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Game benchmarks for M1 Mac mini with 8gb ram inside!

Game benchmarks for M1 Mac mini with 8gb ram inside!
I picked this up and am now busy running various games. I will be posting my thoughts, results, screenshots, and settings used below. When I test games, I strive to reach a balance of reasonable FPS for the genre with decent graphics settings. I don't strive for 60 FPS lock, unless it's FPS, MOBA, or an Action game. One more thing, In most cases I recommend turning on v-sync, especially if your FPS is north of your monitor's refresh rate (typically 60 hz). It makes things a lot smoother from my experience. Finally, the built-in screenshot tool accounted for 1-5 FPS depending on the game, so your actual FPS will be slightly higher.
<11/23> I have some bad news. I decided to pull the plug on this project. Being a detail oriented person, I noticed I spend very high amounts of time in my benchmark and optimization process. And that's not even taking editing and narrating into account for the YouTube thing. And being a perfectionist, I won't settle for subpar content. To keep this up, along with other multiple real life activities I partake in, is simply unrealistic. In fact, I'm already quite burnt out, which is starting to affect my real life responsibilities. Apologies for the disappointment - I hope you eventually find what you're looking for! And thank you for all your support and kind words. They really helped me with this CVS receipt of a post.

iOS Apps: unable to resize or fullscreen windows. Default size is tiny on my desktop (3840 x 1600). For some apps, this means practically unusable. I can't imagine running iOS Civ 6 or XCOM 2 like this. Screenshot on Roll for the Galaxy attached for reference.
Steam: Runs...laggy via Rosetta. If you have a lot of games, scrolling your library has significant lagginess involved and also jumps around. Not sure if Valve will address this. Edit: tried “Disable GPU acceleration and smooth scrolling” and it's fixed!
Civ 6 (Steam): This mini is a silent beast! Fan didn't even kick on wow... Late game using built in benchmark gives me 30 fps minimum 54 fps maximum. Detailed settings used attached. Onto next game!
This War of Mine (Steam): Starts loading then crashes to desktop...
Offworld Trading Company (Steam): This game is a niche favorite of mine. Notorious for being poorly optimized and hard to run. Averaged 23-24 FPS using decent settings - which I consider really good for the game. Fan dead silent. Is my fan broken?? I'm very impressed.
The Long Dark (Steam): Minimum 46 FPS, maximum 76 FPS indoors. Settings and resolution in attachment. Fan still silent. I touched my Mac and some parts of it are cold??? Post FX settings and resolution had the biggest effect on performance. V-Sync doesn't seem to cap FPS...
League of Legends: Runs extremely well. Although v-sync is turned on, it doesn't seem to cap the FPS. Also noticed it in The Long Dark. I was getting FPS in the 60's. Settings posted below. Also, built in screenshot tool wasn't working, so it's via phone. The lobby client doesn't seem to detect that you finished a game when you exit. You may have to restart client between games.
Dota 2: This was actually tricky to find the optimal settings. I was aiming for 60+ FPS with some eye candy during moderate action. Although it can play higher resolutions with more sparkle, the FPS suffers. In the end I resorted to the settings attached in the screenshot. Also, use of the Vulcan API seems to still make a positive difference over the OpenGL in the game settings.
Cities: Skylines: I didn't have an already built city to test and it was taking forever to grow my village to a decent size - so only early game testing was done. Also, there was only one 21:9 resolution available, which means I couldn't tune down resolutions in the 21:9 ratio. I did three separate tests on this, one on 16:9 resolution and two on 21:9. Game ran decently well on the fastest game speed, but I assume late game will bog it down somewhat. Detailed stats below.
Stellaris: Starts loading but hard freezes at 5%. Music still plays and mouse movable, but Command Q and Command tab were both not working. I had to force restart the mini to exit. Edit: apparently this is a known issue. I will retest next week on MacBook m1 /16 gb (already uninstalled. This machine is temporary)
World of Warcraft: Ran natively. Performance was insane! Screenshot tool had some impact on this game, but I made note of it in the comments. It also hard froze once while changing settings. I'm level 5 so I didn't get to bench massive fights. One of the few games I can max pretty much everything at 3840 x 1600 and still get 70+ FPS. I actually turned that down in benchmark images to account for bigger fights. Best part? Dead silent. Cold to the touch at some parts. :)
CS:GO: Does not make it to the main screen. Entire screen is black.
