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NBA 2K21 - Next-Gen Gameplay Courtside Report #1 (Dev Blog)
NBA 2K21 NEXT-GEN GAMEPLAY COURTSIDE REPORT #1 - FUNDAMENTALSsubmitted by yyy2k to NBA2k [link] [comments]
Hello again, 2K community! It’s been great reading your feedback and watching videos/streams of NBA 2K21 current-gen gameplay these past few weeks. We’re so glad you’re enjoying the on-court experience, the beautiful 2K Beach, and all the game mode improvements.
Now it’s finally time to talk next-gen!
The team at Visual Concepts has been pouring countless hours into bringing you THE premier sports gaming experience that any console has ever seen! We couldn’t be more excited about it and I know you’re going to love what’s in store for you with NBA 2K21 on PlayStation 5 and Xbox Series X|S.
Developing NBA 2K21 on next-gen consoles has been a real game changer. By utilizing the incredible power of these new consoles, we've been able to create a vastly deeper basketball experience than we've ever been able to before! Many of the new mechanics and features that we're adding to the next-gen version of NBA 2K21 are only possible thanks to the extra horsepower afforded by the new consoles.
Every time I launch the game thinking I’ll just play for a few minutes to quickly test a code change, I find myself getting pulled into the experience and finishing a full 12 minute quarter game! There’s an air of freshness to the NBA 2K21 next-gen experience that keeps me coming back for more and I know you all are going to feel the same way when you get your hands on the game!
It's safe to say that the next-gen version of NBA 2K21 will be our largest game yet and the biggest leap forward for the franchise. There’s so much to talk about with next-gen gameplay alone, so we’re going to break this down into three separate Courtside Reports. Let’s kickoff #1!
Pro Stick - ShootingThe Pro Stick is probably the most obvious gameplay difference if you’re familiar with 2K basketball, and it’s been great seeing it being adopted by both pro and casual gamers alike on current-gen. With the next-gen consoles, we were able to take shooting and dribbling with the Pro Stick to even greater heights and give you more tools to score the basketball. Here’s a look at some of the new innovations you can look forward to:
Shot Arc control: Shot Aiming is one of the big changes we’ve introduced this year. Being able to both time and aim your shots is a fresh new skill to master and it's helped us widen the skill gap with shooting. Aiming works by pulling the Pro Stick down to start a jump shot. The speed of your Pro Stick movement dictates whether the ideal aim point skews to the left or right on the shot meter and then you adjust the aiming marker to the center of the release window. For next-gen, the stick speed also now controls the arc of your jump shot. Slow flicks will give you extra high arcs, while fast flicks will make your shot flat. It feels really good to be able to have that extra bit of control over how you shoot, and also a lot of fun sitting in the practice gym chucking up rainbow 3’s. You also get a small bonus for shooting with an ideal shot arc, so it’s important to be mindful of the tempo of your initial stick throw to make sure you give yourself the best chance at making the shot.
VIDEO: SHOT ARC CONTROL with Steph Curry
Bank Shot control: Fast flicks (or slightly aiming in the direction of the backboard) will also allow you to control bank shots. So if you want to emulate Dwyane Wade or Tim Duncan, it’s now much easier for you to do that. This works for layups too. It may seem like a tiny detail but I love being able to control whether I drop a layup directly into the hoop vs. put it off the window. It’s a cool control that’s never been in a basketball game before!
VIDEO: BANK SHOT CONTROL with Steph Curry
Shot Meter: The shot meter is such an important tool for shooting and, for next-gen, gets a new look and plays a bigger role in your makes and misses. The new presentation is much more “readable,” really pops against various court floors, and no longer scales in world space (meaning it won’t be really small if you’re in a far away camera view.) We’ve added an arrowhead to the aiming and timing marker that makes it much easier to see the sweet spot as well. The shot meter’s make window is now blue and will grow and shrink dynamically based on how good the shooter is, the degree of difficulty of the shot, and how well it’s defended. For next-gen, if you miss the window completely, it means you’ll miss the shot. The black notch in the middle of the make window is the ideal timing/aiming point. You must hit it precisely for the coveted green release, which we’ve added some new visual effects for. In the Controller Settings menu, you get to customize which visual effect plays, set it to randomize between the different options, or turn it off if you like a clean screen. The changes that we made here make it much easier for us to help players understand the difference between a good and poor shot, and also allow us to re-tune shooting to accommodate the wide variation of skill levels of the 2K community.
