exception are RTX 2080 Ti and RTX 3080, which both achieve 67 FPS at 1440p—still CPU limited. When switching to 4K, RTX 2080 Ti falls back to 46 FPS, RTX 3080 still seems quite CPU limited at 63 FPS. While unfortunate, CPU limits are a reality of gaming—RTX 3080 will not magically give you 360 FPS in all games—no graphics card can. CPU power, game engines and developers have to catch up with the new performance first.
GeForce RTX 3080 is perfect for 4K gaming. It's able to exceed 60 FPS in nearly all titles, the only exception in our test suite is Control, which runs at 48 FPS. NVIDIA does have one ace up their sleeve: DLSS, which renders the game at lower resolution and upscales the frame to your native monitor resolution. While traditional upscaling comes with blurriness and artifacts, NVIDIA DLSS uses AI to improve the scaling. The algorithm has improved over the years, but the basic concept remains. Machine learning is used to train a model to excel at upscaling of game content. While only few games support DLSS at this time, the numbers are growing quickly.
NVIDIA has always been criticized for high pricing in the past, it seems they listened to feedback. The RTX 3080 Founders Edition retails at $699, which an extremely competitive price. Remember, RTX 3080 is twice as fast as RX 5700 XT ($370), 31% faster than RTX 2080 Ti ($1000+). It seems that NVIDIA is concerned mostly with the new consoles, which will bring high-fidelity gaming to the masses at prices around $500. Charging $1000 for a graphics card will be tough sell for many, when they can have a whole gaming console for $500. At the RTX 3080's price point there really is no alternative, maybe a used RTX 2080 Ti at bargain prices? Not sure, definitely nothing that AMD offers at this time. We are working on several reviews of RTX 3080 custom-designs from board partners, the reviews will be up very soon. It will be interesting to see if their cards will be able to match or exceed the RTX 3080 Founders Edition. NVIDIA set the bar very high.

The FPS Review

Compared to the GeForce RTX 2080 Ti at 1440p the GeForce RTX 3080 FE averages an increase in performance of 20% over the GeForce RTX 2080 Ti FE. The Far Cry 5 and FS 2020 numbers bring that average down a lot, if we remove those two then the average is 24%. At 4K the GeForce RTX 3080 FE averages 25% faster than the GeForce RTX 2080 Ti FE. The GeForce RTX 2080 Ti FE video card was a $1200 video card, now for $500 less at $699 you can have performance that is 20-25% faster than the GeForce RTX 2080 Ti FE, for less money. That is advancement, again, all without including Ray Tracing or DLSS into the mix, pure rasterization.
Point being? Rasterization Performance improvement is there on the GeForce RTX 3080 FE, the facts speak the truth.
As you can see, with Ray Tracing Enabled the performance advantages with GeForce RTX 3080 FE are even higher than without Ray Tracing. The average performance increase at 1440p compared to the RTX 2080 FE is 77%. The average performance increase at 4K compared to the RTX 2080 FE is 84%. The GeForce RTX 3080 FE has a very large leap over the GeForce RTX 2080 FE with Ray Tracing turned on. Compared to the RTX 2080 Ti FE the RTX 3080 FE at 1440p averages 33% faster and at 4K it is 32% faster. This proves that Ray Tracing performance is vastly improved.
At the end of the day, the NVIDIA Ampere architecture is superior to last generation’s Pascal architecture. The node has improved from the last generation, and the architecture is now keyed more specifically to floating-point performance, Ray Tracing performance, and machine learning/AI performance via Tensor Cores. The architecture also supports some interesting new technologies we are looking forward to such as RTX I/O. It has future bandwidth support in mind with PCI-Express 4.0.
Rasterization, Ray Tracing, and Machine Learning are all aspects of modern-day GPUs, and they all matter moving forward for gaming. In traditional gaming (rasterized performance) the GeForce RTX 3080 Founders Edition gives us a big upgrade in performance compared to the GeForce RTX 2080 Founders Edition it is replacing. We see benefits depend on the game, with some as high as 80+% and most averaging around 50-60% advantage, depending on the resolution. In addition, the GeForce RTX 3080 FE also provides 20-25% faster performance than the previous fastest video card, the GeForce RTX 2080 Ti. When you apply Ray Tracing, the advantages in performance grow even more. Apply DLSS on top of that and Ray Tracing is playable in games at 4K now, and most definitely 1440p.
At $699 the GeForce RTX 3080 Founders Edition video card offers gamers a lot of gaming performance and features that will improve the gameplay experience. At the end of the day the gameplay experience is most important, and the GeForce RTX 3080 FE has the ability to transform that gameplay experience with features like Ray Tracing and DLSS. With the performance it brings, those features are playable. It also offers the fastest performance around, and even provides better performance than the fastest video card of the last generation. Whether you play games without Ray Tracing and DLSS, or you play games with, this video card will provide the best gameplay experience.


The GeForce RTX 3080 is here, right now, and priced pretty reasonably considering the performance it offers. Last month, you could have spent $2,500 on dual RTX 2080 Ti cards hooked up via NVLink, only to find that multi-GPU support in games is largely dead, particularly in new releases. Now, for $700, you get 30% better performance than the outgoing RTX 2080 Ti and pocket $500 in savings. That's assuming you can find an RTX 3080 in stock.
Let's also be clear that the RTX 3080 is primarily for high-resolution gaming. Yes, you can run 1440p with RTX effects, and it will be a good fit. It's a better fit for 4K gaming. Don't bother with it if you're using a 1080p display, as you could get nearly the same level of performance with a lesser GPU. Which brings us to the next option: Wait for the RTX 3070 or RX 6800 XT (whatever AMD's $400-$500 option ends up being called).
The RTX 3070 should still be plenty fast for 1440p gaming, and more than fast enough for 1080p — just like the RTX 2080 Ti. Nvidia says it will perform "better than the 2080 Ti," though we take that marketing-speak with a scoop of salt. Out of all the benchmarks we ran, there was only one (Doom Eternal) where the 3080 actually doubled the 2080's performance.
Anyway, saving $200 and buying a 3070 could make a lot of sense. It's interesting to note that the RTX 3070 is a substantial step down from the RTX 3080, however. The 3080 has 48% more GPU, RT, and Tensor cores, it has 20% more memory, and the memory is clocked 36% higher. That's a big enough gap that we could see an RTX 3070 Ti down the road, but at what price? Alternatively, wait and see what AMD's Navi 2x / RX 6000 GPUs can do, which we'll hear about more on October 28.
The bottom line is that the RTX 3080 is the new high-end gaming champion, delivering truly next-gen performance without a massive increase in price. If you've been sitting on a GTX 1080 Ti or lower, waiting for a good time to upgrade, that time has arrived. The only remaining question is just how competitive AMD's RX 6000, aka Big Navi, will be. Even with 80 CUs, on paper, it looks like Nvidia's RTX 3080 may trump the top Navi 2x cards, thanks to GDDR6X and the doubling down on FP32 capability. AMD might offer 16GB of memory, but it's probably going to be paired with a 256-bit bus and clocked quite a bit lower than 19 Gbps, which may limit performance.

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