FTL: Runs! No screenshots or FPS testing - was strictly for compatibility.
Into the Breach: Runs! No screenshots or FPS testing - was strictly for compatibility.
Starcraft 2: The performance difference between medium and low shaders was dramatic. I tried to keep medium because it was notably better (realistic shadows, lighting, etc). In the end, given the game's competitive nature and propensity for bigger engagements, I lowered down the settings. In very early stages of 2v2 I averaged 90-110 FPS. Medium stage was in the 60's. Brief dips to 40-50's occur sometimes. I imagine late game will run mostly near high 40s to 50s. I also noticed M1 has some sensitivity to post fx more than most graphics cards. During the time I used medium shaders, looking at Protoss spawning graphics took away 10-20 FPS. I also read that online play against real people will force 16:9 ratio for 'fairness.' I feel Blizzard's logic is a bit flawed, but I can see how they arrived at this. (reminder: screens are now on Imgur due to Reddit image limit)
Diablo 3: Low 60 to High 80 FPS depending on activity. Again, I recommend turning on V-Sync, it'll make your gameplay smoother. Images posted on Imgur. Settings weren't maxed, but they were still decent. Settings were turned down because I was aiming for 60 + FPS regardless of activity level
CK2: Getting the error message, 'You do not have permission to open the application' despite being an admin user. The googled solution of manually changing executable read/write setting did not resolve the issue. Edit: Information is flying around that a beta Mac update fixes the issue. I will reinvestigate!
Hollow Knight: 3840 x 1600, maxed everything and runs at 100 FPS without v-sync. I recommend leaving v-sync on when playing. The excessive FPS (my monitor is 60 hz) was causing choppy gameplay if I left it off.
Kerbal Space Program: I don't have much experience with KSP, but after seeing how playable this was, I'm going to address that. First, I wanted to see how it would run with default settings and from orbit. The resulting graphics were gorgeous with acceptable FPS, but I knew it wouldn't cut it for all scenarios. I still took a picture because it was amazing. Second scenario I loaded confirmed my suspicions, so I worked on fine tuning the settings. After much tinkering, I found a setting I was happy with that worked with above decent frames for most (all?) scenarios. Screens were taken of these too. Even if you don't play KSP, please check the first picture - it's amazing.
Minecraft: Ran extremely well at full resolution (3840 x 1600) with high settings. I could not set the graphics to 'fabulous' because the game would crash. I increased the render distance to 14 chunks because it was performing so well. Low's were in the 60's and high's were in the 80's. This was from flying high above and zooming around to see if I could tax the system. It didn't turn on the fan. In fact, I still don't know what my fan sounds like. I expected the Mac to download java, but it seems like it was already installed. I haven't tried to fancify it further via 3rd party graphics plugins yet. Screens on Imgur, as noted below.
Minecraft with fancy shaders:
Factorio: Game was benched using a 'megabase' (extremely large factory) with no mods. Default settings ran decently considering the huge amount of things going on. Lowering the sprite resolution from high to normal was necessary to hit average FPS of high 30's. Resolution was set to 3840 x 1600 and view was zoomed all the way out. I tried to set the view on a busy part of the map. Images are on Imgur (find Waldo!) and save file is here (Reminder: you have to right click image on Imgur and open in new tab to view the full resolution): https://www.reddit.com/factorio/comments/gely3v/20000_science_per_minute_hybrid_modular_megabase/
------In an effort to reduce redundancy, games below this line will only receive previews before its video counterpart-----
Dolphin: Dolphin is a Wii emulator and the performance depends on a lot of things, including the game being run. I decided to choose a relatively demanding game, Super Mario Galaxy 2. While it's possible to run this well with minimal quality, I wanted the most optimal setting possible for the mini, even on the more demanding scenes. (60 FPS target, with as much sparkle I can enable) In an effort to reduce redundancy and confusion, I won't cover all the variable changes, notes, and warnings here. Some settings were not as they seemed, and I don't want to confuse users new to advanced emulation. But gameplay screens have been posted to show you what you can expect running with an optimal, performance-oriented setting.
