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[Discussion] Like Doki Doki Literature Club? Then you might like these as well!

Greetings and salutations, denizens of /DDLC!
As I'm sure many of you are aware, Doki Doki Literature Club is currently enjoying a slew of accolades. It's won a handful from IGN, which is huge in my opinion, and it's even been nominated for Steam's Defies Description Award.
And I think we all know who to thank for this success story. You know.
At the same time, as a longtime fan of visual novels and someone who hopes to dip my own toes into the development of them down the road, while the people may have agreed that Doki Doki Literature Club defies description... What about comparison?
Hello again! With mod permission, I'm here today to suggest to you some other visual novels fans of Doki Doki Literature Club might enjoy.
While it would be hard to deny that Doki Doki Literature Club has seemingly become known more for its twists as time goes on, both in the narrative sense and the meta sense, before things "hit the fan," it does have some similarities with other visual novels. Even after the fan has been hit pretty thoroughly, there are actually still some titles out there you might be surprised to find share similarities with this one.
With this and the looming presence of various holiday sales in mind, I'd like to take the time to suggest to /DDLC some other visual novels you might also enjoy if Doki Doki Literature Club has tickled your fancy so.
Because much as I recognize that DDLC was able to become the viral smash hit it was in part thanks to its bite-sized package, perhaps some of you out there might like to have more. There are plenty of visual novels out there, some long, some small, some in episodic packages to make consumption easier, and so many of them may well be right up your alley if you've enjoyed Doki Doki Literature Club enough that you're here on its subreddit reading this now.
In any case, so I don't lose you (presuming I haven't already), let's get down to business!
What is it about Doki Doki Literature Club that you enjoyed the most? Rather, what aspect of it did you feel like you could have used more of? What part of it left you craving for more?
As far as recommendations go, Doki Doki Literature Club is a pretty helpful visual novel thanks to how it breaks up the different "types" of games it's appearing to be neatly into different acts as the game escalates further and further towards its climax.
Were you getting really into getting ready to win the hearts of the girls of the literature club? Maybe you've never really tried out a dating sim before, or you've never given them a chance. Maybe you've never really tried one that tries to have depth to it. Hey, it happens!
Luckily for you, if that's what you're after, you're going to be having a much easier time than most here I suspect. Depending on your experience, what your tastes are in characters, and so on, you're looking at a buffet of options to choose from - you might even be fine with something like Sakura Spirit!
With such a broad selection of options - seriously, you're very likely to find something just by looking for visual novels and going off whatever characters look like they'll tickle your fancy - one option here might just be searching the Visual Novel Database by character archetypes if you're in the mood to woo a certain kind of girl without Just Someone any other shenanigans getting in the way. For instance, want a Sayori happy ending? See if one of these is up your alley.
That in mind, perhaps we need to take some of the other aspects of the game into account - if dating sims and the like were the only thing you needed, I suspect you'd already be into visual novels, am I right?
To start, you have the game's first inner layer-- the layer wherein we learn that the cast of characters, seemingly just bright, cheerful clubmates at first, have a lot more going on to them than meets the eye. They've got inner demons, they're hurting, and the game isn't always going to just brush this off with sunshine and daisies or the power of friendship. Unless part of it has other plans.
While not always going to the depths that Doki Doki Literature Club strives to before it changes direction for its final acts, stories like Clannad (and many of Key's other titles) all have this trait in common with DDLC. Their characters are fleshed out, and while stories can start out seemingly fairly light, you may well find yourself in need of something to wipe your tears away before you're done with just a single story route.
Higurashi: When They Cry is a classic example of this type of story as well, and one I'd highly recommend even if you might have seen its anime at any point. It has a fairly similar premise to Doki Doki Literature Club in the sense that it follows a protagonist who is thrust into a new situation (full of those cute girls!) that he quickly finds is so much more than it seems.
In fact, Higurashi is a big reason I wanted to write this, because for the next couple of days, you can get all of the translated Higurashi for just $10 with a bunch of other titles on HumbleBundle. Of course, if you just want Higurashi, you can get the whole set for about the same price right now as well.
Wonderful Everyday Down the Rabbit-Hole (most folks just call it Subahibi) is, from what I've come to understand (admittedly in this case I'm only speaking off of second-hand knowledge), another good example of this type of experience, and one that's also, far as I can tell, close to unanimously praised for it in the visual novel community.