VIDEO: SHOT METER with Steph Curry
Touch Around the Rim: Layup timing is something that many players have struggled to master. Every layup has a different release point and you must have really good reaction time to nail down the meter. As a result, layup timing was reduced to have a very nominal effect in current-gen to prevent people from getting frustrated. For next-gen, we’ve decided to disable layup timing on the shot button by default so most players can just focus on taking it to the rim with the right players at the right time. But for elite guards who strive to finish at the rim like Steph or Kyrie, or bigs who want to show off their Jokic-like touch on the low block... we’ve redesigned the layup timing and aiming meters to be completely under the control of the player. That means that if you enable timing or aiming for layups and have the stick skills to master it, you’ll have a huge advantage in finishing tough contact/contested layups over those who choose not to use it. But that advantage comes with the risk that if you miss the make window, it’s possible for you to blow easy bunnies if you lose focus. I think it’s a great solution for everybody and I’m happy that we can widen the skill gap for slashers and bigs.
Layups themselves also received several important upgrades. When standing under the basket, you can now choose what side of the rim you want to finish on by holding the Shot Button (or Pro Stick Up) and using the left stick to choose a side. Pro Stick users can still hold left or right to choose a side, but the left stick option makes it easier if you’re struggling to aim layups. Our engineers spent a lot of time improving layup selection and it makes a huge difference being able to finish exactly where you want to avoid big defenders.
Layups themselves also received several important upgrades. Our engineers spent a lot of time improving layup selection to detect defensive threats and smartly choose the most open spot to lay up when standing under the hoop. And if you want to take full control yourself, we’ve also improved the ability to finish exactly where you want by pushing the Pro Stick in the proper direction. These are great tools for bigs and helps them be much more efficient down low.
You’ll also see fewer “canned” finishes and contact animations pulling you to the wrong side of the hoop. The CPU also does a much better job at recognizing the appropriate spot to finish, so you’ll have to ramp up your paint defense to slow them down. You’ll also see a lot of great new content including new standing layups, advanced hop/euro/spin gathers, quick floaters to beat the buzzer, and more.
Shot Creators: We’ve completely revamped all of the off-dribble jumpers and added new signature packages for key players like LeBron James and Luka Doncic. These new jump shot packages are as beautiful as they are effective and are great weapons for shot creators. Pull-ups have been separated into two categories: controlled and high momentum. Controlled pull-ups set your feet better and are more balanced while high momentum pull-ups (triggered by holding Sprint) create more separation from the defense but are tougher to knock down. So just like real life, it’s important to shoot under control and get your feet underneath you, but skilled players can also pull off tough fading shots over the defense like MJ or Kobe.
VIDEO: SHOT CREATORS with LeBron James
3PT Line Recognition: There are some great nuances that we were able to capture thanks to the next- gen hardware. The added computational power allowed our engineers to upgrade our inverse kinematics (IK) and foot planting technology (more on that later) to both make our jump shot gathers feel more grounded and also improve 3PT line recognition. In the past, you’d either slide back for the 3PT shot which looked pretty bad, or step on the line for a long two. But now we adjust your feet placement in real time when you’re near the line to ensure that no longer happens. It looks very natural and a relief for shooters to know that they’ll get credit for the three when taking those deep clutch jumpers.