XCOM 2: M1 Macbook 16 gb arrived sooner than anticipated, so I benchmarked this game on the system. I was anxious to test one of my favorite games, and I may have spent a little too long trying to optimize this. XCOM 2 was infamous for being poorly optimized so I expected it to run poorly - especially the 'Lost' level where hordes of zombies surround you. Sadly my expectations proved correct. This has been one of the worst performing games so far. Still playable, but I managed around 25-30 FPS for that level. Screenshots show low 30's, but that's due to camera being held static. During explosions it would drop even further, sometimes to 15-19. I also heard the M1 fan eventually spin up and get warmer for the first time - so it's reasonable to infer that the fanless MacBook Air would have a harder time running this for extended durations. Resolution was 1440 x 900. Although performance could be improved a bit by lowering the resolution even further, I consider 900p the absolute minimum for pleasant gaming. FPS, though important, is not everything that makes a game 'feel good' - even for a turn-based game. It's the balance of screen resolution, FPS, and different quality settings that forge the feeling that we all desire. Screens have been posted on Imgur and I intend to go more in-depth in the follow up video.

Crossover Performance: I made a separate section for Crossover, because this requires additional tinkering of the wine environment - sometimes on a per game basis. Afaik, this is currently the only way to run x86 Windows games. I will try to explain what settings I used on all fronts to guide new users.


iOS app Roll for the Galaxy. Unable to resize or fullscreen
Civ 6 - minimum 30 FPS
Civ 6 Tried to catch Max. Saw 54 FPS
Detailed settings used via fullscreen
Offworld Trading Company - early/Mid game, averaged 23 FPS
Detailed settings. Changing them didn't matter much for this game. (Game known for being unoptimized and hard to run)
The Long Dark - indoors FPS 76 FPS
Outdoors FPS 46 FPS
Settings part 1
Settings part 2
League of Legends - Screenshot tool unresponsive. FPS in the 60's. V-Sync doesn't seem to cap FPS.
Detailed settings. V-Sync was turned on. If you get a black screen while changing settings, tabbing out and back in seems to fix it.
Dota 2 - Had to lower quality to achieve near 60 FPS stable during significant action.
Detailed settings. Note the Vulcan API.
Cities: Skylines - early game. Don't mind my village lol
Detailed 21:9 settings. Only one 21:9 resolution available so I had to lower most other settings down to keep the resolution.
2nd try with even lower settings. Not much difference - at least on the early game stage
Setting used for 2nd try
3rd try, this time using 1920 x 1080. It is ran on windowed mode because fullscreen would stretch to fill my entire screen. Windowed mode may have a slight negative effect on performance.
Detailed 16:9 settings
Ran into Reddit image limit. Rest of the images are posted on Imgur. Also, using mobile to access Imgur user post page does not work... You need a computer browser unfortunately.
If you want the full experience of every pixel count (I run high resolution), you'll have to right click the image on Imgur and open in new tab.
Edit: Also, thank you for the gold and all the awards! And a plat??? Wow, what do I do with all these?
submitted by KiPhish to macgaming

3-0 with Tau at a 24 player RTT

There's been a lot of (well deserved) doom and gloom about Tau in 9th edition, so I thought I'd share a little positivity. This past weekend I went to a 24 player RTT, my first event of 9th, and surprised myself by going 3-0 with my Tau.