On the other hand, something like The Devil on G-String might be more your fancy. This mystery thriller is a tale of yakuza debauchery intertwined with high school hijinks, and has been likened to "Death Note but with waifus and classical music" by some-- And I mean, hey, if that's not at least worth a look, what is?
Speaking of debauchery and hijinks in the same vein, Steins;Gate is on sale now for a hefty discount and is one of the most loved visual novels around. Even if you've seen the anime (which seems to be the case for many), this is a title I'd highly suggest giving a peek. It's got a rather unique-method of player-interaction, and like some of the other titles here, there's more than meets the eye to these crazy otaku you're getting to know.
Well, if Steins;Gate strikes you as too outlandish, The Fruit of Grisaia might be more to your taste instead. This game's set up is, at a glance, much closer to what the usual visual novel experience offers, and it's very much like what this one seems to be going for early on. You've got your lone man protagonist entering into a domain of all girls... Peachy, right? While it may seem that way, not unlike with Doki Doki Literature Club, the things all of these characters have going on behind closed doors - protagonist included - might surprise you.
Though if you really want some surprises, how about talking teddy bears? If you're open to that, then you've also got the Danganronpa series, which has spanned multiple entries across multiple platforms. These titles have a heavier emphasis on gameplay than most visual novels (especially the ones I'm suggesting here), but the themes they tackle should be fairly familiar and enjoyable to those of you who are having fun around /DDLC. The premise is simple: you lock a handful of kids in a school together, and all you have to do to get out is kill someone and get away with it. Easy, right? Well, read on and see for yourself!
I also can't go without mentioning Katawa Shoujo, though I'd be willing to bet this is a title most here at least have some passing awareness of compared to the others I'll be mentioning. Katawa Shoujo is features a protagonist with a heart defect finding himself sent to a school where he befriends girls whom all have their own disabilities they are tackling.
Perhaps it's instead really just more of the psychological or the meta aspect of the game that you're looking for. You don't want to deal with kids and high school setting you up, none of that. Maybe you want to explore the darkness of the human mind, to read stories of characters whose innermost depths are laid bare. Visual novels that force that darkness out into the open, where any and every bystander might be caught in the crossfire if they're not careful.
Okay, maybe that buildup is a bit too dramatic for you.
Still, never fear, there are still some titles you may well enjoy yet! Before I go, let me offer you a few more suggestions then.
The House in Fata Morgana's appearance might put some off at first, but don't let it dissuade you. This beautifully crafted gothic tale is a thriller that dives deep into the depths of what makes humans human, for better and for worse. If you enjoyed the latter parts of Doki Doki Literature Club, if you're willing to break from the tried and true setting of a Japanese high school and travel to the seas of Europe and the developing Americas, there's a high chance you'll fall as in love with this title as I am now.
Umineko: When They Cry is another excellent story you could try out if you're more into this side of things. What starts off as a seemingly typical mystery thriller-- a story about a family all alone on an island during a storm with an inheritance on the line-- soon evolves into anything but. If you're willing to do some lengthy reading, save for the pseudo-dating sim aspect, just about every aspect of DDLC can be found in Umineko in some shape or form. Its first half is currently on sale now, and its second half recently released and can be purchased here if you're feeling up for it.
Lastly, there's Muv-Luv. This is a visual novel trilogy that we have officially localized thanks to the biggest visual-novel related crowdfunding success story to date: it brought in over four million, and you can now get the whole thing on Steam through these two pieces: Muv-Luv and Muv-Luv: Alternative.
All said, it's especially long and it can be hard to recommend without spoiling it or accidentally overrating it through hype. Still, unless reading/the time investment of a visual novel is just that much of a dealbreaker, I think if you're a big fan of Doki Doki Literature Club, there's an especially good chance you might be the type to really get into Muv-Luv as well. I read the trilogy almost completely blind years ago, and reactions to DDLC strike me as so amazingly similar that I can't help but want to mention this one in particular, as it hits so many of the points that DDLC does in terms of what seems to be its lasting appeal.
Not all, obviously, but a great many.
I hope /visualnovels won't mind if I borrow the recommendation charts for those who might be more curious about visual novels. These are great and honestly probably do this whole thing a lot more justice than this rambling mess ever could have.
In any case, thanks a lot for taking the time to read this! I only recently read through Doki Doki Literature Club, but as someone who's loved the medium/genre it's a part of for so long, it's amazing seeing such a positive response to it despite how many folks often brush off games that have "too much reading" these days. Even if those of you reading this never go on to read another, it's really awesome to see.
