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[Table] IAMA Former Gamestop store manager. Ask me anything.

Verified? (This bot cannot verify AMAs just yet)
Date: 2012-09-23
Link to submission (Has self-text)
Link to my post
Questions Answers
Do you have any copies of battletoads in stock? No. Although on April fools day one year, I made 100s hundreds of copies of Battletoads box art for xbox 360, printed them out at staples, and replaced every single coming soon box in my store with Battletoads.
EDIT: 100s?!?
So last week i like droped 2 games i preordered and was gonna drop another one, and the employee, got bummed out and said everytime i drop a reservation it shows up and makes him look bad. is this true? and if so, could i just Ruin a gamestop employee buy reserving alot of stuff and then drop all of it?? (not that i would) thanks! Gamestop tracks everything. They track reserves, cancellations, subscriptions, returns, new sales, used sales. Anything you can imagine. A cancelled reserve, does count against you, as it takes one reserve away that day. So if I went into work, and got no reserves that day, and then someone cancelled 1, I would end my day with -1 reserve. The thing thats dumb, is it doesn't count against the person who they reserved it with initially, but the person who is actually taking the reserve off. When I became management, and my numbers didn't count as much as other employees, I tried to handle all the cancellations at the store, so it wouldn't hit their numbers. So, yeah it does hurt for the day, however your employee will always tell you when it happens. If their numbers are low as a result they really won't get into trouble. So to answer your question, no. You can't really hurt an employee by doing that. In fact, we had a customer at my store who would reserve tons of games, and then pick up maybe 5% of them and cancel the rest. He did this so he could get our premium content, and then never buy. I informed the customer, he could no longer reserve games at my store, as he was hurting our sales, giving us false allocation information, and taking away games from people who want them, as we have to hold them for 48 hours (he would usually cancel the reserve, days after release)
Good to know that. I don't often cancel reservations but always wondered why the person I talked to was so adamant about keeping it (either transferring it over to another game or something like that). Btw, WAY to many commas there. O.o. I'm coocoo for commas.
Wait... how does this actually affect employees negatively? Do your shifts get cut if customers decide to cancel reserved games and you happen to be the one who answers the phone? I don't get it. If the game is being reserved, I assume it is a popular new release, so someone will surely buy it as soon as it's available if the reservation is canceled, so who cares? I know it's not at all your fault, but this policy makes zero sense at all. TL:DR; what are the consequences of ending a day with -1 reserve? It just counts against your stores performance. It's no different than a return. It's negative dollars. Regardless if someone else buys it or not. Usually 1 cancellation didn't make or break anything though.
I am also a former Gamestop Manager, did you hate it as much as I did? Yes and No. I hated some company decisions. I hated that I worked in a 2 million dollar store, and only got 87 hours of payroll a week. leading me to work 70 hour work weeks with no extra compensation. I hated that 75% of that time, was me working by myself, and then my district manager getting mad at me, that my paperwork wasn't 100% completed. I hated he didn't recognize that in that time by myself, I processed, put away, and shelved over 200-400 pieces of trade in a shift. I hated he also didn't recognize that despite doing all that, my walls were always alphabetized, free of holes, and the counter was clean.
I loved talking to people about games, and making suggestions for them. I loved manager conference. I loved being "that guy from gamestop" when people would recognize me places. I loved dressing up as Ghostbusters, Indiana Jones, Jedi, etc... for big game launches. I loved having people come to my midnight launches, because I was the one working the midnight.
Try to get a job with microsoft/sony/nintendo as a field rep. Its got all those perks, but none of how crappy Gamestop treats its employees. <--Used to work at Gamestop, has worked for Nintendo. Would love to get one of those, no idea how to even find positions for it though.
Regarding Nintendo, at least, I think they literally list such positions on their website. It's categorized under Marketing & Merchandising, if that helps. Awesome! thank for the tip! I've wanted the job of a rep for so long. Seems like such an easy an awesome job. Most of the reps I've encountered have always been really nice and helpful as well.