The list I used:
++ Patrol Detachment -2CP (T'au Empire) [30 PL, -2CP, 607pts] ++ + Configuration [-2CP] + Sept Choice: Farsight Enclaves
  • HQ [18 PL, 380pts] +
Commander in XV86 Coldstar Battlesuit [9 PL, 190pts]: Advanced targeting system [5pts], 3x Missile pod [45pts] . 2x MV4 Shield Drone [30pts]: 2x Shield generator
Commander in XV86 Coldstar Battlesuit [9 PL, 190pts]: Advanced targeting system [5pts], 3x Missile pod [45pts] . 2x MV4 Shield Drone [30pts]: 2x Shield generator
  • Troops [3 PL, 65pts] +
Strike Team [3 PL, 65pts] . 5x Fire Warrior w/ Pulse Rifle [45pts]: 5x Photon grenades, 5x Pulse rifle . 2x MV1 Gun Drone [20pts]: 4x Pulse carbine
  • Elites [9 PL, 162pts] +
XV8 Crisis Bodyguards [9 PL, 162pts] . Crisis Bodyguard [54pts]: Advanced targeting system [5pts], 2x Airbursting fragmentation projector [16pts] . Crisis Bodyguard [54pts]: Advanced targeting system [5pts], 2x Airbursting fragmentation projector [16pts] . Crisis Bodyguard [54pts]: Advanced targeting system [5pts], 2x Airbursting fragmentation projector [16pts]
++ Battalion Detachment 0CP (T'au Empire) [68 PL, 10CP, 1,391pts] ++ + Configuration [12CP] + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] Sept Choice: Farsight Enclaves
  • Stratagems [-2CP] +
Emergency Dispensation (1 Relic) [-1CP] Veteran Cadre (3 models) [-1CP]
  • HQ [16 PL, 348pts] +
Commander in XV85 Enforcer Battlesuit [8 PL, 179pts]: 3. A Ghost Walks Among Us, Advanced targeting system [5pts], 3x Cyclic ion blaster [54pts], Talisman of Arthas Moloch, Warlord . 2x MV4 Shield Drone [30pts]: 2x Shield generator
Commander in XV85 Enforcer Battlesuit [8 PL, 169pts]: Advanced targeting system [5pts], 3x Cyclic ion blaster [54pts] . 2x MV1 Gun Drone [20pts]: 4x Pulse carbine
  • Troops [12 PL, 270pts] +
Breacher Team [3 PL, 70pts]: MV36 Guardian Drone [10pts] . 5x Fire Warrior [45pts]: 5x Photon grenades, 5x Pulse blaster . MV4 Shield Drone [15pts]: Shield generator
Breacher Team [3 PL, 70pts]: MV36 Guardian Drone [10pts] . 5x Fire Warrior [45pts]: 5x Photon grenades, 5x Pulse blaster . MV4 Shield Drone [15pts]: Shield generator
Breacher Team [3 PL, 65pts] . 5x Fire Warrior [45pts]: 5x Photon grenades, 5x Pulse blaster . 2x MV1 Gun Drone [20pts]: 4x Pulse carbine
Strike Team [3 PL, 65pts] . 5x Fire Warrior w/ Pulse Rifle [45pts]: 5x Photon grenades, 5x Pulse rifle . 2x MV1 Gun Drone [20pts]: 4x Pulse carbine
  • Elites [34 PL, 683pts] +
XV104 Riptide Battlesuit [15 PL, 305pts]: 2x Smart missile system [30pts], Advanced targeting system [20pts], Counterfire defense system [10pts], Heavy burst cannon
XV25 Stealth Battlesuits [5 PL, 78pts] . Stealth Shas'ui w/ Burst Cannon [26pts]: Burst cannon [8pts] . Stealth Shas'ui w/ Burst Cannon [26pts]: Burst cannon [8pts] . Stealth Shas'vre [26pts]: Burst cannon [8pts]
XV25 Stealth Battlesuits [5 PL, 78pts] . Stealth Shas'ui w/ Burst Cannon [26pts]: Burst cannon [8pts] . Stealth Shas'ui w/ Burst Cannon [26pts]: Burst cannon [8pts] . Stealth Shas'vre [26pts]: Burst cannon [8pts]
XV8 Crisis Bodyguards [9 PL, 222pts]: Cross-linked stabiliser jets, Veteran Cadre . Crisis Bodyguard [74pts]: Advanced targeting system [5pts], 2x Cyclic ion blaster [36pts] . Crisis Bodyguard [74pts]: Advanced targeting system [5pts], 2x Cyclic ion blaster [36pts] . Crisis Bodyguard [74pts]: Advanced targeting system [5pts], 2x Cyclic ion blaster [36pts]
  • Fast Attack [6 PL, 90pts] +
Pathfinder Team [6 PL, 90pts]: MV31 Pulse Accelerator Drone [10pts], MV33 Grav-inhibitor Drone [10pts] . MB3 Recon Drone [15pts]: Burst cannon . 5x Pathfinder [55pts]: 5x Markerlight, 5x Photon grenades, 5x Pulse carbine
++ Total: [98 PL, 8CP, 1,998pts] ++
A few notes on the list:
  • Pathfinders and Strike Teams are terrible, but I had them painted and wanted to give them a fair shake. They should be replaced with Piranhas and Breachers, respectively, but it isn't a huge deal. I similarly suspect that Piranhas are way better than Stealth Suits, but that one feels more debatable.