VIDEO: 3PT LINE RECOGNITION with Devin Booker
Pro Stick - DribblingOn the ball handling front, a lot of dribble heads were very excited about the new moves and improved combo-chaining in current-gen. I architected the system and even I am amazed at what some of you are able to pull off on the sticks! You’ll be happy to know that the moves you’ve worked so hard to master are also available in next-gen, but to an even greater degree. So you’re going to want to get in the lab to hone your skills and try out these exciting additions:
Size-Up Speed Control: Next-gen has given us the opportunity to add an interesting feature to ball handling that we never had before: the ability to control the speed of your size-up moves based on how slowly or quickly you flick the Pro Stick. Great ball handlers don’t just have one gear. They have the ability to change speeds and give defenders so many different looks that it makes it difficult to stay in front of them. Now you have that ability too. It’s so cool to be able to slowly rock the stick back and forth for a slow rhythm size-up and then quickly change pace with some rapid crossover chains. Mixing these together with the signature size-ups (hold RS up) and new signature escape moves gives dribblers an insane number of combos to pull off in NBA 2K21 next gen. And wait till you see some of the new anklebreaker animations we’ve added this year. They’re going to make for some very entertaining videos that I’m sure will make the Top Plays on 2KTV!
Sauce [Signature Moves]: There’s a whole lot of new signature dribble move content for next-gen. LeBron gets the suspended dribble that works oddly well in real life and James Harden gets a quicker between-legs sequence, among others. And if you check out the Stepback signature moves, you can now equip signature quick stops (performed by tapping L2/LT) as well as several new lateral stepbacks. These are probably my favorite moves to use this year as you see them all the time in the NBA.
VIDEO: SIGNATURE MOVES with James Harden
Park Handles: Park dribble moves, now pulled off by clicking L3, are now tied to the Hall of Fame Tight Handles badge. So if you find yourself accidentally rolling on the floor while breaking down the defense in the park, try dropping Tight Handles down a tier.
Triple Threat: One of the first things you’re coached on when learning how to play basketball is the use of the triple threat. It’s a fundamental skill that all players need to have but for players like Carmelo Anthony, it’s also their bread-and-butter for scoring in 1-on-1 situations. NBA 2K21’s triple threat game got some serious upgrades for next-gen. There’s a host of new moves and first step launches at your disposal. Hesitations, escapes, stepbacks, hard go’s and crosses… if you’ve seen it pulled off in the NBA, chances are you can pull it off in the game. And just like the size-ups, Pro Stick speed control works in the triple threat too. So you have full control of both the direction and speed of your rocker steps and jab fakes by how slowly or quickly you flick the stick.
PassingPassing received some great improvements in the jump to next-gen as well. For starters, our physics guru engineer rewrote our ball physics code to improve bounce passes. The bounce location, especially on long passes, looks much more accurate to real life and the ball can respect spin and floor friction in a more realistic manner. To add to this, our physics improvements now allow players to throw bounce alley-oops like Curry did to Giannis in the All-Star game a couple years back. Our ball physics rewrite also gave us a marked improvement in throwing alley-oops off the glass to teammates, as well as the addition of bounce touch passes for the first time in 2K basketball. These are definitely going to be some of the most entertaining highlights from our Park and Blacktop fans!
NBA 2K21 introduces a slightly different Lead Pass mechanic for you playmakers. Now simply tapping Triangle/Y will lead a teammate to the hoop or around the perimeter to get behind the 3PT line based on their court position and current movement. If you see a teammate flash to the hoop, you can quickly feed them the ball for a quick dunk with a simple button press. Holding the Lead Pass button works like the regular pass button now, allowing you to target farther away receivers for a skip pass lead to basket. Perfect for long outlet passes to finish the break.
Pass accuracy and transitions into passes and catches from general movement are also much smoother now. Similarly, catch reliability is greatly improved across the board, especially in tricky situations like catching near the sidelines or in the corner of the court. We’ve also implemented a new catch launch system for better response time and a smoother look when transitioning from a catch to a drive. Passing and catching feel fantastic in next-gen, and it’s definitely going to open up the floor and reward teams that move the ball effectively.
That about covers it for this week… but don’t worry, we’re just getting started. Stay tuned for the next Courtside Report where we’ll talk about some of the great tech that we built for 2K21 next-gen gameplay. See you soon!
GeForce RTX 3080 Review Megathread
submitted by Nestledrink to nvidia [link] [comments]
GeForce RTX 3080 Founders Edition reviews are up.Image Link - GeForce RTX 3080 Founders Edition
Reminder: Do NOT buy from 3rd Party Marketplace Seller on Ebay/Amazon/Newegg (unless you want to pay more). Assume all the 3rd party sellers are scalping. If it's not being sold by the actual retailer (e.g. Amazon selling on Amazon.com or Newegg selling on Newegg.com) then you should treat the product as sold out and wait.