And if just one person out there sees this and just gives one of these other titles a try and gets some enjoyment out of it, then that's awesome in my book. Similarly, for all of you who just tried DDLC, despite any misgivings you might or might not have had about visual novels beforehand, I'm glad you did! Maybe you won't go on to another one someday, but just having enjoyed this visual novel is awesome in and of itself, I think.
So keep on writing, literature club!
submitted by JustiguyBlastingOff to DDLC

Call of Duty: Mobile - August 20th Community Update

Call of Duty: Mobile - August 20th Community Update

Greetings Call of Duty: Mobile Community! It has been only been a short while since we’ve released Season 9: Conquest and the amount of feedback you’ve all shared has made it feels like much longer haha, but we want it all and we love the passion behind the huge Reddit threads about Gunsmith, the long and detailed suggestions on Discord, and the ten minute YouTube videos diving into balance suggestions around Gunsmith.
Of course, there is plenty beyond that being shared and we just wanted to say thank you all once again for showing just how widespread and eager this community is. We’ll have some notes and responses to some of those major pieces of feedback in this update, but for now let’s take a look at all of the main of the events that Season 9 has to offer.
Let’s jump into the update now and start it off with new events, followed by feedback and bug reports, and then lastly a community highlight!
Here is the full look at most events currently running or coming soon in COD Mobile:
  • 8/21 ~ New Seasonal Challenges
  • 8/21 - 8/23 ~ BR Warfare Mode
  • 8/21 - 8/27 ~ Gungame Moshpit Playlist
  • 8/21 - 9/03 ~ 10v10 Mode
  • 8/21 - 9/03 ~ Finest Hour Event
  • 8/28 ~ Prop Hunt returns
*All Dates UTC
Finest Hour Our marquee event for Season 9 has arrived and it isn’t any type of event you have ever seen in COD: Mobile! Pick your side, recruit soldiers, and battle your way across war-torn Europe as you push to conquer every Axis occupied city on the map. Of course, as you do so you’ll be raking in rewards and with some particularly grand rewards available to those who fight across every city on the map.
Here are the basics of how Finest Hour works:
There is quite a bit to learn about this event, whether it is the different ways to attack cities, the different ways to collect rewards, or all of the different routes you can use to attack cities. Depending on your side, your final goal (referenced in Step 4 above) will be to liberate the central city, which is either Berlin or Bayern depending on which side you pick.
How easy it is to attack a city depends on your strength, which is largely determined by your accumulative Gunsmith weapon level and if there are any allied cities nearby. Any adjacent liberated allied cities will lower the defense of the Axis city you are trying to take down. Lastly, you can call in a friend to both help you attack a city and as a way to get extra rewards if the attack succeeds.
As per usual, if you are one of our avid readers who has decided that they are tired of reading then you are in luck – we have a video for you! Give it a watch to get a quick idea of how it all works.
10v10 Modifier Another brand-new piece of content dropping today is 10v10 Mode! This mode isn’t a “mode” per-say like Gun Game or Kill Confirmed, but it modifies pre-existing modes, primarily Team Deathmatch and Domination. It is available on Crossfire, Takeoff, Meltdown, and eventually Shipment 1944.
You read that right, if you thought Shipment 1944 was hectic before that means you now have that option to crank it up to eleven. 10v10 Mode will also increase the score cap for TDM and on Shipment that cap will now go up 200.
However, for Shipment 1944 this map is not available in this first 10v10 playlist. In this first release it is only available on Crossfire, Takeoff, and Meltdown. Later on a playlist will be coming specifically for 10v10 Shipment. Keep an eye out for that later!
Seasonal Challenges Two more Seasonal Challenges are available today on top of the three that launched last week with the Season 9 launch. The main highlights from those three were Special Ops 1 – Sewed Snake from Survival Kit, Razorback – Sewed Snake from Trench Boom, and the ICR-1 – Retro Nuclear from Assault Rifle Expert. This time we have some items to grab and some more tasks to conquer. Check them out!