Well helps if you live in a big city, but seriously apply on their websites. They get a lot of people who have abandoned gamestop, ahahaha. Website applications are rarely looked at. Management in stores never even see them. They go to regional managers (who are in charge of hundreds of stores. My regions covered california and arizona). If the applicant is insanely good, the district manager might get a copy of the application from the regional manager. If the DM likes that application they may be considered for a management position, or just handed to the manager at the store level. I saw one online application in my 6 years of employment.
Do not apply online.
I honestly think I received the very same items I boxed up and mailed previously Oh all the time. I'd send ganes to one store and get the same ganesh and quantity from another.
No, I am talking about Nintendo. I have gotten 2 jobs from Nintendo by applying on their website (seasonal) and I was offered a fulltime position but couldn't because of school. Not talking about Gamestop. Oh, haha. My bad.
The most inappropriate and hilarious abuse of your power as Gamestop manager? -strangest/funniest thing to happen to you/your store? Can't think of anytime I really abused my power. There's not much power to abuse really. As far as strangest thing, it would have to be a customer who wanted me to reprint his receipt from the GTA IV midnight. I informed him, our computers simply will not let us reprint any receipts unless it was the last transaction you did. So physically I couldn't reprint it. I told him though I remembered he was there, and if he had any issues to let me know, and I'll take care of him. Even told him I would return his opened new game if need be. This wasn't good enough, he kept demanding a receipt. After 20 minutes of me trying to make him understand our computers physically won't do it, he dropped this on me..."If I go out on the street and get a hooker, and she gives me AIDS, I gotta tell everyone on the streets". He then spent 10 minutes trying to make me believe that was relevant to his situation. Still have no idea what that was about.
TLDR: Couldn't reprint a receipt for a customer. He told me if he got AIDS from a hooker, he had to tell everyone.
He went out and bought a product from your store (hooker). You ended up providing him bad service by not giving a receipt copy (aids). He now has to go tell everyone that he got bad service from you. OH no no no. I gave him a receipt. He came in and plopped it down on my counter. He ran it through the washer. I then told him, "don't even worry about the receipt. Is the game broken? I'll exchange it. Did you not like it? I'm not supposed to do this, but I'll return it. Worried about problems in the future, don't worry, you're here all the time, just come in, we'll take care of you" what part of that was bad service? EDIT: I see where you're going now, and not actually saying I provided poor service. I retract my comment, and also see the logic you're implying.
It's the only way I can think of for what the tool meant.
I used to work at gamestop--couldnt you go into the calendar the day he ordered, find his transaction and reprint it? I've done this for customers before. No. Our systems only let us reprint the very last transaction the POS registered. We could use the calendar, and find the receipt, yes. These stored for 6 or 9 months, if i remember properly. However we couldn't reprint it.
Why didn't you just do a refund for the game, and then immediately "sell" the game back, and just give him the new receipt? About a month after the incident, I did think of this as a solution (I had only been a manager for about a month when this happened), however this still is something I wouldn't have been allowed to do from a policy standpoint. He had already owned the game for about 2 weeks, and it was opened. If I had returned it and then resold it right after, potentially a red flag would have gone up to our LP department. It would have also let him renew his entire return policy. So it's still something I shouldn't have done, but could have.
Again though, I did offer to take care of him, regardless of what he needed without his receipt as we had all seen him so much at our store over the year.
What's the craziest thing you ever saw? -How do you feel about the overprotective parents that hover over their children in the store? -What are your thoughts on Gamefly and other services like it? Craziest thing I ever saw, is in the comment above (not being able to reprint a receipt went into an argument about hookers with AIDS). But there were so many odd people. An overprotective parent is actually one. This boy, maybe 5 years old, took one of our display boxes out of the store. A few minutes later he came back with it and put it somewhere. I very nicely said "Hey buddy, the boxes gotta stay in here alright? I'll hold them up here though if you need to me". He left. Shortly after his mom came in screaming at me for yelling at her son, and trying to discipline/raise her son. I informed her that I politely asked him to not remove merchandise from the store. After much arguing, she insisted I get security involved. While she kept telling the security guards (who were good friends of everyone at my store btw) misinformation, and I corrected her, she started yelling at me to shut up and repeated "Manager, Manager, Manager!" over and over. After 15 seconds of this I just yelled back "Why are your kids running all over the mall without any supervision?! PARENT! PARENT! PARENT!" She turned and left and the security guards laughed.
