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Morning Changelog 2013-11-09

Changes for Civcraft:

  • Longer term investigation of the lag seems to show that somthing about how Minecraft was updated in 1.6.4 makes it scale a lot worse for some entities, chests, hoppers, signs and the like. I speculate that its the new code for the 1.7.2 map file format transition that will be dropped once we reach 1.7.2, this will hopefully improve performance quite nicely. But since bukkit has not even gotten their first dev build out for 1.7.2 I have a feeling we could be waiting for a while (anyone know what the hold up is?).
  • The official opinion on developing a portion factory is that it should not be terribly difficult except insomuch that to have anything except one input one set output will require some code changes, everything else can be handled by the existing configuration system. This is probably worth putting a bounty on.
  • There where some existing mods that handled Cart speed boosting with special track, if I can get a list we can start testing with them on Civtest and prep to put them online. At least we are getting into things now where we don't have to reinvent the wheel every 5 minutes.
  • Pluxar's new new poster is great, since it seems we have no more revisions forthcoming I will take it that we are about ready to advertise with it?
  • Sashimii is going to continue working on finishing up the general theme of the site, I will give him time so long as he is actively working on it but hopefully it will be complete soon and we can start working on getting it, polished, up, and adding features possibly like that long awaited ticket system.
  • Does anyone have any comments from yesterday? Did turning off Cuthulu test help out at all? If you encounter lag I will ask all of you to please follow the lag reporting policy I outline here so that we have a better chance of catching this thing and figuring it out.

Changes for Civtest:

  • The Maw is ready, Cuthulu hungers, join at will mc.civcraft.vg:25566, as a reminder the new white-list comes with some conduct guidelines that essentially boil down to "follow and understand the point of the event" I don't intend to be really really strict but start being blatantly anti-testing and you will find yourself never playing any Civtest events in the future.
  • The Civtest whitelist is already decently long but we will continue to accept applications in modmail so that we can build a list of substantial size to persist between Civtests
  • A new version of the MySQL Realisticbiomes is online, but there is still difficulty tracking down the core cause of the massively slower loading times in the mysql version than the SQLite version, slower load performance, especially in the main thread, would kill the tick if placed on the primary server. See the code here. I have a feeling its somthing trivial so be observant.
  • Anyone who can break EnderChests on Civtest will receive an autographed message by yours truly on Civcraft! Its very important we make sure this can work well before we put it online.
submitted by ttk2 to Civcraft

Morning Changelog 2013-11-03

Changes for Civcraft:

  • I got the site source from sashimii, it should be ready to present to the public within a couple of days, after which I will ask all our volunteers to take a close look and maybe start working on adding some more features.
  • Yesterday I asked about fun mechanics for travel and I seem to have stumbled upon an unwitting suggestion bullet trains, the current issue with cart speed boosts is that Minecraft physics does not allow them to turn of go up/down slopes at speeds greater than 10m/s, we can take that bug and try turning it into a feature, bullet trains will require carefully designed tracks and be better suited to direct location to location jumps but in theory we can have them go up to 16m/s (I think after that they just fly off the chunks).
  • On the upside the vulnerability that required us to remove tough-boats seems to be patched pretty well, on the downside the definitive fix will probably not make it into NoCheat until the 1.7.2 build is up, so we will have to wait off on indestructible boats until the fix is definitive rather than a little hacky.
  • Since it seems that changes are not forthcoming (and it is pretty good already) I guess we will just roll with this as our primary poster. This version has source but I think the first is preferred.
  • I live daylight-savings-time-travel.

Changes for Civtest:

  • Updated ItemExhange on both Citvthulu and Civtest with minor bug fixes.
  • The Maw is ready, Cuthulu hungers, join at will mc.civcraft.vg:25566, as a reminder the new white-list comes with some conduct guidelines that essentially boil down to "follow and understand the point of the event" I don't intend to be really really strict but start being blatantly anti-testing and you will find yourself never playing any Civtest events in the future.
  • The Civtest whitelist is already decently long but we will continue to accept applications in modmail so that we can build a list of substantial size to persist between Civtests
  • A new version of the MySQL Realisticbiomes is online, but there is still difficulty tracking down the core cause of the massively slower loading times in the mysql version than the SQLite version, slower load performance, especially in the main thread, would kill the tick if placed on the primary server. See the code here. I have a feeling its somthing trivial so be observant.
  • Anyone who can break EnderChests on Civtest will receive an autographed message by yours truly on Civcraft! Its very important we make sure this can work well before we put it online.
submitted by ttk2 to Civcraft

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