Retribution This six-part challenge is all about using various weapons with specific attachments and getting kills with those weapons in Multiplayer matches. Simple, but this one also requires you to have each of those weapons leveled up just enough to be able to use those attachment types, like muzzle, magazine, laser sights, or stock. Here are the main rewards:
  • (Uncommon) Concussion Grenade – Ammo Box
  • (Uncommon) Outlaw – Ammo Box
  • (Rare) Calling Card – Red War
  • (Rare) Outlaw – Blood in the Water
Fully Loaded This four-part challenge just really wants you get out there and blow up some enemies in Multiplayer matches. Grab an SMRS, load up with some grenades, or turn the apparently god-tier Molotov’s to push your through these tasks. The main rewards for this one consist of a brand-new perk:
  • (Common) Perk – Amped
  • (Rare) Avatar – Veteran
  • (Rare) SMRS – Blood in the Water
There are still two more on the way next week, so keep an eye out for those details and rewards in the next community update. For now, get out there and grab the new rewards, the easy to earn Battle Pass XP, and a few Purple XP cards to help level up your gear.
Hell on Shells Draw Our first lucky draw, Dive! Dive! Draw, for Season 9 released last week with the fiery and determined redhead Emma Victorova, a brand-new character, at the helm and a rather deadly UL736 – Depth Charge. This week though, we have one that is a bit more supernatural.
Hells on Shells brings Dark Shepherd, another new character, to the forefront with a style that says he is both dark and mysterious but…also maybe the Grim Reaper 😉. Among many other items to grab, you also have the ASM10 – Bunker Buster, a weapon that causes your enemies to detonate upon death. Check it out in action:
Crates - Duplicate Protection A while ago we mentioned that we were working on ways to make duplicates feel like less of a common occurrence, particularly in crates, and we’ve released new systems for that as a part of this last update. Now, certain crates have a milestone system enabled.
Every single time you open a crate you will receive your items and you will also receive progress towards a milestone. Each time you hit a milestone it guarantees you receive an item of the indicated rarity.
As you can see in this Stashed Cache Crate, which is currently available in the store, the player here has already hit the first milestone and received a guaranteed item of epic rarity.
Now onto Duplicate Protection, this is a newly refined system on top of milestones. Each item that has a crown, as you can see with all epic rarity items in the screenshot above, is duplicate protected. Once you receive a duplicate protected item it will remove that item from the reward pool, which then increases the odds of acquiring any of the remaining item.
This system is brand-new, so if you run into any issues or have any feedback about please let us know. You can read about all of this in-game as well by clicking on the question mark next to the crate name.


Molotov Cocktails According to the comments over the last week, this fiery weapon of justice can be used effectively in any situation and the moment it touches an enemy it incinerates them in holy hell fire. Well, its reign was short-lived because we nerfed it a bit already by lowering the overall damage and now it should be a bit easier to counter. We’ll keep an eye out for more feedback and to see if we need to make any other balance changes, but we would also like to note that the Trophy System is a perfect counter.
Gunsmith in BR When Gunsmith released as a part of this last update, we immediately noticed many players being a bit confused about the changes in Battle Royale in particular. We tried to highlight these changes through images and our previous updates, but we are still seeing questions regularly and we’ll reiterate that information again here.
The main changes to Battle Royale are:
  • You can now find and acquire weapons of different rarities with pre-installed attachments
  • You can no longer find or change out attachments during a match
    • Instead, there are now Gunmods that can be attached a unique slot
  • New Battle Royale Loadout menu
    • 5 loadout slots now available
  • You can acquire your customized Gunsmith weapons from your loadouts through Airdrops
All of this is new and we expect it take a bit until everyone understand the new system, but we firmly believe that these changes make it weapon focused instead of focused around gathering individual attachments. Now, it is all about finding the best weapons, bringing in your own customized weapons from airdrops, and adding on gunmods to give your weapons an extra boost.
Gunsmith Balance First off, we know that this system is a massive change to how you normally play the game and as such we’ve been trying to help explain that whenever we could. However, we know Gunsmith may take a while to get used to in general and that the benefits of this system compared to the old may not be readily apparent to everyone.
This system also changes around the balance of just about every single weapon in the game since you are now able to tailor and customize them in a way that you could not even come close to before. This was one of the reasons why we wanted to do public test servers just for Gunsmith, but we are also going to keep an eye on everything to try to make balance adjustments and changes when needed.
Just give it time, keep talking to your fellow players about it, and utilize community resources like this Gunsmith guide here on Reddit. Of course, we also have three videos just Gunsmith that show off the basics and give you a general idea of how it all works in Multiplayer or BR. Here is the most recent one below, which is a bit more of a tutorial than the others.
Lastly, one thing we haven’t seen many players notice is that there is a way to get a recommended Gunsmith selection for your weapon. If you don’t know what to use or want to just quickly jump into a match, hit that Recommended Button highlighted below in the screenshot.