I don't like Gamefly, only because I feel you don't get your monies worth. Based on how long it takes to fully enjoy a game, and how much you pay a month, there's not a lot of time to enjoy a game if you want to play a few.
Did you ever get a night of calls about battletoads from good ol 4chan? I did for a little bit. However I would run with the calls. Informing the pranker that we have the Battletoads Special Edition Zeta Max coming out, to coincide with the movies release. If they reserved a copy they would get an autographed copy of the movie poster. One April Fools Day i even replaced all the stores coming soon box art, with Battletoads for Xbox360 box art. Prankers stopped calling my store very quickly, as they got tired of the 30 minute long anti prank that ensued.
I have a friend that insists the battletoads fad started with him, along with others maybe. He had a pretty convincing story though I don't remember much details. Any idea where all this started with the first store? No clue. A lot of people though didn't know that Battletoads was available on GBA. There was more than one occasion I was able to truthfully say, Yes we have Battletoads in stock. Should I put it aside for you?
Battletoads was never released on GBA. Rare had a version in development, but it was cancelled. Maybe it was the original Game Boy version you had in stock? Nope, unless I had a fake GBA cart (which were extremely common). I had in multiple stores though a GBA copy of battletoads. I'm not sure if it was the unreleased prototype that someone got their hands on or what. It was in our systems though, and on display in our case.
Why don't you guys have a list somewhere that shows what games you're buying back for what price? Or would that be a higher-up decision? That would be a higher-up. I always commented that it would be a great idea to have trade values on the website, but the company just never wanted to do it. I don't really understand why. I guess just to get people in the store. People are more likely to trade if they bring their stuff down, and then find out the price, as opposed to find out the price before leaving their house.
It's because the rates are so ridiculous, most people would never take it if they saw it online. I remember a few years ago, I brought in Assassin's creed 2. I saw it in the store used for $25. They offered me 49 cents. I don't recall Assasin's creed 2 EVER being 49 cents. Last year when I was working there, I'm still pretty certain we were giving about 5 bucks for it. Again not a lot, and yes we sold it for about 25, but no. I've never seen anything out side of a 7+ year old sports title, or a bundled game such as Kinect Adventures trade in for 49 cents. Even really old, and common ps2 games (my store alone having an inventory of 30 of these things), like sly 2 traded in for 80 cents.
Back in like 2007 I was offered $0.69 for Call of Duty 2 on Xbox 360. As a 360 launch title we had dozens of cookies within days. Also at that point call of duty was as popular with console gamers as it is today. I loved the game and sold many people on it but call of duty became huge on 360 when modern warfare came out. COD2 was short and most people were playIng perfect dark zero for multiplayer.
Last week i was offered .50 cents for my perfect unopened copy of Two Worlds. Game never sold. I sat on over 30 copies at any given time. Sold horribly. Also they should have offered you nothing. Trade law and gamestop second hand dealer license prohibits the trading of new sealed merchandise. Only opened used games.
Do your employees know anything about video games??? Some did, some didn't. Some managers would hire anyone that knew a lot about gaming, or a "hardcore gamer!" I honestly didn't care what your gaming background was at all. I looked for intelligent, fast learning employees who knew how to sell. If you could sell me on why you should work there, despite knowing nothing about games, then you can sell customers are products. My point of view on the matter was, you can learn games easy. Especially working in a game store all the time. Most of the customers will teach you everything you need to know. A look at a gaming website once or twice a week will just give you some extra knowledge. It's much harder to learn to be a competent employee, if you're not one yet.
What would you recommend to someone trying to get a job at Gamestop? For starters, don't just try to apply at any store. Find a location that actually has a good store manager. Too many stores have managers that refuse to do anything on the sales floor. This is not how storesshould be run, and will just make things harder for you, and the store itself. It will also be blamed on everyone but that manager for the shortcomings of the store. Find an active and involved manager, as this is a person who actually cares about his locations, and employees success.