Below is the compilation of all the reviews that have been posted so far. I will be updating this continuously throughout the day with the conclusion of each publications and any new review links. This will be sorted alphabetically.
Instead, I'm confident in saying that the $699 RTX 3080 has handily dethroned the GTX 1080 Ti as the market's best expensive-but-attainable GPU. Its specific performance profile, achieved with serious hunger (320W) and a large-but-not-epic pool of RAM (10GB, albeit in the efficient GDDR6X profile), will let you rip and tear in 4K resolutions and in high-performing VR scenarios without requiring buy-in from game developers to toggle Nvidia's proprietary systems.
We are impressed with the Founders Edition of the RTX 3080 which has exceptional performance at Ultra 4K and at 2560×1440. For now, it stands alone as the fastest video card in the world and it has launched at $699 – the same price the RTX 2080 SUPER FE launched at, and $100 less expensive than the RTX 2080 at launch – and much less expensive compared to the $1199 RTX 2080 Ti FE which launched two years ago.
The RTX 3080 is an important product. For two years now, the pinnacle of PC graphics technology has been defined by the Turing-based RTX 2080 Ti. It's fast, very fast. It's so fast in fact, that there's a strong argument that any resolutions below ultra HD or high resolution ultrawide won't see the GPU horsepower fully utilised on anything other than the fastest gaming CPU. And yet the RTX 3080 takes everything to the next level - you're looking at an average range of 65 to 80 per cent more performance up against 2080, and around 24 to 37 per cent more grunt than 2080 Ti. With ray tracing factored into the equation, the boosts can be even more significant.
We feel it is safe to say that it's been worth the wait. Ampere as an architecture is nothing short of impressive. Combined with hyper-fast GDDR6X memory and a radical new cooling design, a new trend is set, as this product is seriously competing with the board partner cards. I mean, all registers are green, including rendering performance, cooling, and acoustic performance as well as the simple yet so crucial aesthetic feel. I do worry a little about the open fin structure versus dust. Next to that, you are going to yearn for a dedicated 12-pin power connector leading from the PSU and there is some coil whine going on. Of course, overall power consumption has increased really significantly. How important these things are to you, is for you to decide. The flipside of the coin is that you'll receive a product that will be dominant in that Ultra HD space. Your games average out anywhere from 60 to 100+ FPS, well, aside from Flight Simulator 2020 :)
Nvidia latest Ampere architecture arrives in consumer graphics card space as the GeForce RTX 30-series GPUs. Initially comprised the RTX 3070, RTX 3080 and RTX 3090, debuting at different times over the course of the next month, they are primed to set new benchmark standards at the premium end of the market.
Summarizing the new GeForce RTX 3080's performance is as simple as could be -- it is the fastest GPU we have tested to date, across the board, period. Regardless of the game, application, or benchmark we used, the GeForce RTX 3080 put up the best scores of the bunch, often more than doubling the performance of AMD's current flagship Radeon RX 5700 XT. Despite its much lower introductory price, the GeForce RTX 3080 even skunked the Titan RTX and GeForce RTX 2080 Ti by relatively large margins. The bottom line is, NVIDIA's got an absolutely stellar-performing GPU on its hands, and the GeForce RTX 3080 isn't even the best Ampere has to offer -- the upcoming GeForce RTX 3090 is bigger and burlier across the board.
It should not be an advertising sales event, but a test that is as objective and fair as possible, even if the results are still so solid that you have to fight a bit with the “want to have” factor in the gaming sector. Especially at higher resolutions, this card is a real board, because even if the lead over the GeForce RTX 2080 Super doesn’t always turn out to be in high double digits, it’s always enough to virtually reach the next quality level in playability. Right stop of many quality controllers included. Particularly if the games of the GeForce RTX 3080 and the new architecture lie, are also sometimes up to 80% increase compared to the RTX 2080 super in it and a RTX 2080 Ti is beaten with almost 40%. This too must be noted if one wants to be fair. But it is only the beginning and not generally enforceable with the game engines, unfortunately.