After you select that little yellow light bulb, you’ll be presented with a new menu full of recommended attachments for each weapon. Here are is an example from that same RUS-79U.
You can use this all to let us help you use a setup for now while you get used to the weapon, the attachments, and all of the options that Gunsmith offers. If you have any questions keep asking and either us, or your fellow players, will always be willing to jump in and chat about it.
Gunsmith Progression Skins (AKA the Damascus) Back during the public test builds we had a Damascus camo as the top tier (the hardest camo to earn in Gunsmith) and like many things in the test build it was purely a test. We considered multiple options for that top tier camo and we didn’t end up picking the Damascus. Additionally, since many are already asking, it is also not Dark Matter. Instead, we have a different top tier camo coming in a future update. Keep an eye out for news on that in future community updates.

Bug Reports

Since we have a big update coming soon, which will have a wide variety of bug fixes and improvements, it is a bit tough to discuss any specific issues. However, here are some quick notes on a few issues that we regularly receive questions about and will be fixed in that next update.
Recent Fixes/Changes We’ve had a small patches (hotfixes) go out over the last week and here are some of the major things that were changed or adjusted in those patches.
General Balance
  • Red dot sights and holo sights no longer reduces ads speed
  • Increase sprint-to-fire speed of all weapons. Increase sprint-to-ads speed of all weapons.
  • Reduces the hip fire accuracy of Merc grip
Gun Balance
  • Chopper: Reduced hip fire accuracy of heavy grip
  • Reduced the weapon sway (from breathing) of all sniper rifles and marksman rifles
  • DLQ33/SNIPERSNIVELOCUS/ARCTIC.50: Increased ads speed
  • Reduced the ads speed debuff from attachments for sniper rifles and marksman rifles
  • QQ9: Increased overall recoil and reduced damage to limbs
  • Arctic.50 with Stopping Power Mag - Increased fire rate, ADS speed and recoil control
  • Pharo: Increased overall recoil and reduced damage to the lower body
  • BK57: Fixed the description of 7.62mm Mag; updated description to say increased headshot damage
  • Cordite: ADS bullet spread accuracy is reduced. Ammo capacity of Extended Mags is reduced.
Modification of BR Weapons Camos
  • Spawned weapons in BR will no longer have skins. Camos set by players in loadouts will be applied instead.
  • After Action Report – You can now move through the report faster by clicking the Next button to immediately skip various pages.
Missing Ads Right around release we had an issue with the Watch button (next to New on the top) being missing for players. We addressed this issue that weekend and it should be back to normal except for those players who were already missing it in the first place.
Just to go back over that, the Watch button is only available in certain regions and additionally not on certain low-end devices. It has quite a few dependencies, but if you were seeing this button before the S9 update and it is missing now please reach out through our support so that we can investigate.
Purchase Bonus We had a few players reach out earlier this week about a “missing” purchase bonus that they saw other players were receiving after purchasing anything with CP. There isn’t any complicated reason why you didn’t see this, it was just an error on our part and it wasn’t supposed to be populating for anyone.
Missing Voice Over In the last couple of updates we’ve seen a few comments about missing voice overs for characters in the game, seemingly primarily around quick chat options in MP or BR, and after checking with our team this issue should have been fixed quite a while ago. We are going to kick this one back up to the team and start investigating, and we would love your help!
We’ll start a thread below in the comments and if you have seen this issue can you just respond and call-out with character you’ve seen not have proper voice over, in what mode, and which exact type of voice (quick chat, normal call-outs, or anywhere else)? Thank you all in advance and check that below.
Desync Issues Like we mentioned often before the Season 9 release and game update, this issue was supposed to be fixed or greatly improved for most players with this release. We have seen a handful of players saying they are still experiencing these issues and we are always willing to investigate further, so if you are still seeing it then please reach out to our support channels.
Support Options Lastly, as per usual if you are seeing something, experiencing something weird, or running into issues trying to play or access the game then please report it through any of our support channels. The main ones are:
Final Notes As per usual we are reading and discussing far more topics than shown here, but if we didn’t address any issues or pieces of feedback please reach out. We are happy to chat more about it, share other details or updates, and look into anything we might not already be aware of.
We’ll be back next week with more updates and thank you for wide outpouring of support and feedback for Season 9 over this last week. We appreciate it all more than you know and when we attend our weekly video game industry community managers secret club meeting, we like to argue that the COD: Mobile community is by far the best 😉.
-The Call of Duty: Mobile Team
submitted by COD_Mobile_Official to CallOfDutyMobile

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