Having a background is gaming is nice, but for me didn't mean anything. I can teach you games. Customer WILL teach you games, whether you want them to or not. Being able to sell is important. Having a good business sense is important. Don't go in there, with the knowledge that Gamestop likes to sell reserves and discount cards. Or that they trade games, and sell them for a lot more money. Go in there with the knowledge of WHY they sell reserves. Why they sell cards. Why are trades so important, and why do we sell them for the price we do, vs. how much we give for them.
DO NOT hang around the store and try to do the job, before you get it. This was an instant turn off for me, and I wouldn't even interview you if you did.
When you ask for an application, do not fill it out right there and give it back! I hated when people did this. To me it showed you didn't care enough to take the time and make sure everything on it is filled out right, or you may forget some information. Take the application home with you. Take time filling it out, and then bring it back. Make sure I can read it. Focus on the prior experience portions MORE than the game knowledge portion. If i see an application that says Prior Experience: Sales job 1, sales job 2, etc.. Game knowledge: none Vs an application that says Prior experience: None Game knowledge: xbox, xbox 360, ps3, ps2, nintendo, snes, nes, gamegear, game boy, pc, mine craft, FFX, rpgs, etc... I am going to call back applicant #1.
DO NOT hang around the store and try to do the job, before you get it. You had people do this? Context? All the time. They'd just start telling customers looking at games not to buy that one. It's stupid blah blah blah.
Thanks, How can I tell if a store has a good manager? Well, shop around. Go to stores. Usually you can spot who is in management, vs who is just a regular employee. If you can't tell, ask, is the manager in? Why? I just have some questions. If they're in the back, they've probably been back there for a while. The more you go to a store, the more you can tell if the manager is out there. Does the store look messy? Yes? Then the manager probably isn't as involved as he should be. Are employees standing around doing nothing? Yes? Then the manager isn't out there, or just doesn't care, in which case, don't apply there.
What's the most pathetic human specimen you've come across? That's a toughie, I'm going to think this one over and get back to you. I can't really think of one at the moment.
Still having a tough time with this one. I hate to say pathetic, but it's a group of people. The people who want a job so bad that they hang around the store, keep talking to employees, when the store is busy, or the employee is busy, and try to talk to customers like they work there to impress the manager. If you want a job there, don't do that. It's annoying, it upsets customers, upsets the staff, and frankly, why pay you to do something you're doing for free. Again I hate to say these people are pathetic, they're just overly enthusiastic, but it always got on my nerves.
True pathetic, applying to retail worldwide, are the customers who feel retail employees are dirt. If you're out of policy on a return, and we inform you of that, screaming at us isn't going to make it better. Don't treat people like crap, it's mean, unnecessary, and in most cases, other customers in the store hate you for it. I applaud one particular customer. I was being yelled at by a lady, because the xbox she bought 3 years prior stopped working. I told her, it's not covered by us outside the one year warrenty she purchased and there was nothing we can do. I was alone, with a long line of customers, and this lady was screaming, and cursing at me about this. Finally a customer told her to shut the hell up. He had worked in retail and hated customers like her. He then told her screaming about it won't get her her way, she's an idiot and needs to let everyone else who is waiting get on with their business and to leave me alone. Everyone on line applauded him and she stomped out of the store.
I gave that man 10% off his purchase.
What was the craziest "midnight premier" night you ever had? Craziest was probably GTA IV. I say this because the mall I worked in at that time, had 2 gamestops. On literally right around the corner from the other. The manager of the other store, is a good friend of mine, so we combined our midnights. The lines were separated so people knew which store to go in of course, but we had all kinds of games going on. We played a 50 man game of red light green light. Had push up contests, shouting contests, you could hear the crowd at the other end of the mall. There were easily over 400 people there packed into one hallway. It was a lot of fun. After a while, my friend and I started having our lines compete against one another in shouting contests and the like. It was all around good fun. Halo 3's midnight was about the same for the same reasons.
Craziest in sheer number was Modern Warfare 2. By this time, I was working in a different store outside a mall. I had done enough midnights to know how to properly work them, efficiently. We had 700 pickups that night. Our line went around the entire building (multiple stores in the strip mall) twice, and then went straight down to the other side of the shopping plaza, a good 500 feet. The last pick up on line was done at 12:55am. My store finished before any other in the district, and had more than double 95% of the store in the district.