  • My Guardian Drone Ebay order turned out to be a scam, so I wasn't able to run as many as I wanted to.
  • Riptides don't really do anything, but people are super afraid of them and they screen Commanders really well. Counterfire Defense is a waste of points though, and should be Velocity Tracker.
  • Cross-linked should be on the AFP Bodyguards, because the CIB Bodyguards get Command and Control Noded almost every turn they shoot.
My strategy with the list was very similar every round:
  • Take Engage on All Fronts and While We Stand We Fight. Take Raise the Banners if the opponent's list doesn't give up any easy secondaries.
  • Reserve both Bodyguard teams and the non-Warlord CIB Enforcer.
  • Deploy the infantry fairly evenly across objectives, and then deploy the Riptide and Commanders all on one side together.
  • Get lucky and win the roll off for first turn.
  • Turn one shove up with the Riptide and Drones to block lanes. Warlord probably uses Command and Control on the Riptide for a little extra punch.
  • Turn two drop down with all of the suits behind the Riptide. Vaporize that flank.
  • The Riptide typically gets focused and dies now. The surviving suits split up, jumping out of line of sight and playing the objective.
Briefly, my matchups from the event:
  • Round one was against mono-Knights, with three Questoris frames and three Armigers. One of the few factions that Tau can tussle with in a straight fight. The mission was Domination scoring, and I was able to safely put infantry on two objectives and the Riptide on a third to score at least 10 primary all game. The CIB Crisis with Command and Control were able to deal vicious damage to the Knights, and I was able to kill everything except a single backfield Armiger by turn five.
  • Round two was against Ad Mech. The list was focused around a unit of six Kastelan Robots with all the regular character support, a pair of Dunecrawlers, Breachers, and Raiders. It was a 6 objective Take and Hold mission, so primary was very easy for both of us to score. I was able to use LOS to hide my army from the robots on turn one, and my Crisis were able to kill both walkers when they came down on turn two. His robots came out of cover, switched protocols, and killed all my drones, my Bodyguards, and my Riptide. But now that they were stuck in place my Commanders were able to Mont'ka and fly away to the other side of the board, and I never let the robots see anything for the rest of the game. I ended the game way up on secondaries.
  • Round three was against Death Guard, led by Mortarion and splashing for Nurglings and Warptime. The list seemed built around maxing Psychic Ritual and Banners while Mortarion distracted the enemy. He reserved Mortarion, his Warptime bot, and a trio of Deathshroud. On my turn two I was able to push so far up the board that he was only able to come out of reserves in a corner of his own deployment zone. Morty was impossible for me to kill (and killed ~75% of my army over three turns), but I was able to pressure his backfield Poxwalkers with my AFP and Coldstars and ended the game 20 up on primary. My Talisman came in clutch, denying two Psychic Ritual attempts and holding him to 0 on that secondary.
It was a relatively small event, but I had a great time and was quite surprised with how my Tau handled themselves. I think Tau are definitely in a bad place in the grand scheme of things, but if you mostly play at a local level I don't think that all hope is lost! Has anyone else been finding any success with Tau? I'd love to see some other productive lists.
submitted by Thysian to WarhammerCompetitive

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