There’s no two ways about it. Nvidia’s RTX 3080 is a stunning return to form for the manufacturer, delivering hugely impressive gen-on-gen gains compared to the RTX 20-series that debuted two years ago. The 3080 is the fastest graphics card we have ever tested (though the RTX 3090 will have something to say about that next week), and it is delivered at almost half the price of last generation’s flagship, the RTX 2080 Ti.
The performance of Nvidia's RTX 3080 is unquestionably impressive. Even making allowances for the fact that a few of our games get a bit grumpy about both ray tracing and DLSS in various combinations, preferring an everything on or everything off approach (it is true for pre-DLSS 2.0 titles). Another factor that's worth considering is that Nvidia's current pre-release drivers are missing some elements that allow us to overclock things properly. Regardless, the amount of performance available from the card in a simple plug-and-go form is so great that anyone who has recently purchased any of the RTX 2xxx cards will be left green with envy.
NVIDIA’s GeForce RTX 3080 Founders Edition is the fastest graphics card I’ve ever tested, and it’s an amazing product for the money. Now, actually buying one for $699 might require devine intervention, but we don’t really know until they go on sale.
Nvidia CEO Jensen Huang said that Ampere is GeForce’s greatest generational leap ever, and he wasn’t kidding. Remember being blown away when the GTX 1080 was 60 to 70 percent faster than the GTX 980, even with its slightly higher price? The GeForce RTX 3080 spits out frames up to 80 percent faster in several games, and 60 percent higher in the others. It’s roughly 30 percent faster than the GeForce RTX 2080 Ti, the $1,200 previous-gen flagship, and a ridonkulous 100 to 160 percent faster than the older GeForce GTX 1080. All at the exact same $700 price tag as the RTX 2080.
As we saw across most of these results, the performance gains seen with the new generation Ampere GeForces is simply incredible. There’s no other way to say it. The strong performance seen because of the RT cores makes AMD’s next move an important one. We’ve already known for ages that the new consoles all use ray tracing, and those are of course built with AMD Radeon GPUs. How that will all carry over to the desktop, we’re not sure, but we will gain a better understanding in late October when AMD makes its RDNA2 “Big Navi” announcement.
Averaged over our whole benchmarking suite, at 4K resolution, the GeForce RTX 3080 Founders Edition is 66% faster than the RTX 2080 that it replaces (both launched at $699). NVIDIA's new card even beats last generation's flagship the RTX 2080 Ti, by a whopping 31%! AMD's Radeon RX 5700 XT is half as fast as the RTX 3080. Yup, 3080 is +100% 5700 XT performance—AMD better get things right with RDNA2. If you've held out on a GTX 1080 Ti until now, congrats, now is the right time to upgrade. RTX 3080 Ti will double your FPS, and give you all the latest techs and features like raytracing and DLSS.
Compared to the GeForce RTX 2080 Ti at 1440p the GeForce RTX 3080 FE averages an increase in performance of 20% over the GeForce RTX 2080 Ti FE. The Far Cry 5 and FS 2020 numbers bring that average down a lot, if we remove those two then the average is 24%. At 4K the GeForce RTX 3080 FE averages 25% faster than the GeForce RTX 2080 Ti FE. The GeForce RTX 2080 Ti FE video card was a $1200 video card, now for $500 less at $699 you can have performance that is 20-25% faster than the GeForce RTX 2080 Ti FE, for less money. That is advancement, again, all without including Ray Tracing or DLSS into the mix, pure rasterization.
The GeForce RTX 3080 is here, right now, and priced pretty reasonably considering the performance it offers. Last month, you could have spent $2,500 on dual RTX 2080 Ti cards hooked up via NVLink, only to find that multi-GPU support in games is largely dead, particularly in new releases. Now, for $700, you get 30% better performance than the outgoing RTX 2080 Ti and pocket $500 in savings. That's assuming you can find an RTX 3080 in stock.
Optimum Tech - TBD
Tech of Tomorrow - TBD