Are you from Arizona? I am now, yes.
Metrocenter? Not metrocenter, no.
Was the store there too? I know of a mall there with two Gamestops :) No. The store in the mall with two gamestops was back in NY.
Was expecting Palisades. Nope.
In green Acres?? Nope.
What's the strangest game you've ever had to sell/stock? Strangest game I ever sold, I can't remember the name of. It was a more recent title. The box was crazy suggestive, with girls blowing bananas and all kinds of stuff. It was a special edition and came with a half naked girl pillow. That one, or the Guy game, because who would actually buy that crap.
Favorite and least favorite types of customer? Favorite customers were just people who would come in, and hang out, but not in the annoying way. If they saw we were busy, they'd get their stuff and then go. If we weren't they would just hang out and talk (not always about games). There's just genuinely nice people who go to retail stores, and those people are great. The people who treat retail employees like dirt, should take a lesson from them. Least favorite type of customer are the ones who want your job so bad, they try to do it in the store. Many people don't understand why this is so annoying. They think telling customers which games to buy, and which to not buy is helpful. It's not. Customer don't appreciate it. They came to ask an employee their opinion. When a random stranger butts in, and starts talking to them about it they get confused, and most of the time creepd out. (I'm sure there are people who appreciate it, but I'd say 9/10 customers would complain about that person, or laugh at them behind their back after that person stops talking to them)
GameStop manager here, that is The Record of Agarest War Really Naughty Edition. We had to take this copy off the shelves due to its suggestive material. Yeah. I remember calling my dm and saying we can't put it on the shelf. He didn't get why. I told home to come in and look at the box. He did and told me to keep it off the shelf.
The box was crazy suggestive, with girls blowing bananas and all kinds of stuff. It was a special edition and came with a half naked girl pillow. Sounds like Catherine. No. I had already quit before that came out. This was maybe 2 or 2.5 years ago?
Was it a Japanese game? Console or PC? I'm too curious to let this go at this point. Definitely Japanese looking, and on Xbox360.
Record of Agarest War? That one also came with a mousepad with a wrist-rest in the form of a lady's... Erm... Assets. YES! That's the one!
How many girls do you get buying games for their boyfriends? Or coming in with their boyfriends looking bored? I'd see a lot come in with their boyfriends. Most of the time they actually wouldn't be bored. They'd play the games with them, and enjoy them just as much as their boyfriends, sometimes even more so. I can think of one girl who would come in probably once a month though to get a game for her boyfriend, she never played them herself though.
I see more or less the exact opposite at my locally owned game store. I get at least 2 or 3 girls a week complaining about how they don't understand why their bf plays games and whatnot. It's all going to come down to the people who shop at the location really. I've worked in 3 stores in NY, and 4 in AZ. The clientele from one store to the next (even when one store was right across the street from the other) is always going to be unique.
It's just nice to see the differences from place to place. Wasn't trying to say anything negative. Whereabouts in NY? Long Island.
How different is long island from arizona? In terms of the stores? Much slower, for the most part. Due to my experience in a multi-million dollar store in NY, I was placed into a muti-million dollar store in AZ. Believe it or not, a lot of my customers were former new yorkers. I even renewed someones game informer subscription in AZ, whom I sold the initial subscription to in NY (that was quite insane). From a technical standpoint the policies and procedures were pretty much the same. It's a corporation, not a franchise so consistency is looked for throughout the company. The real differences always lie in your managers. I had an awesome regional manager in Az. He was involved in the stores and cared about the employees. In Ny I met the regional manager once on Wii launch day. He quit shortly after that and I never even met his replacement. In Az I had a horrible district manager however. He was unprofessional, and wasn't helpful to his employees. In Ny it was just the opposite. I actually had 3 different DMs in Ny (District realigns), and for the most part all 3 were great. They were active in the stores, and engaged in the success of their employees.
About what is the typical buy back rate for games, consoles, controllers, etc? I could imagine it being around 20-30% of what you re-sell them for? Depends. I haven't taken one back in a while, so I don't really remember too well. First party controllers, I remember only trading in for like 10-15 dollars. We would then sell them for about 45. 3rd party controllers would trade in only for a few dollars, and then sell for about 25-30.
Games, by themselves are just all over the place. Depending on the game. Sports games are practically worthless, as every year nearly all of them get traded towards the new one. New games we typically gave about 30 dollars for. People complain about this, but it's pretty fair, as we sold them for 50-55 usually. In that deal, we only made 20-25 dollars. Considering how many copies of the game we have sitting around already, how long it takes to sell, and all the work that goes into processing a trade in (it's a lot, when multiple games are traded in and you work in a busy store like the one I worked in), there's not much profit in there really.
EDIT: I forgot to mention, with game trades, the best to do is hold them, until a promotion is running. GS constantly has trade in for 50% more, or trade X games to receive X extra dollars. One year by trading in 8 games, with the X games for X extra dollars promotion, I was able to purchase over $300 dollars worth of merchandise)
How much free stuff did you get? At first a lot. Sony, and Microsoft gave managers free copies of tons of games, Nintendo also used to give away a free copy of just about every first party title. (nintendo got to count these as sales, so it ensured every first party copy was a platinum hit). The last couple of years though, we didn't get too much free stuff.
Why did Nintendo get to count the freebies as sales, and not the other companies, or did they just choose to do so? I'm uncertain of how Nintendo was able to count that as a sale. I know all the companies are able to consider those free copies a sale. Nintendo chose to take advantage of that more, as they wanted all of their titled to be guaranteed platinum hits.
I stopped shopping at GameStop after the time I bought Twilight Princess "new" and they pulled the disc out of a book and put it in the case. Why did you guys do that? We are not provided with any display box art for new titles, other than the coming soon box art, which says "Coming soon" on it. Unlike big box companies like Walmart or BestBuy, Gamestop wants customers to be able to pick up a game box, look at it, check out the back, and bring it to the register to get rung up. I really hate having to go find someone with a key, in a department to open up a display so I can buy a game. The last single copy - 5 copies (for the coming soon section) are gutted, and put out on the sales floor. The game is still New, but gutted for display purposes.
Walmart does not have the locked cases with games anymore actually. They are in plastic cases with a chip that will alarm the doors now, so you can pick up the games and look at the back. Wal-Mart has far more products. Having security systems that work with sensors makes more sense. Also shrink isn't as big of a deal for Wal-Mart as it is for gamestop. Live games on the floor at a gamestop would be detrimental to inventory.
Had a Friend that worked at a local gamestop. He used to bring discs home from the store and would let me play the games he would bring home. He would do this with brand new discs, brand new games and was allowed to have them out of the store for 2 days. I thought this was kind of weird at the time and still do. Did your store have any kind of system like this? Gamestop allows its employees to check games out. The official policy is you can check out one game at a time, new or used (new copies could only be the gutted display copy). Only one copy of the game can be checked out at any given time (so multiple employees can't have the same game checked out). You were allowed to check out the game for 4 days. The game also had to be out for at least a month prior to the employee being allowed to check it out. There also had to be a minimum of 2 copies of the game in stock. As soon as the quantity fell down to one copy, the game had to be returned. The purpose of this system is so that employees can try the game out, and become familiar with it enough to answer any questions about it. Believe it or not, it was for product knowledge, and not a glorified blockbuster video.
Every manager had their own side rules (although we weren't really supposed to) I was guilty of this as well, but felt my changes were positive ones to have. First off I never let employees check out a new copy of a DS game, as some of them wouldn't let you erase the save game info off, resulting in a non new copy of a game. If you checked out a new game, and it didn't come back in perfect condition, you had to buy that game, so check out new at your own risk. I of course would never really make an employee buy a game if it came back in bad shape, just shrink it out of inventory, however it never came to that as a result of this policy.
This kind of goes against your earlier claim that the "gutted for demo purposes" games were in fact brand new and had never been played though. Yeah. That's true. Mostly they're not and again depends on the store. My employees rarely checked out new as they were too worried about scratching them. But yes. I agree I did contradict myself.
Actually, this is up to the manager. New copies are able to be checked out regardless if it's gutted or not. No. I read it in the handbook many times. And the policy manual. Gutted copy only.
Last updated: 2012-09-28 00:27 UTC
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